+1 Currently removing the DOT unrealistically favors automatic weapons and was a massive nerf to pistols.
I personally would like to see the Dot back in general, but specifically on pistols. IRL a person with a heavy weapon should reasonably fear for his life versus a Pistol because it only takes one accurate shot to kill you. In real life the trade off for fully Automatic gunfire is accuracy and in the current state of the server it still takes like 5 pistol shots to kill anyone so there is hardly a reward for accuracy on pistols while on the flip side automatic fire hardly changed much after the first few shots show you were you are aiming.
I don't think RolePlay should rely so much on a Gamers ability to aim. This isn't CSGO or GTA5 Online.
Having the DOT did nothing but give you roleplay options and removing the DOT does nothing but REMOVE RolePlay Options. This change favors the gamer with more skill and time behind their specific monitor/setup OOC and moves away from Character ability. We should have the option to Roleplay a better shot than we are at gaming OOC.
Do you want to Roleplay hitting your target after lining up a shot for 20 second? Because currently first person still gives you a chance to miss, while a dot that turned red assisted with this problem.
Did you want to Roleplay missing your shot but getting very close? Without a dot you have to miss incredibly far just to make sure Desync and your OOC aim doesn't mess it up.
Personally even tho this change favors me heavily as I am really accustomed to the center of my monitor and have access to Fully automatic weapons ICly, I think this hurts the majority of players and unrealistically nerfs pistols.