Jump to content

JasonG

Member
  • Posts

    108
  • Joined

  • Last visited

  • Days Won

    3

Everything posted by JasonG

  1. #2 - In Deep Trouble this is my 69th post
  2. JasonG

    Voice Changers

    ya'll really gonna make a thread about this?? if someone wants to rp a girl they can rp a girl. voice changer actually makes it BETTER. nothing like erping and then a man starts moaning over the mic amirite kidding but for real, useless thread. get over it
  3. SADOC has a huge doc of things we would like to be added into the server. Prison jobs are one of them, and guard discretion increase and reduce time commands are also suggested. This would encourage good behaviour. All this, of course, still needs to be talked about & approved. But It's a start.
  4. JasonG

    Discord

    Discord servers was down, go ahead and try again
  5. I am so glad that you wrote this post. Thank you very much. I too played a SA:MP server where if I used /do success? i would've been laughed off. Unfortunately, an admin (I won't name him) told me that my roleplay quality was "lacking" because I didn't use /do's for that. This was right after a member of the PD accused me of powergaming because I didn't (even though /cuff is opted out according to the PG rule on here) and I gave him ample time to respond. The thing is, people on here don't understand that if I do /me cuffs the man and then do /cuff... that's not powergaming. Even if it wasn't opted out in the rule itself. If they resisted, all I had to do was /uncuff them and we would've continued from there, you know what I'm trying to say? It's hard to explain but it surprised me that he was so quick to claim PG when it really wasn't, not like I /cuff'd and immediately /solitary'd So better roleplay standards will always trickle down from top to bottom, and it seems like we have a long wait on our hands.
  6. that's not how tax evasion works and if this system gets implemented it shouldn't work like that either. all money should be linked to a player. but +1 for the idea - but the tax issue is a big one to think about.
  7. Regardless, resorting to dice RP to figure out whether or not you're capable is silly in my opinion. But I do agree with you. However when I first joined this server it was advertised as medium-heavy RP and having an application system like LSRP enforced that belief. Although that quickly proved to just be a formality because apparently they accept just about anybody.
  8. I don't know man I know that me personally would not try something like that unless the shooter was distracted. I understand though how you might think that, but if I have a gun to someones head and I see them move quick without me telling them too I'm going to shoot. Of course that always leaves the possibility of a discussion in /do about whether or not he would've made it out in time. But dicing gives you more of a chance then you would have IRL for a situation like this IMO.
  9. Her: Come over I'm bored Arthur: I can't I'm patrolling the prison in my Prius Her: My parents aren't home Arthur:
  10. Absolutey big +1. I have always been a fan of fishing systems on roleplay servers. When done right, it can be a great way for a player to solo make money legally and quickly and I agree that with the diversity of the GTA 5 Map being able to fish in lakes around the map is actually pretty cool and you could probably do some cool things with this such as making certain fish more prominent in certain areas, making certain areas more popular. That might just turn it into a rob fest tho. Anyway, great idea.
  11. If you don't have enough time to pull your gun you don't have enough time to disarm the robber. If someone tied to disarm me while I was aiming at them I would just /me would see you trying and shoot you or something of the sort. As for your last statement I agree with you 100%. Most people do it just for sake of convenience because most players can't roleplay properly. That's where the quiz and the people getting accepted come into question but that's for a whole other thread but I'm sure you know where I'm going with that. I made this thread because a member of PD who I won't name told me I was powergaming when I didn't use /do Would Mark succeed? after I roleplayed cuffing him (which you don't even need a /do if there hands are up per the powergaming rule) Never will I use /do success. I agree it's convenient due to the player base but it's sloppy and lazy
  12. I still can't wrap my head around dice RP to be honest with you. It creates a way to powergame easily. In your scenario, without dice RP, you would fail every time. Snatching the gun out of someone's hand who is robbing you breaks the fear RP rule and it is definitely powergaming. And to be able to 'dice' to bypass the rule is just beyond me.
  13. No because in real life you can't view it, you need a login.
  14. Let me just start off and say that this thread is not meant to be an argument, some know why I'm posting it but it is not directed towards any certain person or any certain situation. So I've noticed something quite scary and it's the misconceptions of the powergaming rule on this server. Allow me to blow your mind for a quick minute. /do success? -> is not necessary, ever. And I'm going to explain why. First, lets start with the definition of the powergaming rule as per the server rules. 6.4 Powergaming 6.4.1 Forceful roleplay, that does not give the other player a chance to roleplay their own response is considered powergaming. For example, a player may attempt to knock the other player unconscious by roleplaying it (using the /ME command), however the other player must be given a chance to roleplay the outcome of that action. 6.4.2 Roleplay of unrealistic actions is another form of powergaming. For example, roleplay of having super powers, driving a vehicle while your character is handcuffed, shooting a weapon while your character is injured. 6.4.3 It is not allowed to input false information or lie in /DO as this roleplay command is used to explain the facts of a roleplay situation. For example, if your character is hiding a pistol and another player makes an attempt to search you, if the outcome of the search is successful, you must use /DO to state the roleplay fact that the pistol had been found. 6.4.4 Forceful server commands, such as, /HANDCUFF or /MUG are exceptions to the powergame rule. Powergaming has many, many, MANY definitions and it is one of the more complex roleplay terms. Powergaming is also the most often roleplay rule broke during situations and often the most misconceived. It's easy to powergame, honestly, and the more you roleplay the more chance that you'll encounter this rule either being broken or being bent. First let's take a look at a situation that is considered powergaming. For all examples, Mark_Winterfield will be me. John_Doe will be the person I'm roleplaying with. * Mark_Winterfield takes the man by the arm and throws him in the cell. /solitary John_Doe 60 * Mark_Winterfield walks away. THAT is powergaming. There was no allowance of time between the /me and the /solitary. How would you fix that? Adding a /do success? is an option... but it's not necessary. I've always had a issue with this kind of roleplay because it opens the door for a crappy response. See below: * Mark_Winterfield takes the man by the arm and throws him in the cell. * Do I succeed? (( Mark_Winterfield )) * No, John runs away (( John Doe )). W..what?? OK. That is very basic. John ran away. Cool. How though? I had him by the arm. Tell me how a man in cuffs managed to run away. Surely it's possible, but how am I suppose to respond to that? How do I combat that without using /do causing even more of a headache. Let me blow your mind real quick. Let's try this whole roleplay situation but without using /do for success questions once. Let's see how it turns out. * Mark_Winterfield takes the man by the arm and throws him in the cell. * John_Doe brings his foot up and kicks Mark in the shin, running away. * Mark_Winterfield stumbles backwards, reaching for his taser once he's comprehended the situation. > Mark stuns John_Doe * Mark_Winterfield takes the man by the arm tries to throw him in the cell again. >Mark waits 30 seconds for a reply. /solitary John_Doe 60 * Mark_Winterfield walks away. That is quality roleplay. Quick and easy, to the point. But very descriptive. It described every action without using a single /do. /do should be used to describe an action or an object. Or for clarification on a subject. Not to ask questions about succeeding or not. Sure it works, but it's sloppy and lazy. Let me clarify one thing: I will never send a /do asking if I succeed. Ever. When I send a /me, that is me trying to do that. If you have a problem with the way that I have done /me, you tell me in /do. Let's say that John Doe tried to kick me again after he was tased. This is how I would handle it. Check below: * Mark_Winterfield takes the man by the arm and throws him in the cell. * John_Doe brings his foot up and kicks Mark in the shin, running away. * Mark_Winterfield stumbles backwards, reaching for his taser once he's comprehended the situation. > Mark stuns John_Doe * Mark_Winterfield takes the man by the arm tries to throw him in the cell again. * John_Doe kicks Mark again. * How would John have enough strength after being tased to kick Mark again? (( Mark_Winterfield )) * John_Doe would comply. /solitary John_Doe 60 * Mark_Winterfield walks away. And that is how you should do it. Only one /do was needed, for clarification. There was no confusion, no misconceptions. Everything was described perfectly. Think of roleplay like writing a book, your characters will attempt actions that are combated by other characters. Everything needs to be described. There is no technical problem of using a /do to ask if you would succeed, however in my opinion it is very sloppy. I would like to see less people do this and more people start actually roleplaying every action. As long as you give ample time for someone to respond with a /me, skipping the /do would I succeed is not powergaming. But that's just a theory... A FIL-
  15. JasonG

    First person

    Please, please, PLEASE, no.
  16. Mark handles an inmate that has a shank.
  17. idkkkkk cause ill be driving through a green light and my friend on discord says "why did you just run a red light"
  18. we really are an ngrp refugee camp
  19. Traffic lights aren't synced. There's no traffic in the city so there's no reason to follow traffic lights. I speed through the city with my car all the time and getting a "commitment" from the community isn't going to work.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and our Privacy Policy. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.