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awp8883

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Everything posted by awp8883

  1. awp8883

    Vehicle mileage

    A suggestion is that every xx miles, you need to take your car to get serviced at a mechanic shop, costing a changing amount of money, based on miles and car value. Also, add a feature where the car engine health slowly goes down in the max amount. SO, starting is 1000, but if you dont service it, the max will only go up to a certian amount, like 700, even if you do an engine repair. This adds RP incentive to service your vehicle. I dont think affecting speed is a good idea, I feel like its not really somthing that happens IRL. IRL, it works, full speed and shit, then it just stops.
  2. Last time I was there, I only noticed the interior being an NCZ, and the exterior/parking lot, not being one. Still unsure if it is, or if its not
  3. Date and time (provide timezone): N/A, Always Character name: Jack Singer Issue/bug you are reporting: Blips of unit vehicles only viewable inside DOC interior Expected behavior: Units viewable everywhere Evidence, notes worth mentioning, steps to replicate: Basicly, when a vehicle from PD/SD/MD/DOC is spawned AFTER you go on duty, you can ONLY see it OUTSIDE of the DOC INTERIOR. If the vehicle was spawned BEFORE you go on duty, you CAN NOT see it when OUTSIDE, you can ONLY see it on your GPS when INSIDE the DOC prison interior. I can provide screenshots if needed, but it should be self explanatory. 1. GO on duty at DOC 2. Be outside, open GPS, mentally note what units, if any, appear. 3. GO INSIDE the DOC interior, open GPS, mentally note what units then appear 4. GO BACK OUTSIDE, open GPS, and see that some disappear, and some appear on the GPS, depending on being INSIDE or OUTSIDE the interior. I dunno why, but it must be something to do with the dimensions, Vehicle license plate number*: N/A
  4. -1 Have you ever tried to type a name like @GiorgosK's name like over and over and over into the MDC? Misspelling it by one letter and having to go over it again and again, just to place charges, check records, get any information? I would be fine with removing it, if, there was a history section, that shows my recent searches, so I dont have to type a 50 letter name every time I need to check something. Ive only seen it used, when they already know their name/already put it in the MDC
  5. If you Recently had your name changed on the forum, your login changes, it is now Fname Lname with a space inbetween, same password.
  6. mega +1 crates/bags in hand, LET US PUT THEM DIRECTLY INTO A CAR / OTHER STORAGE
  7. CAMPER Possibly more storage in the side, costing alot more, faster, ability to possibly park a motorcycle or bike inside. There are two RAGEMP trailer interior's, one called trevors trailer dirty, and one called trevors trailer clean. I think the Journey should have the dirty interior, and this camper have the clean one. Currently the Journey has the clean one. Dirty Trailer: Name: TrevorsMP Vector: new Vector3(1975.552, 3820.538, 33.44833; Clean Trailer: Name: TrevorsTrailerTidy Vector: new Vector3(1975.552, 3820.538, 33.44833); @JakeInnit_ Be nice and edit ur post to add this, aint nobody gonna see this one, dont gotta add all my words tho
  8. I can agree a little, but, from someone who drives off road alot, there isnt much difficulty to doing so, even without four wheel drive, its only difficult when its raining, and its wet. In the game, if its raining, its literally scriptly VERY difficult to drive a sports car off road. The rules state you can do so, only if you can controll the vehicle, and if its raining, and you cant, its NRP
  9. Currently, ZipTies can be used whenever someone wants to I have a few suggestions to make it better 1. Use a command, instead of the "USE" button in inventory, something like /ziptie [ID], and we could use something like /ziptieapprove [ID] like /frisk, to avoid powergaming the zipties 2. Ability to remove zipties using a knife. Currently, you have to use a Bobby Pin to remove zipties, and that makes no sense. Either a command could be added, /cutziptie [ID] or another option when you click on someone in CTRL + X, like CUT TIE. 2. Possibly allow a player to remove it on their own, with a chance type system, /breakfree, would randomly choose success or failure, and the command can only be used once every X minutes. This allows a player who was ziptied, and then left alone, a chance to get out, as they cant RPLY use a phone or radio to call for help, leaving them stranded, possibly in the middle of nowhere. Thanks! If you agree, please drop a +1, and maybe add onto this. If you dont agree, leave a -1 and please explain how it could be made better.
  10. Yeah, this save has full stats for everything
  11. Fair, ill change it. This save file unlocks thoose gates by having it not only a 100% save file, but also completing all of the side missions
  12. @MrSilky Chocolate Dipped Langley got me geeked Thats just too funny bro
  13. @NM369 The save file does not effect your RAGEMP loacation, unless you mean you cant use that door? It worked for me perfectly, try replacing all of your saves, and make sure to load this new one. Thanks!
  14. Hello ECRP, Due to different completion percentages in your save file, some people cant go thru certain doors/gates throughout the map, but I have found out a way to fix this. 1. Close RAGE MP, and any GTA you have open (including the launcher) 2. Click Here, and download this save game file. 3. Navigate to C:\Users\YOURPCNAME\Documents\Rockstar Games\GTA V\Profiles\FOLDERWITHNUMBERSANDLETTERS 4. Place it in the folder named with random numbers and letters and replace your old savegame(s) 5. Open up single player, pause the game, go to load game, and select the save you just downloaded 6. Single Player will reload 7. Play for a minute, then close GTA 8. Open up RAGE MP, and connect to ECRP 9. Try to go through any gates/doors you previously had issues with. Hope this helped, feel free to ask questions below.
  15. If RPLY you own it, but you transfer it for the sake of script limitations, im sure they would help out, and it is probally allowed, dont quote me on this. You should be able to add co-owners onto cars, like in real life, which allows them to get out of mors, parking, see on gps, and repair/mod at LSC/Bayview, but thats another discussion
  16. Exact same thing happened to me, on grove street.... I immideatley spawned in central, no injured screen...
  17. +1 Also allow people to repair cars if they have keys to them
  18. Basicly, if you are still in prison scriptly, when you leave a certain area, you get teleported back to the cell block. There is not script way to escape without admin intervention, hence the reason for prison break requests and such
  19. I made both, why? Its a spin off of PD's signatures made by @Pertinax. Dont wanna steal all the credit haha
  20. Literally nobody wants less crime rate. Not even PD/SD, wihout crime, they are bored. This isnt supposed to exactly mirror real life, thats impossible. Sure its RP, but its still supposed to be fun and enjoyable. -1 to whatever that was
  21. Honestly, nobody would really care if it had a bust, ICLY and OOCLY.
  22. Amazing, I love you Jamal. Great RP. Great Person. Lots of Smoke Breaks.
  23. Great job, maybe someone can finally take down the council?
  24. +1 It was very rude, i started I whole conversation with @LeroySimpson and he just ignored me. I felt so sad and violated.
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