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Posts
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Everything posted by Beet
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I think the issue that underlines your post is the fact that people in the server, whether LEO, civilian or criminal, are often impatient and spontaneous. In regards to an officer demanding your friends to put your hands up, this to me shows clear impatience. With the server revolving around a VOIP system, people's voices can move much faster than that of the actions of their character. This is natural due to the limitation of you controlling a character in a game and not controlling it like you would in real life. The clashing of wanting instantaneous reaction of an order (i.e. "put your hands up") and someone physically responding to that on their end by typing in the command to perform the requested action leads to conflict. People want you to move faster than physically possible and players often start getting frustrated - demanding you move faster or do things quicker. This results in rushed roleplay and/or roleplay that flies in the face of what I am sure most players want: a fun, entertaining and somewhat realistic roleplay interaction. I think this issue is only going to be resolved when players start using common courtesy. That being, giving players enough time to respond to roleplay (without taking the piss of course) and understanding that someone, even if they wanted to, can only type commands and roleplay so fast. I am not saying that there needs to be rule implementation to encourage people to be courteous to each other, but maybe that would be a solution. Turning to spontaneity, I think the majority of the situations are spontaneous, spur of the moment decisions. Whether that be criminals backing up their friends to commit a crime or police responding to an incident, the level of response from parties is very reliant on what is happening on the server in relation to your character in that moment. People often turn up to events they need not necessarily or realistically would turn up to in real life because, lets face it, you want to get involved in some RP. There is little scope as I see for much developed roleplay as the majority of the player base are sadly not interested in developing story lines or situations where their characters are doing things with specific purpose. For the wide part, people are mainly concerned with gaining assets and defending assets. People turn up to things to get involved. If nothing is happening in the server and backup is requested for a traffic stop, you get more units. Likewise, if nothing is happening I am sure criminals turn up to help their friends more readily and in greater number than if there was a lot of situations going on within their relative sphere of interaction. I think if this situation is to change player's mindsets need to change dramatically: something that I sadly do not see happening.
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+1 I think the main issue is that criminals have very limited ways to make meaningful resources of income to be able to roleplay. There is very little player to player interactions to be able to make income. I think a large reason for this is the very small number of the community being 'mere' civilians. Most members of the server are either in a government faction or a criminal one. This means that there is very limited scope for criminals to exploit members of the public as they would realistically do in the real world. That being said, I think we have to accept the current state of affairs on this fact and there needs to be some achievable balancing for criminals to make money through one medium or another. Having ATM robberies so widely available, easy to do and frankly from an LEO standpoint unmanageable was and is not the way to do it. I think large scale and chain robberies do nothing to promote roleplay and instead encourage a culture of cops v robbers. Some sort of balance needs to be struck between asset gain and roleplay. The current state of affairs is untenable.
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I have a suggestion instead of this: implement a torso system so you can select differing torso sizes so the clothing does not clip through. Some torsos by the same token have arms and others do not. This solves the problem with a more long-term solution instead of a mere 'short fix'.
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I think the comparisons we have seemingly moved on to between real-life situations and ones in game is moving away from the point. The issue I have with LEO vs Crim shootings is that there is, naturally, a desire on both sides to win. Speaking from a mainly LEO perspective I think there is a duty on LEO's to uphold realistic standards that one would expect from an LEO. Use of a force continuum and use of proportionate force to respond to situations is what is instilled into the PD and SD handbooks. These have been and are not foreign concepts and are somewhat trite in LEO RP. The almost animistic desire for some to win in situations both LEO and criminal however is perhaps the deeper issue here. It is not possible to entirely prevent misuse of force like the OP has posted. However, there are and rightfully should be recourse IC or OOC for those that have been wronged. If you have IC or OOC complaints about the use of force you can utilize IA, the Courts or, where appropriate, the forum reports section on the forums. People sometimes miscalculate a situation or make a mistake - we are all human. We all have a responsibility to strive for good RP quality and the use of force is not separate from this concept. I personally have undertaken actions in SD to try and ensure we hot up on use of force issues and explore them with the SD faction members to provide not only assurance we are on top of the issues but to try and ensure that where use of force issues arise we deal with them as appropriate. There is for the criminal populous a mass amount of time and effort put into gaining assets that they obtain in comparison to LEO's. That being said, LEO's have a responsibility to as best as possible within the remit of the server and GTA to represent a government law enforcement agency. This is exactly why SD and PD have IC and OOC policies in place to try to guard against misuse of force and we all are subject to the rules of the server. Fairness is the goal: our responses to situations whether criminal or LEO should be as far as possible realistic, proportionate and justified. There is in the server (to coin a ever popular 'forum phrase') a state of play where there is much of an us and them culture between LEO's and criminals. We both rely on each other for roleplay and should strive to solve issues that affect us all in the most transparent and effective ways possible. I am more than willing to speak to anyone in PM's who would like to discuss the SD's use of force policies or anyone that would like to enter into a discussion around these issues.
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Being able to refuel without unlocking your doors
Beet replied to Puzzling's topic in Game Suggestions
I personally believe this feature should be in place to prevent non-RP theft of a vehicle whilst refueling rather than aiming for realism. Staff are already inundated with issues of non-RP and don't need small, petty instances of car theft at a gas station to add to the list. -
My proposal is a simple one: viewable character descriptions. With Eclipse being a relatively fast-paced roleplay environment, often character development is lost upon the way. I know that many of us have created back stories and have roleplayed our characters to have certain physical identifiers about them - whether that be how they look, how they speak or other general information you could gather by looking at a person. The problem currently is that there is no way of showing another person these characteristics without using /me and /do to everyone you want to show these to. I propose the implementation of a simple command to write a description of your character and then another for other players around you to view it. By way of example, the command to write a description might be /setdescription. In this area, you have the ability to add your characters age, height, and unique identifiers like tattoos, scars, marks, and any quirks you may have. The command to then view these characteristics could be /look ID. One is greater immersion. By being able to see the unique characteristics you have the ability not only to leave a personal mark on the people around you but have an enhanced way of interacting with people. One example I can think of moving forwards with my own character is the description of his tattoos, his fake jewelry and his accent. These things without such a command would 9 times out of 10 go entirely amiss. I can also see that this would be valuable for gang's and their activities. Gangs can roleplay having unique tattoos they use on their skin and can use it as more of a covert way to identify themselves with their criminal colleagues. This also then has the benefit for PD and SD to be able to roleplay looking at you and seeing such tattoos, which could be used to enhance the depth of their criminal investigations and criminal profiling. The second is easier user experience. Using /me and /do constantly even with the use of a macro is clunky and often impracticable to do. The use of viewable character descriptions allow users to describe their character without clogging up the often already fast-moving chat and means that players that wish to showcase their characters characteristics can do so in an easy, simple way. Right now, such instances where people interact like this are rare. The third and final main benefit of this system is greater social interaction. Players can pick up on a players characteristics in a quick, easy fashion using character descriptions in a way which would drive deeper and more meaningful interaction. The potential for players to then feed this into their roleplay to drive interaction depth and interest is potentially endless. You can more readily notice things about a person to ask them about, perhaps even mock them for marks on their neck from the embarrassing night out at Pacific Bluffs with the girl/man you'd rather forget. I personally believe simple yet effective features like this are an excellent way of driving much more player to player interaction than is present at the current moment. It will enhance not only criminal and LEO RP but RP quality for the civilian populous as well.
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Reserved.
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Having been on the server since Nov 2017, I have mixed feelings about the suggestion. I think that the issue boils down to is a conflicting interest between what staff are trying to achieve and the somewhat robotic system that is currently in place. What I mean by this is staff and players alike have a shared interest in keeping rule-breakers in check and punished when necessary. At the same time, there seems to be no room prima facie for staff to exercise their discretion in a free way that would be fair and be in-keeping with the goal of policing rule-breakers. I think the main issue that staff are presented with is the expectation that they should follow the guidelines to the letter. Whilst guidelines are a positive in trying to achieve equal punishment to all who break rules, they ironically do not necessarily achieve this fairness they set out to do. Rather, the guidelines defeat the objective by the means. I personally believe there needs to be a threshold test that should be applied when dishing out a punishment that can be assessed on a case by case decision. I would suggest that such a test be worded like "is the punishment in the guidelines fitting for this case and is it in the public interest of the server for this punishment to be issued?" Such an approach allows for a more subjective look at what punishment would fit a certain instance. For example, instead of just seeing a player was banned for deathmatching three times and issuing a permanent ban for the fourth the staff handling would move to see when the punishments were issued, what were the circumstances of the punishment and any other guiding factors to ensure the punishment they hand out is fair. I would notion that if a member of staff saw someone was punished two or three years ago that punishment would have less weight than a far more recent punishment and they would adjust any punishment issued accordingly. I believe that staff members should be given more decision making responsibility in their decisions than move to a punishment decay system that others have suggested.
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+1. A well thought out and considered suggestion. Audentes fortuna iuvat. @Bala
- 76 replies
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- bala
- criminal update
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Is there a secret message here? If we take the coloured words: Welcome server in-game current players find Doan. Are you encouraging players to find you in game OOC'ly? Welcome @Thang, I am Beet. He really is great to roleplay! You will love the server. It is the best. Kind regards, -Beet
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+1. I personally believe that 'smaller' firearms should be concealable. The concealment of small weapons on a person would allow for more realistic criminal/law enforcement roleplay. Having officers/deputies approach suspects with the possibility of them possessing concealed firearms makes for better immersion. The current culture of "if I cannot see a firearm, I can go straight in" needs to be counteracted mechanically. In the same vein, I would however like to see that if a firearm is concealed on a person, it takes longer to withdraw it and perhaps even has a roleplay requirement put into the rules. One such rule could be "1) If a player utilizes the script command to conceal their weapon, they should ensure that they adequately roleplay it." -Beet
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Dear “Bathshebas”, This letter serves as notice to you to immediately cease and desist all harassing activities against and towards me, including but not limited to: wrongly alleging that I am expecting a child with a "Rose Bathsheba" (whom I have never or wish to meet) and that I owe child support payments as a result. Your actions are unwanted, annoying, aggressive, threatening and disruptive. Your actions also infringe upon my right to remain free from harassment. As a result of your harassment, I have suffered loss of my membership to the “Bachelor and Babes Club” and have had my other child support payments (four in total) placed on hold. If you do not cease and desist the harassment, I will be forced to take appropriate legal action against you and will seek all available damages and remedies. I strongly recommend that you seek independent legal advice immediately. Yours Sincerely, Assistant Sheriff Pierce Hardy
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That is what the appeal process is for. Again, the system is there to protect the sever as a whole from cheating. If it detects you as a false positive then this is of course not ideal and obviously disrupts your playtime etc. Ideally no one would be detected as a false positive I am sure, but that is simply not possible with the current anti-cheat.
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Well that's the point isn't it? How is the anti-cheat going to know if he "guaranteed" he never injected it or not? Can the anti-cheat detect human intent? No. Of course not. I say it again: You install the mods - you take the risks.
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