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AnnoyingOne

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Everything posted by AnnoyingOne

  1. 1. Disable crouch walking. it increases the movement speed of people at best and its desynced at worst. Still allow people to crouch to hide their ID and have lower profile, but the second they start moving, stop the crouch. Or only allow them to slowly walk while crouched, but not run. 2. Faster and actual enforcement of PVP meta vehicles. We have had multiple situations on this server, that due to either a GTA V/Rockstar bug, or just the way the vehicle is designed, suddenly everyone started using said vehicle because it provided them benefit in shootouts. For example, the current Monstrocity. Before that vehicle (Schafter?) that had bulletproof windows due to a Rockstar update bug. Its fine if everyone wants to use same meta vehicle because its the fastest. Niobi for example, because if both I and someone else have a Niobi, we both have a advantage. But, if I am in Monstrocity and someone else is in Monstrocity and they are chasing me, I have an advantage due to the bulletproof back.
  2. Ahh, whoever said that from a PD/SD side is an idiot then . If a bolo is older than 1 hour it does fuck all, and if it's less than a hour ago, it can be reapplied. Edit: And I am in PD and I would said it directly to that person. I am all for restarts if it helps with crashes/fps
  3. What are you talking about bolo's? PD/SD already have policies that bolo's older than 1 day get deleted if they are not instantly removed already as the situation is resolved/the bolo person/vehicle is found and even if they were removed. Bolo's don't lag the server when it's literally a text.
  4. PD/SD is only able to stabilize when there is not enough MD members on duty. If there is enough MD people on duty, PD/SD are unable to stabilize people via script. I would like to say its 3 MD members on duty, but I don't know the correct number right now. And even if there is not enough MD members on duty, PD always radio's for MD (Or checks the map) to see if we get a response from that one medic that is on duty, so they can come treat the people and if then MD says that they are busy and asks us if we can handle it ourselves, PD would use the /stabilize command
  5. License is transferrable once via a portal
  6. Isn't the DL on fake license random though? So having to type it out gives higher chance that officer will look into it more if they miss types?
  7. +1 Its hard to remember which of my two characters I have to click on
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  9. Try using a VPN
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  11. Even as someone that plays on 30 or so ping, I have to press space early to hit the zone, add that with the fact that sometimes it takes a second or so for the next stage to appear, throwing you off the balance. The whole picklocking skill check should be changed where you do fewer checks, but with longer "idle" times in between. So you are still picklocking for the same duration, but less skill checks which are fps/ping dependent. Also if you do it with lesser checks, you can do multiple types of checks, one is where the bar is slowly moving and then few fast ones so there is still challenge to picklocking (cheap cars don't have as many fast checks, expensive ones have more of them)
  12. You can do this already no? You can toggle HSW/Drift/Classes/Vehicles?
  13. PD and SD don't actively share a radio freq. That was a experiment for one weekend where PD and SD operated as a joint faction. Due to a various feedback, both internally from PD/SD and externally from other factions, this has been put on the sidelines. As for stop and search, Officers doing so have a probable cause. And just a note, any officer can ask you to step out of your vehicle, not just GND. If you are being asked to step out, that doesn't mean you are being searched.
  14. Mate this is a PD thread, I know that some people have a hard time differentiating that PD and SD is not the same, so I will just let you know that SD is not PD
  15. Not really though. Higher fps nowadays only means that there is less jumps as someone moves between frames. Actual game bugs due to high fps are rare though. It used to be a thing in the past, where animations or physics were tied to frames, but nowadays every engine gives you instructions how to tie the physics, etc to a fixed timer instead of a fps one.
  16. Bala was talking about different thing. High fps will make you go to 240, but it won't make you go faster than 240, which is what Bala was replying too Unless when it was bugged, the 240 km/h speed cap holds. As someone who has high fps, I am in support of this if it was doable, or lowering the speed cap so that other vehicles are viable
  17. Wrong. this is very easily done using RageMP's own Server console on the Dev's side with a simple command. This is not possible, the only options RAGE MP has for player stuff is via Server config. But these options dont apply to this scenario max-ping Maximum Ping accepted for the server min-fps Minimum FPS required for the server max-packet-loss Maximum Packet loss accepted in the server Now, you could essentially write a script, that would calculate the frametime and add calculated pauses in the game to artifically lower the FPS, but that would be unreliable
  18. Sadly this isn't possible easily via script. There is a way to minimize the effect of high fps on vehicles, but not completely mitigate it and I believe that is the way the server should go.
  19. As I understand it, the idea is that there is actually consequences to losing ability to order as a faction or not making alliances to get the weapons you want. If a faction gets to a certain rank that allows them go import X gun, they import 1000 of them and then go down the path of lesser RP standards that IFM wants them too, they lose access to order the gun, but the 1000 guns would still be available. With the decay system, that stash slowly deteriorates.
  20. But your cars are unaffected. There is nothing different about your cars. You had to pay for mods before, you have to pay for mods now.
  21. Okay, but private labs won't bring people back. This is just a delusion of a man who wants to have private labs back
  22. There are two sides to the coin. If cops have nothing to lose, some of them might rambo more when shit hits the fan, but the cops are overall reactive to the situation happening to them. If cops do have something to lose, they will escalate situations sooner, because if they let it get to the point where they have to go rambo, they are losing money so they will do anything to prevent that from happening. And you honestly don't want the 2nd scenario, neither you want to fund cops from arrests/citations, as that gives incentive for cops to use everything in their disposal against you
  23. The fact that you are saying this, shows how little knowledge of how stuff actually works you have. Believe it or not, but Terminus is actually slower than Scout and PD Kamacho is actually worse than civilian one
  24. People were also focusing on one part of the rule, instead of taking the whole rule as is. As it's clearly written still in the rule that you still can't run while at gunpoint, but people pick and choose stuff to understand and follow. This is a full on reading comprehension failure on the part of our players, which would imply our player base is stupid, or they intentionally decided to try and play the rules.
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