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Everything posted by inorigj
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Fish should be given 1 new option and a new item called "Sushi" should be added it should be possible change fish in to 3 or so sushi slices. if you have a knife in your hand. Changing them in to sushi would remove the "raw food" stat from it so you don't lose health from eating it and start decaying like other foods
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Please Change the reel in fish / Cancel fishing key from " K " to " L " My reasoning for this, is because it interferes with the vehicle locking script. If the pier or where ever you want to fish is very full. sometimes people stand close to their vehicles. making it so if you cancel or reel in a fish. you unlock your vehicle. this bugs your animation making it so you need to do another animation to cancel the old one. This isn't such a big problem with cars and bikes as you can just walk around and away from them, but the real issue with these 2 scripts both using " K " comes when you try to go fishing on a boat. The only location you can fish from on a boat is ON the boat. making you unlock/lock the boat every time you reel in a fish. and as stated earlier. this bugs your animation after the fish is reeled in freezing you in place. This is not a critically needed change, but a quality of life change. I think " L " is a better key as its used for the vehicle Cruise control script. and you can only trigger that script when already sitting in a vehicle seat. not outside it.
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just gonna slide in to sort of correct you on that one. You can't tow a faction vehicle "or you can but it breaks it" If you use a flatbed to tow a faction vehicle such as a police cruiser or a weazel van. the vehicle semi stop being a faction vehicle and just becomes a player vehicle without an owner. This will prevent players from deleting this vehicle. as an example. a towed police car cannot be removed with /delcruiser. it can only be removed using admin commands such as /delveh
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I like that idea yea
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Hey, so i've recently been rping a lot with the taco truck. as it bring pretty fun RP when done right. Doing this i've noticed a few things that should be changed with it to make it catch up with the current state of the server. Add Soda /buysoda | /changesodaprice (Base price 300$ | 100$ for the player, Selling for 400$ minium) (max 10 in stock) Coffee /buycoffee | /changecoffeeprice (Base price 300$ | 100$ for the player, Selling for 400$ minium) (max 10 in stock) Water /buywater | /changewaterprice (Base price 300$ | 100$ for the player, Selling for 400$ minium) (max 10 in stock) Change Change script vehicles in general such as taco truck, roadworker, Postal Truck to Despawn after 30 mintues, but don't start the timer when the player exits the vehicle Make it so the timer starts if you leave the area of where the vehicle is. So you can walk around the vehicle without fear of it despawning on you. Taco truck drivers don't need to go anywhere specific, they can park somewhere and post up. if they then decide to stand inside the truck and they forget to get in the driver seat every 30 minutes, it despawns. Taco storage (Change the max tacos from 10 to 20)
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+1 I agree, they ether need to remove them or give players more of a reward for interacting with them. right now they are just there to prevent starting players who doesn't have that much money from crossing them..
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Sounds like DOC Alright, been the same way since 2018. just different areas they do it in. and different interactions
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its already been redesigned like 2 or 3 times now....
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Hello, This will be my shortest suggestion so far. because its very simple Make the effect of alcohol last way longer then it currently does. if I don't speed-run drinking a beer. I won't even get drunk as it is right now. My suggestion is. make the alcohol effect last very long, but make water and coffee shorten the effects time by a huge amount. so lets say you're hammered. 2 bottles of water could then get rid of the drunk effect faster by lowering the time left of your drunkenness. by lowering the alcohol level % you got.
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there is, but i'd say that could be exploited to locate bins with stuff in them. plus, a lot of people might not use it. unless they want to hide things. making the job useless. plus making it harder for like 1 or 2 people to be on the job at once due to the low work load
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Hey, I've had this idea for a while now about adding more storage slots inside vehicle. a kind of more storage for higher risk type situation. Having 6 extra slots with 15 vol to them inside the vehicle. with the downside that anyone can walk up to the door of the car and select "look inside" allowing the player to see what you have in "clear view" The top row could get more space for you to store things. but if PD or SD pulls you over, or you park somewhere on the way there. they can look inside and see clearly what you've stored there. To counter the "look inside" you could apply the darkest window tint to your vehicle. This would give PD/SD a valid reason to enforce window tints. You'd be able to see inside with the first 3 tint options. And the darkest tint would give the error "the window tint makes it impossible to make out what's inside" You could still be able to look inside a vehicle if the /window is down, even on the darkest tint If the window is down, all the inventory slots will be unlocked, allowing you to take what's in clear view, but if the windows are up then all the slots will be locked, preventing people from taking the items. LEO's such as PD and SD could get a command such as /Checktint that would tell them the Tint % of the window 0% (Default windows) [No action timer] Legal 33% (Tint 1) [No action timer] Legal 58% (Tint 2) [8 second action timer] Legal 88% (Tint 3, Max upgraded) [8 second action timer, but always fails] Illegal The level of tint could also decide if the user needs an action timer or not to look inside. the darker the windows the harder it is to make out what there is inside making them take longer to look. View from inside: View from outside:
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i have for years. been a supporter of removing Weasel ads from the chat. I personally find it MG/PG. of course it can be argued that it isn't as there are rules protecting us from Weazel ads being used to spread some IC information. I've been trying several times over the years to get Weazel news their own App on the phone instead so that you're not forced to see ads in the chat when you realistically wouldn't without looking at a screen or being near a radio.
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[Dealership] remove camera lock while previewing cars
inorigj replied to Eriksen's topic in Implemented Suggestions
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Supers were possible to buy back in 2017 from dealerships. But everyone who was playing at the time was buying one. the only cars you'd see round was supers, only people driving different once were people playing a "character" with low riders and such in the hood such as the back then grove gang
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An issue i don't see brought up here is that. There is no clothes for the Female player model. that can cover ANY of the firearms we currently have access to, nether the sns or pistol can be covered on a female player model without a big puffy jacket and a bag. and still the gun is visible
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Hey, This post is simply to say. Campfires should be made craftable with sticks and so on. Remove campfires from stores and make them craftable so that people can make more rp/money from hunting and selling food without having to price it up due to the campfire.
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IMO All dumpsters/bins/trashcans around the map should have this function. have like a 500Vol storage in them. but instead of 60 minutes, it should empty it self every 24 in-game hours, just like a normal garbage collection pickup time. Like empty itself at 06:00 every morning. This opens up homeless RP, letting them have time to roam the map and scavenge stuff from the trash Also allows PD/SD to find ditches criminal items without needing to RUSH out to find it. But yes, +1 to this idea
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As of right now we just have a few items that can be placed anywhere other then on properties where you have "buildproperty" permissions. What I'm suggesting in this post is that we get more items that can be used anywhere such as the speaker, campfire, bag and crate. meaning it can be picked up and broken depending on what it is used for. Cooler An item that can be placed down like a speaker, you press on it in your inventory and select "use" and it will place it down infront of you. The item will allow you to store up to 200Vol's worth of items in it. with a perk of that it can be "locked" having the options of Open lock/unlock pickup Opening it has no action timer but unlocking and locking it has a action timer allowing the players around to react to it being interacted with. same with picking it up. Making it more defendable then a bag. Reusable grill An item that would work just like the Campfire, but it requires Sticks as fuel or "coal" if that gets added as well. The grill burns for 300 seconds after being lit unless you poor water on it and is still "very warm" for 60 seconds after stopping. After its cooled down players can pick it up and reuse it in a different location by simply adding fuel to it. The grill would have the options Open Check temperature Cooldown (needs bottle of water) Refuel Pickup The grill could have 3 different temperatures Cold warm Very warm When the grill is "Very Warm" the player will lose a tiny bit of health and get an error telling them the grill is to hot to be touched just like freshly fired bullets Camping chair A Chair that can be placed down just for cosmetic effect so people can rp sitting around more places then just around private properties and pre-placed locations. allowing people to sit around in the woods and such. Only difference between these and normal furniture is that anyone can pick them up using the UI as with the speaker. The chair would have the options Pick up The chair could also be broken by shooting it or running it over with a vehicle. to prevent it blocking roads
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Making it harder in a more REALLISTIC and FUN way to jack cars.
inorigj replied to Marq22's topic in Implemented Suggestions
+1 the 2 biggest downsides with letting people just get in and turn on a unlocked vehicle is that it limits car shows and mechanical RP. Often on car meets people wanna show off their engine. But to have your hood open. the car need to be unlocked (that's also stupid IMO) when it comes to mechanical RP. Mechanics get forced to be super careful at times when doing repairs/mods as unless there is staff online and able to help + the mechanic having video of RPing the car's engine being disabled in anyway. nothing prevents anyone from running in to bayview or LSC and just yoinking a car and chopping it. -
-1 I fully agree on the -1 and the reason for this is becuse. you could buy a credit vehicle. go chop it. refund it and get a new one and just chop that one. over and over. and "it could be marked in the logs" this would force a full re-work of credit vehicles or the log system. I can accept that people like stealing cars and chopping them but i think its getting a little out of hand when you steal 1 car and get told " you can't" once by a script and you jump on the forum to change it just becuse you didnt get to ruin the day for another player And if the "mark in the logs" this would also force staff to look up every player on the server daily/weekly to check if they've even chopped a vehicle at all. and thats for like 600 players. we should just be happy that we're able to chop them at all as we are basicly bringing ooc money in to IC with it. plus as said above. its just 24 hours. there is more RP on here then just chop cars. shoot other gangs/police and make/sell drugs/guns
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My suggestion is a new Chop / Repair that will help with getting rid of chopshop Camping, Give people more ways to interact with their vehicle And to get their vehicle fixed incase of being banned from both mechanic shop or there not being any mechanics free to help. This change would introduse a new item called Toolkit. the Toolkit works like a 5 or 10 (this can be changed) Charge Bobbypin that lets you "chop" a vehicle. The trunk of vehicles currently have Use Enter (on some vehicles) Search and the bonnet only has 1 that being "Use" This change would add Use Search [New] Dismantle [New] If you press Search on a bonnet it will show you the engines parts such as Battery Filter Fan Fan Belt Gas Pump By default a vehicle part would be locked and you'd be unable to drag it in to your inventory or drop it. The toolkit would allow you to unlock the part from the engine and extract it in to your inventory by selecting "Dismantle" Just like Search and Enter on the trunk you wouldn't be able to search or dismantle the engine if the bonnet of the vehicle is closed To prevent making mechanics useless the toolkits would have charges "times it can be used before it breakes" and would cost more then having your vehicle fixed. A bonus from this change would be to give mechanics access with their Ctrl + X to unlock/lock all engine parts of a vehicle at any time. This way they could unlock the vehicle battery and pull it out when working on a vehicle making people unable to run in to the shop and just stealing it as it would no longer work until the mechanic placed it back in. Mechanics would also have New engine parts in their ( /fl )Faction Loadout under Equipment that they can access inside their mechanic shop and near their service vehicles When a mechanic preforms a "vehicle repair" on a vehicle they will Heal up all the engine parts in the vehicle to Healthy when you click on an engine part you'd see Drop Analyze Analyzing the engin part would tell you what type of vehicle its from and what condition its in such as Healthy Good Well worn Damaged (engine would smoke) Broken (car won't start) to balance the use of engine parts they would only fit on matching vehicle types such as a Battery from a BF400(Bike) will not fit on a Elegy Retro Custom(Sports car) Bike > Bike Bike > Supercar Supercar > Supercar Engin parts could become like drugs where it can ether be sold to other players who needs it for their vehicle or to an NPC that will hand in money for it on a drop off location This would also allow gangs or a group of people to open and operate their own Chop within the server and build up their RP as known vehicle choppers.
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Date and time (provide timezone): 19/02/2020 Character name: Emina Christine Issue/bug you are reporting: modview healing bug Expected behavior: i accidently hit a wall so i went to bayview. when i arrived i did /modview to check some colors and noticed all my scratches went away. so i went out to damage my car. ramming alot of lamp poles. after i started smoking i returned to bayview and did /modview Evidence, notes worth mentioning, steps to replicate: Before the /modview https://gyazo.com/fea8541cf7aa2a73bb6df650293e978e After the modview https://gyazo.com/41694425fccde1ead6c2ff9596e32ae8 . it fixes the vehicle for everyone around me as well so it does sync. i asked everyone in /b if they saw the smoke and they said yes and then noticed the smoke went after Vehicle license plate number*: EMINA
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+0 i dont get what you mean.
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Date and time (provide timezone): 24.01.2019 16:00 (+01:00 UTC) Character name: Inori Cooper Issue/bug you are reporting: phone replaces briefcase and removes it until you rejoin Evidence, notes worth mentioning, steps to replicate: 1. hold the briefcase in your hand 2. call someone TO GET IT BACK simply rejoin the server https://plays.tv/video/5c4a05266082dfe1b9/umm-hello-items-?from=user