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Everything posted by Eliza
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I will have to respectfully disagree with this suggestion. Removing them from being No Crime Zones has introduced lots of roleplay, as stated by the previous people that have responded. On the topic of cars getting broken into or stolen, there's plenty of ways to circumvent this issue. Don't leave valuables in your vehicle, or park it at City Parking, which is not even a block away. To the extent of my knowledge (I do apologize if I'm wrong) the LEO factions allow you to store items in your personal lockers so you don't have to risk losing valuable items.
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- no crime zone
- rules
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The Scout is based on a Ford Explorer. A google search states that the Ford Explorer is great for going off-road, as it has 4 wheel drive and a powerful engine. The LEO factions have other vehicles they can utilize for off-roaring, such as a Kamacho.
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Pretty straightforward, make it so player IDs only show up when you press the scoreboard button, as there have been cases of players metagaming IDs to identify other individuals, whether its accidentally or on purpose. I would also like to say that I'm not making accusations at all and do not wish to come across this way, but the opportunity is there for it to happen.
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My input on this is I feel like something should be done about offline raiding. While I understand that making it so you can only raid somebody while they are online would be a hassle, I believe it would be a fair option. I believe I can speak for a lot of people by saying that it's really demotivating logging off for the night and logging on the next day being stash wiped. While I do agree that raiding a property known to have illegal items is a realistic thing to do as LEO and I'm not saying it should be entirely removed, I believe there is always room for improvement. At the end of the day, raids will happen and sure they suck, but they can provide lots of roleplay opportunities for yourself or your factions. Just as an example, you could hunt down the person who went out of their way to hit your property and retaliate in some way. I would also like to state I'm not taking anybody's side in this, but while yes, it is extremely demotivating, it can also bring further RP, and possibly even a harsh lesson; that lesson being to be very cautious with being seen with weaponry or where you choose to store your weapons.
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I have mixed feelings. While its a slight inconvenience at worst for those used to 12 hours format, I would like it if there was some sort of a toggle for either one, or make it so it just shows both.
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Vehicles unable to hold bodies that should be able to
Eliza replied to Melody Frey's topic in Game Suggestions
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I would say it would probably be pretty difficult to break reinforced glass with your hands cuffed behind your back and then exit the car with no hands
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Hello, I do not give OOC consent to being arrested and left in the back of a cruiser/ambulance for a half hour because charges cannot be sorted out, please add a rule to give OOC consent for getting arrested by detectives and officers. On a more serious note, massive -1 for me, I believe if you gave more reasoning and examples, this would be a healthier discussion. This would completely kill MD's CRU and lots of current character's storylines.
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Damn y’all use bitcoin to buy apartments? I usually just use credits or in game money. On a more serious note, +1 from me on the stipulation that the apartment’s interior gets wiped due to the immense possibility of accidentally transferring non approved items to a different character. Otherwise what’s stopping someone from just transferring entire stashes of weaponry over?
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+1000 Especially for ammo management for shipments this would help so much, having to manually split 500+ bullets isn’t fun
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Hello all, I know this is a very niche and specific suggestion, and I'll be very straightforward with this. Currently since the nerf/change of private labs, it introduced a skill check for refilling water bottles. Understandably, with the old system, you could fill up all of your empty bottles at once, and you was able to fill any amount at once instantly. While yes, I do agree that shouldn't be a thing because it's "overpowered" and you shouldn't be able to instantly fill up theoretically hundreds of bottles in the blink of an eye, I would like to suggest a small change to the current system of refilling bottles. Whenever you refill water bottles, you are given a skill check that takes roughly 10 seconds to do. While to the regular player who may only keep one water bottle with them at one time, this isn't too big of a deal, some players like to stockpile empty water bottles to reuse them, where they are using them for drug labs, vending machines, or just general use. For just one water bottle, this isn't too big of a deal, but the time it takes to fill one bottle up starts to take a while whenever you need to fill up 10 or more bottles. My suggestion as a compromise, would be either making the minigame faster, but not too fast to the point of it being a challenge, or having the minigame keep going and continuously fill up your empty bottles until you can't carry any more or until you run out of empty bottles.
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+1 on this. I will say that ATMs are pretty low risk for the payout they give. But I do think the 911 call should be changed because by the time you finish beating up the ATM there’s a high chance cops will be there waiting on you depending on which ATM you try and rob.
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Add the ability to take out your salary at robbable banks.
Eliza replied to Tucccci's topic in Implemented Suggestions
Big +1 on this. I believe it would create much more natural hostage situations and as someone else said you could be able to get your salary out after working hours. Right now as it stands with the fleeca banks, the only times you’ll see someone going in there is; when they’re about to rob it, seeing if it’s open to rob it, or someone finding out the hard way you can’t get salary from it. -
I personally believe that it would depend on the context. You’re cooking drugs at a lab and someone robs you? You wouldn’t call the cops and say that you got robbed while you’re cooking illegal narcotics. You’re somewhere like Burgershot just getting some food and someone robs you? Go for it. A lot of criminal factions will however boot you from the faction if they find out you’re calling the police though. I don’t think hardened criminals would call the police though realistically and just handle the situation in their own hands. It would be something more of a white collar criminal would do.
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Internal Affairs with PD & SD and Non-Roleplay
Eliza replied to Herbo's topic in Criminal Suggestions
I personally disagree with this. Currently as the rules stands, you cannot attack or kill officers only for arresting you due to the unavoidable RP that it involves. That's not to say you can't further escalate situations and eventually obtain DM rights on the officer you may have an issue with. In real life, very hardened criminals would have no issues killing cops, but due to the structure of the rules you can't retaliate the same way you could in real life. Lets say that you finally get DM rights on the person you have an issue with, you successfully go through their armor and outgun them, and then manage to execute them. They can just respawn and go on about their faction duties and carry on with what they were doing with no real repercussions. Sure they'll be inconvenienced and have to buy a new radio and GPS, but they won't face the same type of loss criminals do, with it being losing weaponry, tools, and having to wait out the NLR timer to retrieve any vehicles involved. The way I see it, I'm sure lots of "hardened criminals" wouldn't want to IA report officers, but its the only real method they have to try and "get back" on the person that wronged them. Some factions already monitor IA reports that are sent in from your characters, and some will even kick you from their faction if they find out that you are submitting IA reports that aren't Out of Character. -
+1 While I can understand wanting to keep it the way it currently stands is to keep immersing and promoting friendly LEO and crim interaction, rather than just purely arrests or shootouts, and on paper that is quite a good thing. However in standard practice, it's usually resulting in waiting for multiple hours to even get an officer to come, or having an officer come quickly drop off a car and impound it and quickly driving off. There's been times I've personally waited and I've seen a LEO quickly come and impound a vehicle and then flat out say no when asked to get a vehicle out, as seen in the quoted message below. For some players, their vehicle in the lot may be the only vehicle that they have access to, and it can be very frustrating not being able to get the only vehicle you own out and continue using it. I do understand on the LEO side, as I've played both crim and LEO actively, that something may come up that requires you to immediately leave the lot after impounding a vehicle, due to a store/bank robbery, shots fired, and stuff of that nature. My suggestion as a compromise would be having a sort of semi-automated system. Where once you ring the bell, the officer can remotely check with the MDC if you have any warrants, if your license is suspended, and whatever else they may need to check. Then once all the requirements are met, the officer can then release the car remotely.
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I would like the idea of being able to fix your cars using a car jack and some sort of tool like a repair kit. Not completely fixing your car, but moreso just getting it just to the point to turn on again.
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After watching the example video you provided, I don’t believe 200 AP was the reason you “lost” this situation. You cornered yourself with multiple deputies and practically took a losing fight. As stated by others, 200 AP is used in very specific circumstances and isn’t just casually used.
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Claire was laying in her bed thinking about all of the times she has heard her close friends asking if anybody has food and water. She wanted to help, and thought about what she could do to help, because on the inside, it killed her to know her closest friends were going hungry. Shortly after some internal debating, she sat up and whispered to herself: "I know what I can do!" Claire then made her way to the furniture store, and purchased a vending machine and a drink machine that was for sale. She got the help of her friend who helped her to load the machines into her Kamacho. Claire and her friend made their way to HQ, where they then began to carefully unload the machine from the bed, and installed the vending machines. Satisfied with the work she's done, she mumbled to herself: "This should do." Claire then shortly made her way to Mission Row, where she went to pay off some fines, so she wouldn't be caught at a bad time with an arrest for Failure to Pay a fine. She noticed that the doors were unlocked, and the curiosity got the best of her. Claire then began to sneak around Mission Row and eventually made her way downstairs. She then saw a vending machine and saw they were selling lots of sandwiches, chocolate bars, donuts, and drinks. ALL FOR FREE! Claire did the only thing she could have done in that situation.... She took every last bit of the food! After all, they were practically giving it away! Eventually, Claire sneaked back out from Mission Row completely undetected from the police, and loaded all the food into her Kamacho, then made her way back to HQ and looked at the lick that she managed to get from PD. Claire then said to herself: "Alright, I've got food, water, and a vending machine, nobody will be going hungry now!"
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I’ve also had this issue in the past
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I also face this issue