I agree. FS 2.0 was supposed to be the light at the end of the tunnel, but after talking with everyone, there's a shared sense of disappointment, mostly, if not entirely with the tier system. I thought the main goal of FS 2.0 was to encourage the creation of new factions and close the gap between unofficial and official factions. But honestly, I don't see how this tier system achieves any of that. Adding more hurdles doesn't seem to help.
It doesn’t seem fun or engaging at all. Instead, it feels like owning a faction will become a chore. You’d have to constantly monitor your 20-30 members, and if even one of them breaks a rule, it threatens your ability to order a .50, the meta-weapon. The .50 meta isn’t going to change; no one is going to switch to heavy pistols or combat pistols. This tier system just seems to increase stress for both faction leaders and members.
+1