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mastaharro

Lower jail time for IC arrests

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Posted

Hi,

I was just arrested and jailed In character, (I did the crimes, I'm not here to complain about the charges), however, I did find out that I was jailed for 2 hours IRL time. I don't know if this is time that continues to tick down if you have the game closed or not, but I do think that's faaaar too excessive for in-character prison.

I understand that this is supposed to represent the amount of months in prison for your character (either 12 months or 120 months=120 mins in prison), but the amount of time a player can and will receive only serves to hinder the role-play experience. If someone makes a character that is supposed to be a criminal, which is probably the vast majority of concurrent players, (this is GTA after all, a game about crime and criminals, with the engine and systems built around criminality), then making the max jail time so long will only serve to prevent players from properly being immersed into their characters' lives. 

I certainly know that criminality is a vital part of the server, after all, without a criminal presence, there is no need for the police force and no need for such a large medical force either.
Crime enhances the role-play experience, role-play between criminals, police, medics, etc. is a source of much enjoyment for all parties. As we were being arrested, our IC interaction with the officers who arrested us got many laughs and dialogues from both parties, we could hear them cracking up in their mics. So through that I know we certainly made their day more enjoyable, and ours were made more enjoyable as well.

This goes back to what I was saying about building a criminal character. If the penalties are so harsh against criminals being IC, and doing things that their characters would logically do, then why would anyone do them? Then the police's days would be filled with nothing but writing parking tickets and sitting in the station if there weren't criminals to have interactions with. I think that lowering the max penalties for in-character prison would be beneficial for all parties, and help to establish a more fun and inviting server atmosphere for all players and potential future players.

I believe that the maximum time for in-character imprisonment should be significantly lowered, maybe with a maximum of 30 mins real time, and you can still say that this represents a significant amount of time in-character, just have a text box that says "You've been imprisoned for X amount of years due to your crimes (((*5-30* minutes)))"

Of course I have no issue with longer prison times for OOC reasons, like server rules being broken, that is a separate category altogether.

Thanks for your time, I hope that you'll take this into consideration.
mastaharro,
AKA Holt Willis.

Posted

They already reduced it from 6 hours to 2. And I think 2 is actualy to low. With VIP it takes away 25% already. Rather then reduce it more. Put activity in prison. Its also the only place your allowed to go AFK. You can litterly watch youtube. Or even tab out and open another game.

 

-1

Regards

-Musketdeeznuts

Posted
4 minutes ago, MusketDeezNuts said:

They already reduced it from 6 hours to 2. And I think 2 is actualy to low. With VIP it takes away 25% already. Rather then reduce it more. Put activity in prison. Its also the only place your allowed to go AFK. You can litterly watch youtube. Or even tab out and open another game.

 

-1

Regards

-Musketdeeznuts

So if its a place that currently has no activity, and no role-play purpose, "your allowed to go AFK", then why are the penalties so high? If it's a place that offers no IC incentives or opportunity, then how could you justify saying that you think it's actually too low right now? In regards to the -25% time modifier for VIP, why would/should some pay2win aspect of the server have an impact on the argument of lower or higher jail times? The laymen who come to play in this server and have a role-play experience aren't going to be devoting any significant amount of their money to a server that inhibits their in-game experience with excessive penalties for living the life of their characters.

Not an argument.

Posted (edited)
10 minutes ago, Adrian Johnson said:

-1

Rather increase, so people actually learn from their mistakes.

Odd rationale to penalise role-play on a role-play server, you know this section of the forums are an OOC space, right? These people aren't sitting behind the keyboard hacking into players' bank accounts, they're taking on the role of their chosen characters and living them accordingly, enhancing everyone's experiences when done well.

Like I said, to make an in-character impression you can put up a text box that says "You've been imprisoned for X amount of time" as a role-play indicator that they have spent a significant portion of their in-character lives in prison, then their characters can develop on that. That is where they will ICly learn from their mistakes or not.

Heavy OOC time in prison works counter to the purpose of a role-playing server experience. I like the idea of an in-character prison because it helps to develop characters on the server, but the amount of time you spend in there IRL is arbitrary, and hours in prison is nothing more than excessive.

You seem to be conflating IC experiences with OOC actions that never occurred, therefore can't be learnt from.

Not an argument.

Edited by mastaharro
Posted

-1 120min allows you plenty of time to get some prison roleplay going. Engage with other prisoners...form alliances and friendships.

Prison does need more script support..FatherOsborn already has made a suggestion to improve prison RP but use the time to roleplay as a prisoner.

Posted
8 minutes ago, DeanThompson said:

-1 120min allows you plenty of time to get some prison roleplay going. Engage with other prisoners...form alliances and friendships.

Prison does need more script support..FatherOsborn already has made a suggestion to improve prison RP but use the time to roleplay as a prisoner.

Yeah you bet there's plenty of time, you could almost say an excessive amount of time, given as my friend and I were just in there for 2 hours and found 2 whole other people who were licking windows while alt-tabbed and AFK the whole time.

Do you enjoy being forced into RP situations for 2 hours? Or would say 30 minutes be a more reasonable amount of time to be spending in a single role-play scenario?

I would still disagree with such long prison times if there were extensive activities to do in prison. It offers little but hindrance on character development in prison, and outside of prison due to lowering any incentives to role-play as a criminal character if the penalties will be so severe.

Posted
1 minute ago, mastaharro said:

Yeah you bet there's plenty of time, you could almost say an excessive amount of time, given as my friend and I were just in there for 2 hours and found 2 whole other people who were licking windows while alt-tabbed and AFK the whole time.

Do you enjoy being forced into RP situations for 2 hours? Or would say 30 minutes be a more reasonable amount of time to be spending in a single role-play scenario?

I would still disagree with such long prison times if there were extensive activities to do in prison. It offers little but hindrance on character development in prison, and outside of prison due to lowering any incentives to role-play as a criminal character if the penalties will be so severe.

No one forces you to commit crime and go to jail...but jail is a consequence of committing crime.

The higher the stakes the higher the risk...thats the nature of the game.

You choose what risk you want to take and you gamble on it..sometimes you win and get away sometimes you lose and go to jail.

120min is the maximum jail time...so you gotta really do serious shit to go for 120min i.e. shoot at cops.

If you steal a car and the cops pull you over and you comply...its only about 75min. You choose to run you MIGHT get away but you might get 120min.

Risk vs reward its that simple.

Get some prison roleplay going.

Posted

-1. Increase max time then people will RP better and actually not get caught for stupid stuff and then complain about 2 hours... Don't kill 5 civilians, Rob 3 stores and evade police (and get caught). I know a few criminals that have NEVER been arrested. 

 

  • Like 1
  • Upvote 1
Posted
4 minutes ago, DeanThompson said:

No one forces you to commit crime and go to jail...but jail is a consequence of committing crime.

The higher the stakes the higher the risk...thats the nature of the game.

You choose what risk you want to take and you gamble on it..sometimes you win and get away sometimes you lose and go to jail.

120min is the maximum jail time...so you gotta really do serious shit to go for 120min i.e. shoot at cops.

If you steal a car and the cops pull you over and you comply...its only about 75min. You choose to run you MIGHT get away but you might get 120min.

Risk vs reward its that simple.

Get some prison roleplay going.

Yeah I'm not saying abolish prison, I'm saying the reasons to lower the maximum jail time would be overall more beneficial than the reasons to keep it the same or raise it.

Risk v reward is the basis of almost every game experience, but in this case you've said yourself for a comparably minor crime you can commit in this game, stealing a car that it's "only about 75min" I'm sure you can see yourself just by saying that what's wrong with this situation, the risk far outweighs any rewards, and that amount of time in prison is hardly justifiable, let alone 120 mins for any IC actions.

And, as I said last reply, there is no opportunity for role-play in prison when there is no downside or even measures against being AFK. Surely to create a better role-playing experience what should be done for IC prison (and OOC prison for that matter, as an OOC punishment is exponentially more severe than an IC one, but I've never been to OOC prison so I don't know if you can AFK or not), is keep in the counters against being AFK, just like outside of prison, and lower the prison time. This will create an active community within the prison of people who aren't sitting AFK for hours, therefore more role-play will come from that. In lowering the prison time it also doesn't punish players for filling in a vital part of the role-playing experience, that of being a criminal.

Again I ask, is it reasonable to force someone into a role-play experience for 2 hours, or is 30 minutes more inviting? Not like prison is an RP experience right now anyway given the fact you can alt-tab out and watch your animes for the whole time.

Posted

You keep asking and people keep -1. Yet you don't like their -1. I don't need to argue or explain my -1. Lowering time will create a horrid experience for all players. 

Rob someone? Nah don't worry 5 minutes jail... 

NO. Don't do the crime if you can't do the time. OR better off... just don't get caught and be smart. Have an escape route... maybe another car you jump into... perhaps you escape on faggios down small alley ways... 

Roleplay better. Use your head better. 2 hours is max time at the minute. Some adjustments could be made for certain crimes yeah... But I would much rather have longer jail times for those who are CONSTANTLY killing people and keep getting caught over and over again because they think this is standard GTA Online.

  • Upvote 1
Posted
9 minutes ago, Denni said:

You keep asking and people keep -1. Yet you don't like their -1. I don't need to argue or explain my -1. Lowering time will create a horrid experience for all players. 

Rob someone? Nah don't worry 5 minutes jail... 

NO. Don't do the crime if you can't do the time. OR better off... just don't get caught and be smart. Have an escape route... maybe another car you jump into... perhaps you escape on faggios down small alley ways... 

Roleplay better. Use your head better. 2 hours is max time at the minute. Some adjustments could be made for certain crimes yeah... But I would much rather have longer jail times for those who are CONSTANTLY killing people and keep getting caught over and over again because they think this is standard GTA Online.

There are long jail times for people who kill people over and over like it's GTA Online, its in the OOC jail. If someone does that repeatedly and you can prove they have then it's clearly a violation of the rules.

How does an hour, if not more in AFK jail match the maybe $5k~ you'll get chopping a car, or robbing a player to get $0?

For a player who is role-playing as a career criminal, or idiotic criminal, which is what I'm trying to do in order to build a fun RP repertoires with the players on the server, what incentives do players like myself and many others have to offer a unique role-play experience to others if the punishments are so harsh and abstract?

I agree that someone shouldn't get 5 mins for aggressive crimes against other players, such as murder, robbery, assault, etc. But if you're just driving around disobeying traffic laws, evading police, robbing NPC stores, or jacking cars, then I find it hard to swallow that you get 2 hours of not being able to play, and that's what it is when everyone is just alt+tabbed in prison masturbating to their mangas in the background for 2 hours.

In regards to the "Don't get caught" argument; I want my character to get caught, it results in entertaining interactions and a role-play scenario for multiple parties.
Even if I didn't want to get caught, there's such thing as FearRP on this server, so if someone threatens my life and I dont have the capabilities to either outrun or outgun them, then I have to give up and preserve my character's life. So just running away isn't a viable option if you're RPing as a hillbilly idiot who has a run-down little truck to his name.

Having times that one would think of as OOC prison times for IC prison does nothing but harm potential role-play. Future players that may wish to come to this server, built on a game about committing crimes, with systems in the server built around being a criminal, may be turned off because of things like this, and that would harm the whole server if that were to happen, it is a deterrent to good RP.

  • Like 1
Posted
1 minute ago, mastaharro said:

There are long jail times for people who kill people over and over like it's GTA Online, its in the OOC jail. If someone does that repeatedly and you can prove they have then it's clearly a violation of the rules.

How does an hour, if not more in AFK jail match the maybe $5k~ you'll get chopping a car, or robbing a player to get $0?

For a player who is role-playing as a career criminal, or idiotic criminal, which is what I'm trying to do in order to build a fun RP repertoires with the players on the server, what incentives do players like myself and many others have to offer a unique role-play experience to others if the punishments are so harsh and abstract?

I agree that someone shouldn't get 5 mins for aggressive crimes against other players, such as murder, robbery, assault, etc. But if you're just driving around disobeying traffic laws, evading police, robbing NPC stores, or jacking cars, then I find it hard to swallow that you get 2 hours of not being able to play, and that's what it is when everyone is just alt+tabbed in prison masturbating to their mangas in the background for 2 hours.

In regards to the "Don't get caught" argument; I want my character to get caught, it results in entertaining interactions and a role-play scenario for multiple parties.
Even if I didn't want to get caught, there's such thing as FearRP on this server, so if someone threatens my life and I dont have the capabilities to either outrun or outgun them, then I have to give up and preserve my character's life. So just running away isn't a viable option if you're RPing as a hillbilly idiot who has a run-down little truck to his name.

Having times that one would think of as OOC prison times for IC prison does nothing but harm potential role-play. Future players that may wish to come to this server, built on a game about committing crimes, with systems in the server built around being a criminal, may be turned off because of things like this, and that would harm the whole server if that were to happen, it is a deterrent to good RP.

If you'd like to get caught, make some RP in the prisons. I've seen plenty of people do it.

Posted

I'm a criminal and I feel that the current max time is acceptable. Yes, there does need to be more RP in the jail, but this is an ongoing discussion with many suggestions.

If the time gets lowered, there will be much more malicious crime and borderline server rule breaks and will severely hinder the ECRP experience.

If it gets lowered any more, people won't have any issues making it feel more like GTA-O rather than a governed RP server.

Posted

-1

I think the time is to low, I think it needs to be more time due to the severity of the crimes, I know it's Role play and it's about real life ECT but if you got and murder some one you 25 years which Is life and assist with murder 15years so count that up and make it more time in prison, We play Role play to rp with others and pretend us are criminal, Pd or md. YOU KNOW WHAT I MEAN !!!

I'd say up the time and the fines!!

Posted
16 hours ago, mastaharro said:

Yeah I'm not saying abolish prison, I'm saying the reasons to lower the maximum jail time would be overall more beneficial than the reasons to keep it the same or raise it.

Risk v reward is the basis of almost every game experience, but in this case you've said yourself for a comparably minor crime you can commit in this game, stealing a car that it's "only about 75min" I'm sure you can see yourself just by saying that what's wrong with this situation, the risk far outweighs any rewards, and that amount of time in prison is hardly justifiable, let alone 120 mins for any IC actions.

And, as I said last reply, there is no opportunity for role-play in prison when there is no downside or even measures against being AFK. Surely to create a better role-playing experience what should be done for IC prison (and OOC prison for that matter, as an OOC punishment is exponentially more severe than an IC one, but I've never been to OOC prison so I don't know if you can AFK or not), is keep in the counters against being AFK, just like outside of prison, and lower the prison time. This will create an active community within the prison of people who aren't sitting AFK for hours, therefore more role-play will come from that. In lowering the prison time it also doesn't punish players for filling in a vital part of the role-playing experience, that of being a criminal.

Again I ask, is it reasonable to force someone into a role-play experience for 2 hours, or is 30 minutes more inviting? Not like prison is an RP experience right now anyway given the fact you can alt-tab out and watch your animes for the whole time.

 

You say the risk far outweighs any rewards, yet people still chop cars to make money. The proof is in the pudding right there.

Your risk assessment of the situation might be that the risks are too high to chop cars but there are plenty of others willing to run the gauntlet. The ones who haven't planned their chopping operation will get either arrested or killed by gang members. The ones who have planned it, will likely get away with it.

It's not hard to get away with chopping cars, you've just got to plan it. Same goes for any other crime.

Posted

Prison times have been increased from the time of this suggestion and the community leadership is not looking to decrease it at this time.



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