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Kables

Make gang wars more interesting

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Posted
18 hours ago, MrUntouchable215 said:

(Ima stop posting cuz ima just end up roasting everyone) Delete this please, I'm too ghetto for forums. 💯

I will say this though. For months people bitched and moaned about how all of the official and non official gangs hold hands and how we should fight and the moment we do, people complain again. I'm honestly kinda dumbfounded, not gonna lie.

How can you see this post as a complaint when it was a suggestion?

Posted
22 hours ago, Kables said:

I've been part of a few wars during my time roleplaying a criminal on ECRP. Only one of those wars, I felt was justified with its reasoning, the other times I felt the reasoning was weak and its obvious that war was declared only because the opposing faction has nothing better to do. Then the war goes as follows; you get robbed relentlessly, baited into shoot outs, harassed/hounded if you are alone or are in small numbers, and you can't roleplay with your friends unless you are in doors or are in a secluded area. The demands to end the war is usually either “give us money” or “strip your colors and disband.” Which, I personally feel a “rich” faction asking for money doesn't make much sense to me, and telling someone to disband something you've worked hard to build up isn't fair on an OOC level. It's basically robbing you of your current roleplay, and that's what we're all here to do.

 

Yes, I realize ECRP tries to simulate a real life experience as much as possible, but even then there are rules that attempt to make things fun and fair for everyone, and I believe war should come with rules as well.

 

I only have a few ideas so far. I'd love to see more on this matter, so please feel free to contribute!

 

First off, I believe that wars can be declared way too easily. I think it would be a good idea if a faction leader has put in some sort of forum request in order to declare war against another faction. They must provide a reason, along with proof if applicable. Once approved, the war can begin but can only last for thirty days, and if the thirty days arrives with no compromise made, the war must end.

 

Alternatively, a war could be more of a “last person standing” thing. If you die a war related death, you must strip your gangs current colors and wear civilian clothing until either the thirty days are up, OR there is one faction still standing wearing their colors. After the war is over, you'll be allowed to put your colors back on. There could even be war threads that faction members can post on, similar to faction threads, stating how their character has died or if they are still alive, or just to write out their story so far.

 

I think if there are rules applied to gang wars, it would bring further roleplay to the table, rather then just the constant barrage of robbing and shoot outs. People would be forced to be more strategic, and clever. Keep in mind, I realize my ideas aren't the very flushed out, and they have some flaws to them, but I'm not intending this to be a +1/-1 thread per se, (but you can still, by all means!) it's more that I'm curious if anybody else has any ideas as to how we can make gang war roleplay better, and more interesting. Please share your thoughts and your ideas! I'd love to hear them! 

There is literally nothing wrong with these suggestions. YES a war should go through an appeal process before being declared and YES your character should be knocked out of the war until it's end if they killed. How /anyone/ can think that is anything but a good idea is beyond me. If you want to just go round fighting for random reasons there's a lovely German DM server right here on Rage that you can have a go on. I can tell you right now that Gang wars /Do not/ start over disrespect, whether that is short term or long term disrespect. Nobody would risk their organisations livelihood because you got soft skin and can't follow the mantra "Sticks and stones can break my bones but words will never hurt me."

 

Feel free to have a look at the more serious roleplay servers if you want to find a good basis for inter-faction interactions.

  • Like 1
Posted (edited)
22 minutes ago, SkuLLar said:

are you in an organization?

wars would end in a day if that was the case.

Bloods vs Crips ehm

And would that ruin your precious shooter RP? A random shoot out /should/ be a last resort, a full blown war should be a last last last last resort.

 

If you think the Bloods and Crips fight each other because of a little bit of disrespect then you shouldn't even be involved in this discussion.

 

OR how about considering a NLR where you can't take part in multiple shootouts in a day if you get shot? Since this is a realistic server, I can't imagine Jermaine the corpse can shoot too well. Then you can put some thought in to the fear of being arrested? I mean you're roleplaying a real life person, right? I wouldn't want to be in prison for any reason, let alone multiple homicides.

Edited by tebbutt1
Posted

-1 to the apply for war and war limit, BUT +1 to the idea that if someone dies during war that they should be removed from the war because that would limit the "numbers game" and point more to the better crew and skill wise.

Posted (edited)
On 11/26/2019 at 7:01 PM, alexalex303 said:

So basically you'd like an OOC crutch for weaker factions to lean on when stronger factions fight them? 

The timing of the post makes it seem like you have a personal vested interest in stopping a certain war, and not about good RP with friends.

You said that the demands of money or disbanding are unreasonable. Let's say that you pay money, and then you can do good RP with friends, that's reasonable if good RP is all you want, no? Similarly, disbanding is a reasonable option if all you want is good RP with friends.

It seems that what you want is the ability to act though, not be able to back it up, and have OOC restrictions in being brought back to reality. NCZs are already a huge OOC crutch for this, and adding even more is going to kill criminal RP.

 

On 11/26/2019 at 9:22 PM, alexalex303 said:

Perhaps you need to re-evaluate what roleplay is. Roleplay is not just sitting at a gas station looking at nicely modded cars. Roleplay is having realistic consequences for actions. For one reason or another, you are at war with an alliance of two of the strongest gangs on the server. Not being able to get a breather to do what you want, is roleplay. It's their force projection. The fact that they are so strong that you do not get to do what you usually do, is part of roleplay.

 

Edited by Striax
  • Like 2
  • Upvote 2
Posted

This is going to be short and sweet, as I have elaborated on this before. I think there should be an opportunity for there to also be mobs. Not just gangs. The mobs would be a high class, secret society that would make much bigger scores than gangs. It would be awesome to see mobs and gangs tussle. 

 

Saitama C. ////// Los Santos Hero Association
previously: Front Yard Balls + Los Santos Customs

heroassociation.jpg

Posted
22 hours ago, PickleBean17 said:

This is going to be short and sweet, as I have elaborated on this before. I think there should be an opportunity for there to also be mobs. Not just gangs. The mobs would be a high class, secret society that would make much bigger scores than gangs. It would be awesome to see mobs and gangs tussle. 

 

Saitama C. ////// Los Santos Hero Association
previously: Front Yard Balls + Los Santos Customs

heroassociation.jpg

My guy, there is an opportunity for 'mob' type factions to exist. They have existed in the past and players do often try to create their own. The type of factions that exist are not down to admins or developers, it is solely the responsibility of players to form the factions they want to see in the city, and do the rp that comes along with that. If you want to see a 'mob' type faction,  then I implore you to go ahead and start one.



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