Carl Vespucci Posted February 28 Report Posted February 28 Currently the war system I feel is a bit over-complicated. I honestly think a few minimal changes could fix the war system without fully overhauling it. My suggestions would take the current framework that its built around and just apply a few changes hopefully for less dev work but maximum results. Problem: Two warring gangs with different zones puts certain gangs with more/less ATMS, Stores, Banks at a disadvantage. Solution: Make one zone that is preset that both gangs need to hit, (This gives them the same amount of atms/stores/banks). Example Southside, Del Perro, Grapeseed, etc. This will highly limit the locations of war but at least give a more fair consistent war. Problem: Points drain way too fast, It's fun to get all your crew into the city and slam energy drinks and get hyped; just for you guys to run out of points and your teams flow state has to come to an abrupt stop and your forced to go to sleep/wait. Solution: Massively increase the point pool; Make it take alot of points; but that way the war is never stagnant; people aren't just standing around waiting for things to regen. I think I spent more time in wars waiting for points to regen vs actually doing war related things. Problem: Players playing the outsides of conflict zone /=/ Players carrying injured players from the outside in Solution: Have bigger conflict zones, improve the mapping, Potentially removing eliminations . (Maybe someone can come up with a better solution, mine is lazy but I'm not really sure how to fix this). I'd love to hear peoples feedback, as I've been in around 4 wars total and I know a couple people are currently in one. 2 Quote
Harley Posted February 28 Report Posted February 28 Or have some kind of balancing system. If gang 1 has a bank, 3 stores, 6 atms in their turf and gang 2 has just some atms, take away the bank option. The script legit nerfs you for being a higher tier with more turfs 2 Quote
Tylerwalk Posted February 28 Report Posted February 28 I’ve done a total of 5 wars which I think is more than anyone in the server and I can fully agree with Carl. The wars are simply boring… most of the time you are just sitting there waiting for the task to regen and which is no fun especially if you are going against a gang with little to no stores or ATMs in there turfs. Also with how it is now the other gang can just massively get a lead when the other gang is asleep. 3 out of the 5 wars I’ve done have been won while the other gang wasn’t even online which doesn’t seem fair. I think adding a zone system like Carl said is much needed but I’d also like to suggest the zone possibly moving throughout the day to stop law enforcement from camping the area all day (just an idea). All and all the war system is cool but in its current state not worth doing. I also think when sending a war deliberation you should be able to make it so the other side has to match your wager ln order to accept it: currently I can send a 2 mil wager to another gang and I’m pretty sure they can just accept it with no wager at all. Quote
SneakySniper Posted March 1 Report Posted March 1 (edited) Yes +1. Needs to be equal for both sides. Also fix the atms not working in certain areas they should be. Also add more conflict areas, not just one place, but it fluctuates everywhere, city, sandy, paleto. Adds more risk. Edited March 1 by SneakySniper276 Quote
theflyingfuck Posted March 1 Report Posted March 1 (edited) +1 i definitely think that if a bank is not in your territory one should be assigned to your gang by admin. i also think elimination should be taken out of the war entirely. its a war of attrition. all that happens is that you get people avoiding the conflict zone and if they do die in it they basically become solos for the rest of the war. its not fun for either side. Edited March 1 by theflyingfuck Quote
Smoke1 Posted March 1 Report Posted March 1 I think we should look at having any wars on Zancudo, This would limit the police hovering over fights randomly flying by, or patrolling the same four block radius for three days. obvs make it Not the whole area is conflict zone but maybe patches that are in the camps, Have clear and distinct rules around playing the edge of a conflict zone and circle. Maybe Atms and banks a thing but maybe that's where the POI is. I 100% agree with what Carl has said It is unfair and mathematically impossible some gangs to win Quote
Cup Posted March 1 Report Posted March 1 16 hours ago, theflyingfuck said: +1 i definitely think that if a bank is not in your territory one should be assigned to your gang by admin. i also think elimination should be taken out of the war entirely. its a war of attrition. all that happens is that you get people avoiding the conflict zone and if they do die in it they basically become solos for the rest of the war. its not fun for either side. I don't know about removing elims entirely.... maybe.... if you die in the conflict zone your nlrd for a longer period of time then normal nlr. Like perhaps a 2 or 3 hours. During a war that is a huge penalty so it would keep the risk factor of going to the poi high but also not make it so if you get unlucky on day one your basically by yourself for 3 days Quote
moVex Posted March 1 Report Posted March 1 +1, I'll add to that to visibly show the conflict zone on the GPS like a territory so it and that it wouldn't be randomized so it doesn't clip on a random building. Quote
risk Posted March 2 Report Posted March 2 Hello - Just for visibility, Faction Management is aware of this post and monitoring it closely. While I will not make false promises and advise things will be reworked immediately or that everything in this post will be implemented, please do continue providing your feedback and suggestions for scripted wars. We're listening. I do request we put a focus on things that can be done outside of script support, as those are more difficult to accomplish. Quote