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tigerpet15

Adding LEOs panic button timer

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Posted (edited)

Hello I am making this suggestion because I believe the PDs panic button is way too overpowered and it mostly kills criminal and LEOs RP. I am offering this suggestion which would be:

The problem

  • Its unrealistic that when LEOs gets injured they are capable of instantly pushing their panic button (realistically it would take some time for them to reach the button with heavy injuries)
  • When a criminal shoots a LEO they have no time to get them under FRP and roleplay with them (kidnap them, question them, making fun content for other LEOs)
  • Criminals doesnt have any option like that when they are downed (they cant say on radio to swich frequency etc.)
  • There is not a really way how to combat it (like when your on top of a LEO with your gun out aiming at them and them pushing panic button instantly when they are downed it disregards the fear of their life)

The solution

  • Introducing a panic button timer (between 10-20 seconds) which would get criminals enough time to put the LEO under fear RP 
  • When the panic button timer would start there would be /pme starts to reach his panic button and when it would get activated there would be /me would push hi panic button
  • It would equalise the LEO/criminal equality and it would create more RP oportinities other than shooting (when you kidnap a cop its fun for criminal and LEOs which have to look for them etc.) - when a criminal wins a fight with a cop they should have an option to build RP around it and not to having to instantly flee because of the panic button (in comparison when LEOs wins the fight they arrest the criminal make them pay fines etc.)
  • Giving criminals more time to react and to actually RP
  • It would equalise LEOs and criminals

In conclusion Id be happy to hear all your suggestions and points especially from LEOs (because I have only civilian and criminal character).
Thanks for reading

tigerpet15

Edited by tigerpet15
Posted

Crims just got a radio nerf for Fear RP sakes, putting a timer to change binds. law enforcement should also have a timer on their radio when interacting with it. the bind change is 4 seconds, make the panic 4 seconds.

Posted

No.

4 seconds cooldown after pressing it once, sure. 4 seconds to just press the button, no. It does not take 4 seconds to press a singular button unless I am doing it in 0.25x speed. 

Posted
1 minute ago, Spizor said:

No.

4 seconds cooldown after pressing it once, sure. 4 seconds to just press the button, no. It does not take 4 seconds to press a singular button unless I am doing it in 0.25x speed. 

could say the same about binds no? 

  • Upvote 1
Posted (edited)
8 minutes ago, Spizor said:

You're switching from one "radio frequency" to another, which takes a few seconds. A panic, you're just pressing a button.

no, setting up the binds takes time. you bind each frequency to a physical button on the radio itself, so you're still only pressing 1 button to change freqs, so the argument that pressing 1 button for a panic is different than pressing 1 button for a bind change makes no sense.

if you want to get really specific, why wouldnt you not have to press and hold the panic button? its an emergency button, it should realistically be set to be press + hold, so an accidental bump doenst set it off.

Edited by Demonmit1
  • Upvote 1
Posted
5 minutes ago, Spizor said:

You're switching from one "radio frequency" to another, which takes a few seconds. A panic, you're just pressing a button.

yeah but its a bind, therefore you would just press a button to hotswap to that frequency. if you were to be typing in a different freq it would work like the /radiofreq command does

Posted

I don't understand why realism keeps getting brought up in these suggestions, to be honest. In real life, the button is not "press and hold", it's immediate. In real life, you wouldn't shoot a cop and expect it to be all butterflies and easy for you. In real life, lifetime criminals and gangs would avoid interacting with cops at all costs, unlike here.

LEO should not be equal to criminals. LEO will always have an advantage over criminals, and that's how it should be, that's how it's intended to be. If you get caught by LEO and your first instinct is to shoot, then face the consequences.

As it currently stands, there are many times where criminals have been forced to interact with LEO due to being caught, but they have managed to get away without shooting, or even with shooting, by being smart. That doesn't need to be changed to make it easier for criminals to do so.

Posted (edited)

im aware of at least a few instances of a crim pulling a gun to hold up a lone cop, and before the crim can make demands, the officer presses their panic, allowing them to do so without being under FRP. the same doesnt happen for crims. if you are at gunpoint by cops and then change freqs, you've effectively broken fearRP, cause theres now a 4 second timer to change freq. why this isnt the same for law enforcement makes no sense.

the fact that cops even get to still use their radio when incapacitated is already crazy.

its not a realistic type argument, its a balance type argument. cops shouldnt be immune to fearRP, and should be scriptly limited just like non cops. or revert the timer for changing binds.

Edited by Demonmit1
  • Like 1
Posted
1 hour ago, Spizor said:

4 seconds cooldown after pressing it once, sure. 4 seconds to just press the button, no. It does not take 4 seconds to press a singular button unless I am doing it in 0.25x speed. 

well, well, well, it would appear you have fallen for our trap, spizor. 

  • yooo 1
Posted

Who said that them pressing the panic while under gunpoint is not FearRP? Before the 4 second timer to change frequencies was added, it was still FearRP for anyone to change while under gunpoint, hence the many reports that were made against those actions. I have personally never seen an LEO press a panic while they were under gunpoint, or maybe no one is reporting the fact because they think it's not FearRP, when it is.

Posted

I'm going to conclude this suggestion before it spirals as even if unintended - it will.

Adding a timer to pressing the panic button is not something that makes any sense when considering realism, gameplay balance and fairness. The intention of a panic alarm is to alert for backup when in a state of panic - this is an immediate action both in the real world, and in gameplay.

There would be zero balance if there was a "panic button timer (between 10-20 seconds) which would get criminals enough time to put the LEO under fear RP" as the scales of balance would fall heavily on the side of the hostile party and removes much of the risk associated with targeting a cop.

The argument about "it takes time to switch binds" is a moot point - both cops and crims have timers for this. The panic alarm is a feature exclusive to GOV factions and not comparable. 

The panic button usage and talking over the radio follow the same rules when it comes to fear rp - if a cop presses it while you are aiming at them not only could it potentially be a breach of fear rp, but that would also escalate the RP to attack them.

 

  • Like 1
  • Upvote 3
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