Levi208 Posted March 1, 2019 Report Posted March 1, 2019 As the title suggests I'm sure it's clear to everyone the devs are trying to create a few moneysinks, giving people something they want/need to spend their money on other than hoarding it. Don't get me wrong, I'm all for this. But I think instead of reducing the amount of communication and lowering people's pays through taxes/business registration. Why not introduce positive incentive to spend that money instead. An example of this might be; allow those who've purchased interiors to import drinks at a reduced cost and thus be able to sell said drinks for way cheaper than a regular store.. Creating incentive for people to actually buy drinks at nightclub events or whatever they've done with their interior. It'd work the exact same way for let's say a player-operated fastfood chain. I'll take burgers at less than 450, yes please. This was just an example, I'd like to know if you guys share my thoughts, have your own to add or disagree alltogether. 3
ItsFiftyy Posted March 5, 2019 Report Posted March 5, 2019 Not pawn shops as the start up cost of buying the store would be huge, but instead a market stall out in the open that can be bought and placed anywhere.
Xoza Posted March 6, 2019 Report Posted March 6, 2019 (edited) +1, money sinks should exist and the economy should be open. However I've heard the devs want to create a 'closed economy'. In a closed economy money sinks can't exist, because all money would have to go somewhere. Closed economy is also not realistic as it doesn't exist in real life. The money that 'comes from nowhere' is actually materials and natural resources that we extract from the earth. Edited March 6, 2019 by Xoza