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Payn

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Everything posted by Payn

  1. Huge +1 to this, like at least if youre slowly moving towards what seems like getting rid of private labs, do your damage and lets people get some if not most of their investment back. Its worse slowly deteriorating crims main source of income whilst everything else stays the same. I know there is arguments of "oh just go to the public lab its fine" but in reality if you go there even in small groups of say 5 with each a .50, if there are actual gangs there, its pointless going really, you get robbed or killed which is why private labs are a big thing because at least you can enjoy the game rather than try to do something and get instantly robbed or killed. If there are going to be changes as such only dedicated towards the downfall of criminal RP, surely there has to be a substitute for other sources of income. Some people in this thread are saying its just spawning money but its not, you have to work towards it and put a large risky investment into equipment and ingredients to even think about getting started oh and the property to accomodate this. Then after all of this you have to be consistent and then you have to actually sell it without getting robbed. Whilst this all goes on, legal factions is just fill out a form and off you go your salary clock is ticking and the money is rolling in. Although compared to the drug labs legals may not as earn as much, if you take in the risk and reward into account that explains it all. There is a large amount of risk to running a lab in comparison to driving a taxi or working an LEO.
  2. Payn

    Mandem

    brixton bullies
  3. Payn

    Mandem

    Please own a corner shop bossman
  4. +1 van capacity needs to be a lot higher!
  5. Here are some pictures from the last few days of Meloni Veterinary Care making connections throughout Los Santos with a number of people and purchasing our first fleet vehicle!
  6. The beginning to the thread is out now! Enjoy!
  7. I agree with all of these points especially being able to silence or supress the NPC from calling you out. I know its your choice whether you be loud but having no option to combat the NPC isnt great. IT would be nice if you were able to stop him calling cops or just kill him in general.
  8. The current amount you get is 900.... which I see as a fair amount because 1. you have to go around find all the laundry 2. put it all in the washing machine and wait 5 minutes ( all with the chance of someone coming, beating you up, stopping your machine and taking your laundry ) 3. depositing laundry but then you have to keep all of them stamps with you till the end like holding 30k worth of stamps may seem like a lot but the risk involved like any point you could lose such a huge amount its very worth it.
  9. If this switching of freqs instantly isnt accurate, then i dont think grabbing a heavy firearm or a new armour vest should be done instantly either. This suggestion does seem to be targeted towards criminals, so I think in response, which would be realistic, PD/SD should have action times for for /fl too ( I have linked a thread above) as it is not realistic at all for a cruiser to just spawn in a second, grab a heavy weapon at the click of a button and thats it, if this is implemented I think there should be some balance on PD/SD side.
  10. If this switching of freqs instantly isnt accurate, then i dont think grabbing a heavy firearm or a new armour vest should be done instantly either. This suggestion does seem to be targeted towards criminals, so I think in response, which would be realistic, PD/SD should have action times for for /fl too ( I have linked a thread above) as it is not realistic at all for a cruiser to just spawn in a second, grab a heavy weapon at the click of a button and thats it, if this is implemented I think there should be some balance on PD/SD side.
  11. The only issue is I rarely see this happen, I see the occasional "/me unracks his shotgun" but thats about it, I understand sometimes action timers cancel but I feel if they are possible for vehicles, why not for weapons, armour and other additional /fl items. I feel like it would prevent people avoiding that use of /me as there have been people in the past that just completely ignore this, they run and grab the gun from /fl in their cruiser as soon as a fight starts and get the gun instantly, or swap their armour or something like that. The addition of action timers would definitely prevent this and make it a more fair playfield in terms of people having guns at a click of a button because realisitically if people are in a situation where they need to get a gun out or armour, they will just ignore the RP, grab the gun and fight.
  12. Totally agree with this, it should not be an instant thing where it spawns straight away. I feel these action timers would account for putting vehicle in/out of the garage which would stop the instant despawn and spawn of vehicles.
  13. I agree to this, obviously not something ridiculously long something like 2-3 seconds to change the frequency would be suitable I think. Prevents people switching the frequency last second and will encourage more smart thinking in terms of when people will think to change their frequency before its too late
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