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Symere

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Symere last won the day on May 22 2021

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About Symere

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  1. +1 server needs a social hub again city seems dead without it
  2. I would like to have the donator role on forums https://imgur.com/a/gXGduTL
  3. Get demon timed😈

    1. softcries

      softcries

      okay buddy dont think we forgot about the police incident.

  4. In order to make a change to eradicate the current "play to win/report to ban mentality" that has been very common over the past year we need to look at what has influenced this behavior and need to make changes to fix it. With being apart of one the largest gangs on the server while I was playing, it was almost impossible to not see at least 1 rule break when clashing with another gang. Players often find themselves looking for potential rule breaks in their opponents roleplay then caring about the current roleplay at hand. I feel that the rules of the server have a major factor in this, Players are currently too restricted in what they are allowed to do on the server which only further fuels this type of report mentality. I'm not saying to take away the rules to make the server a all out warfare, I like some of the newer rules like joint frequencies and off-roading in expensive cars. But what I am saying is that the rules need to make sense. About a year ago the term "rule playing" was unheard of and very rarely reported this only became a thing because of the more restrictive rules added. With the play to win mentality I feel that this has come from the constant "nerfing" of criminal roleplay. The price of basically every criminal item has raised by multiple factors I feel that the outrageous price of firearms has only caused both rule playing and report mentality to further spread in the community. Suddenly getting robbed or dying has caused you to lose a big chunk of money now that any heavy is 20k-40k just to import. It has only made taking that L more impactful and made more of your money and time wasted. If you just spent a lot of time grinding to make money so you can buy that AK and you lose it you're obviously not going to be happy about your time being wasted. This I believe causes most of the report to win mentality. If a gang member from a opposing gang keeps robbing you or is good at shooting over time there will be some sort of bias towards that player. I'm not suggesting that prices of guns go back to what they were because before they were extremely cheap and they needed to be nerfed I feel that they should be slightly tweaked to not make the loss of one as bad as it currently is, at the end of the day seeing a criminal with a heavy should be rare. I could not agree more with this statement. All of a sudden if you get a leader or high ranking member of a opposing gang banned or some sort of punishment this will only help you and your own allies. The more players you are able to get banned the more your chances of winning increase. Playing to win and mass reporting are directly intertwined. Another factor is that gang relations are left to get worse and worse. If a player just got killed/robbed the night before, the same player will not think twice about engaging in another fight/robbery with the opposing gang because the player is still upset from the mass amount of money they lost from the night before caused by the nerfing of criminals. Now imagine this but over the span of multiple months. This is the exact situation I found myself in while I was still actively playing on the server. This did nothing but cause more and more reports and more players banned from both sides of the conflicts I was in. After a gang gets wiped by another gang they are supposed to forget the conflict and go back to neutrality based off the NLR rule, but this does not happen. I feel the perfect way to get rid of this exact scenario that has been played out on the server for multiple months is to encourage the players to go to war (if there is enough rp backing it). There has not been a official gang war on the server in a long time. The last time I remember a attempt at a gang war was the Aztecca/LFM vs Triad/Irish conflict where it was forcefully stopped by the admins. Players on both sides never got the chance to officially clash out and settle their conflict. Again I do not want the server to turn into a DM server but sometimes you have to let players fight their differences out so both sides can move on and not breed hate over the course of multiple months. This post is not a attack on the admins or server or anything like that, I have zero experience running a server and I bet it is harder and more stressful than I can imagine it to be. I have a lot of respect for all members of the staff team that devote a lot of their own time into this server. I feel that tweaking the rules just a little bit can help the server greatly. Instead of restricting the players more and more, give them more freedoms to roleplay how they would like. Leave forum reports for major rule breaches and if a rule breach occurs attempt to resolve without taking it to the forums, if a few small changes are made I believe that the community will be in a much better state and grow more than it currently is.
  5. +1 I agree with most of these and I do think this took a lot of time to make up and put this all together and to be honest it is one of the best suggestions I have seen. One thing that I do largely disagree with you on is the robbery zones I feel that the current robbery rules although are hard for new players to fully understand I think the high risk/high reward system works fine. The main reason I disagree with this is other servers have these types of zones and all it turns into is a DM zone I could quickly see gangs constantly patrolling these zones and will quickly turn into bad quality roleplay with little to no rp backing it other than being in a zone where the ooc rules are swayed a bit. Not to mention the absolute headache this would be for new players and the administration team. I think the forums would quickly erupt in reports in players not fully understanding the quite complex system this is. How would players know which neighborhoods or places are green, yellow or red? I don't think anyone could remember what zone every street is. It's simply too complex in my opinion. The reason labs and chop shops work is because there is a reason to be there if you're in a drug lab your either cooking on the table and farming the plants or waiting for a clueless player to stroll in and begin the rp there. I just see this addition causing more harm then good the main reason I find this server enjoyable is the strict rules enforced within it. I enjoy building rp or having a reason to rob a player rather than just patrolling the closest "red zone" to be able to rob anyone on sight. Maybe I am misunderstanding your suggestion I just don't think the server needs this. Other then that I think you did a absolute perfect job making this. Its full of great ideas and I really hope to see some of these suggestions added to help crims enjoy different rp experiences they haven't experienced yet on this server good job Bala.
  6. While adding more marriage rp would only improve the server I feel that if implemented married players should have to request a joint bank account and for their request to be reviewed by the administrative team and make sure that there is enough rp build up before allowing them to have a joint bank account. The reason for this is to try to stop players from getting married to try to disguise their RWT transfers. If this was implemented as stated there is nothing stopping a player saying "give me x amount of IRL money and ill marry you in game and then you will have access to my bank account". I know that making partners make a request would be a headache but something would have to be put in place to stop players from abusing this feature. Other than that small inconvenience great suggestion +1
  7. I get why this would greatly help police encounters with players not understanding the rules of being handcuffed while in a cruiser but it could potentially change the outcome of a rp scenario. Lets say a player is stuck in a locked cop car and handcuffed the only way to get them out is for the car to be unlocked if there is no police officers around there is no way of quickly getting the vehicle unlocked. Currently with how the script works now instead of having to try to picklock a police car which could take a large amount of time. Players could rply smash the window with a large rock, gun or whatever they could realistically smash a car window with. Such as /me grabs a brick and repeatedly smashes the window until it shatters. Then the 2 players could rp climbing out of the vehicle with the final action of the player inside of the vehicle pressing F and getting out of it. Your idea all though it is a great idea it would not allow for this type of scenario to play out and could potentially ruin the experience of the arrested party.
  8. I like to believe that the cameras were added mainly to stop accidental vdms as stated by others. If you notice these cameras are placed near high traffic areas where most players in said area are casually walking around I can see how frustrating it could be to get ran over by some guy going 200 past bank while your crossing the street. Before the speed camera was added to the pier there would almost always be a player going 240 all the way down the pier which would result in a innocent player being injured. Since the introduction of the speed camera at the pier there was a lot less players being ran over. Rather than just adding a server speed limit to these areas where you cant exceed a certain speed. The speed cameras were added to allow players to still be able to fly through these areas if they need to get somewhere quickly or are being chased adding IC consequences of speeding through these areas while still majorly reducing the random players being ran over.
  9. -1 Was able to play while this was still a feature and it was very easily abusable, players would just cough into the radio then proceed to give accurate callouts for extended amount of time. When you are injured you are supposed to be on the brink of death reaching for your radio then talking into it while you are severely injured is not realistic at all. while injured you should be rping your injuries not trying to give your allies callouts. Although radios aren't only used for criminals and shootouts I believe the 911 system works well for players that got injured from a car crash or other types injures resulting your character being put in the injured state.
  10. Hopefully you can make it into the LSPD I heard SWAT is very enjoyable.
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