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Antonio_Colombo

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Everything posted by Antonio_Colombo

  1. Same happened to me too. Sadly, one guns price is well beyond 25k minimum report requirement, so it (probably) won't be getable back. Take this as a lesson not to put guns and possibly other items inside vending machines. With other items, they usually just drop on ground, but appearantly, with guns it despawns somewhere, maybe other dimension? Not sure. Just be careful next time, sadly.
  2. In addition to Authors post, I'll just leave this here:
  3. Only way it is +1 from me is, if cops pay for fuel and cars upkeep from their own pocket. As it will never happen, big fat - 1.
  4. Yes. I'm currently collecting screenshots of ads flood. If we had ability to choose how many chat lines we see or font size, I wouldn't mind (that much) but honestly seeing these RGB colors flash in front of your eyes every couple of minutes is just pure cringe, and feels like made by sociopath to satisfy his needs to punish people. Aside from not having ads with phone off, it would be cool to have phone app that has only weazel news ads, articles and whatever they want to put up in there, and people who are genualy interested, will use it. Perhaps, even a notification tone can be implemented for ads app so that it plays when new ad is posted (IF! player chooses that way.). And argument that such additions will "kill weazel" is not based on arguments but rather emotions, and does not make any sense worth arguing. Point and case.
  5. Currently collecting SS with distractions caused by no ability to mute ads. If anyone has any great examples, please pm me here or in discord.
  6. It is cool and all that, but by spam I meant, like, any message from weazel. Spam as an unnecessary information that I don't want to see. Especially with idea that might be able to turn off my phone so I don't see what I don't want to see.
  7. I don't think that one such silly feature can "kill" weazil news. They should not be afraid of this, because they have superior standards for making news, articles, adds. Right? Right. So there is no logic in that, because most people will not turn it off, only those who just simply likes to not see ads they are not interested or asked for. Besides, in certain situations, it is beneficial to turn off distractions like colorful rgb pattern of ads that flashes between your eyes and is a high-seizure risk, why would anyone want for some poor kiddo to have seizure and die in front of their monitar? At least it should be in a way, that if you toggle your phone off, you don't receive any ads, because your phone is turned off. Simple logic, right? When you turn it on back, you then can see ads by weazel, if they happen to have posted any at the time your phone is on.
  8. yes, but how can you ICly mute them without script support? Or mute Weazel as such (not seeing ANY of their adverts)? Mod in game Tito or TOTO on my report said that it will not be "useless feature" and i should post it here, so much for encouragement...
  9. Its not about killing it, nothing can kill "it" at this point. It is just a preference, to ignore what I dont want to see, thats it. Does not mean I will not toggle it on once in a while.
  10. Date and time (provide timezone): Character name: Antonio Colombo Issue/bug you are reporting: Loot stash interaction UI inaccessible due to poor placement ( or other factors ) Expected behavior: Loot stash should have easily accessible UI to interact with it Evidence, notes worth mentioning, steps to replicate: Vehicle license plate number*:
  11. Yes one can say that, but if you do it solo,it is not viable option to hold NPC as hostage, because you could not get any furniture or stuff like that, it would only work in 2+ scenario, and that is not always the case. Hence the "high risk-high reward'' because doing it by more than one player involves higher risk, not only possibility that aiming parting looses aim of gun on NPC, but because if police finds out about ongoing robbery, two people go to jail instead of one. Math plays out in favour of my previous argument. Other option would be that ability to "cuff" or "tie hands with rope" that is unlocked after half of the furniture/loot boxes are breached and NPC has slight chance to get out of restrain every X minutes, meaning that it is again risk to tie the NPC (minigame with 30+ iterations?), but the benefit is that you can freely loot house, hence risk/reward factors remain balanced, while offering more variety to player. As of now, I personally view this home robbery system as: 1) really fun for RP but not actual gains 2) high risk / long time to complete - mediocre gain And because of that I created this post initially. I believe that I am not the only one who has this opinion, but as always, this is democracy and majority should decide the fate of any adjustments / changes. Peace.
  12. Thank you for expressing your opinion! However, what is so bad about ability to "play dirty" now and then? It could be same way as with store NPC clerks, where you have to keep gun aimed at him, and the moment you loose aim, he calls pd or presses panic button. Either way, cops would finally do something they should be in a first place, and not waste resources by chasing speeding guy with 10+units
  13. Please see my topic regarding adjustments for house robberies. Every voice counts!
  14. Title is pretty self explanatory. Please add possibility to not see weazel news feed. Cmd like /toggle news can be utilized, and once activated, player don't see any news from weazle either until next login, or until he toggles it back. With recent spam amounts of unnecessary distractions, I believe many players would acknowledge chance to mute it.
  15. Hmm... Maybe some amounts are adjusted already by now since my last robberies, in such case I apologise to You. Last time I did low house succesfully, I ended up with around 4-5k profit in around 15 minutes time, but that was on first day. Later with failed attempt, I calculated that with the furniture lying there and other stuffs that I managed to hide before getting arrested, my income would round around 7-10k mark. Maybe it also depends on luck like how much each house generates items for grabs.
  16. I am not sure from what parallel universe you got this, but... Well gotta respect every opinion. On the matter: all revolving around "skill" is tapping space at right time, there is no need for that much of a "skill" to tap at right place especially when the minigame is as slow paced as it is. But story is not about this aspect, rather the adjustments. Currently it is doable in solo, yes, but risk factor is way beyond theoretical reward. Of course, group of 10 will clean house way quicker but the reward is also lower, after divided amongst robers, so my point that it is a high risk vs low reward stands. It gets especially risky if by solo you need to do many run ins to get all of the furniture out without being catched, and in case you are lucky, you end up with low reward anyway, which does not make any sense at all. In my mind, robbing a house should be high risk high reward, but actual reward is comparable to fishing on pier, where risk part is significantly lower. I hope you see where I am going with this, and I do not mean any hate or harm towards whoever you as individual are. Peace!
  17. High risk-high reward. Hause has indicator outside, and if someone is holding poor lad at gunpoint, someone can easily approach house and disrupt aim of gun, thus NPC makes the call, so it's still a valid technique. Yes it might be easier in some cases to rob a house that way, but on the other side it is high risk that not everyone will be OK to take judging by the richness of penal code and severities such situations can bring. What comes to my mind, however, is idea that after 50% of loot or furniture or stashes gets opened by minigame, it enables another minigame-say 60 rounds of it and the result would be cut phone line, making NPC in able to reach police. He then has, let's say, 10 minutes to reconnect wires and then his call goes to pd. Any thoughts about such approach?
  18. OK judging from the input, it seems my attempts to drill safe bugged ( or I had skill issues), noneatleast if it in fact works that sound level doesn't go max after one drill attempt, I take my words back, but the point that drill is excessive in weight and unrealistic to use in such situation still stands.
  19. Please elaborate? I did it twice only, but each time I successfully managed to do minigame steps, it said smthing like "drill process 10%" and right after that sound meter went to 100% even I had 0% before starting to drill, and it happened in both instances. Is there anything else I'm unavare about process? (get inside, have a drill, play minigame successfully, get 10% progress ??????? + NPC calls pd)
  20. /// Please delete this comment to free up the space for original content creator! /// @admin
  21. Hello, First and foremost, I take my hat off for developers who introduced us with this cool feature! Secondly, I believe some slight adjustments would be more than beneficial to the system than it might looks, and these are the following: 1) Furniture volume - It makes no sense that scratched furniture each item has same volume, which is 4x times normal furniture that is obtainable in furniture store. This makes no sense that small headphones or watch, can weight this much, and it also greatly impacts solo criminals, they have to do many many runs to get all the furniture out of the house. 2) Scratched furniture costs - the first day it was introduced, i did one house robbery and get out with one or two furniture items, which were sold at pawn shop for a good money (3-4k in total for two items), yet now it seems that furniture costs way less, and there is way more furniture. Now for one piece you get roughly 30-500$, which again would make sense if the furniture did not cost you 20 volume spaces. Either furniture volume needs to be reduced to appropriate size ( small items - 1vol, medium - 5vol, big ones - 10 vol). OR furniture prices can go up to the level they were in first day. 3) Drilling the safe - For solo it is impossible to successfully drill into the safe because each drill time it gets only fraction of process in "opening the safe", and after any attempt to drill it, sound meter gets full ( even if you had 0 noise prior starting to drill) - i get it drill is probably loud, but In my opinion it would work better if drilling would do 99% noise bar, without waking the tenant NPC, and then you have to wait till it gets to 0 so you can resume drilling. 4) Drill weight - It would be more appropriate to use some other tools to get into the SAFE, because drill itself is unrealistically heavy - have you seen any handheld drill that weights same as 25 full water bottles? I think no. So for house heist, items such as statoscope (that thing that doctors use to listen to your lungs, hearth etc.) could be better used, animation can be the same minigame, but idea is that robber listens to mechanism of safe and tries to pick lock it by turning the lock mechanism until he hears click' and it gets opened. Less noise and more realistic. 5) Ability to kill NPC - ability to kill or at least forcefully silence owner once he starts to call to police - it would make sense that robber can be agressive and he might want to not leave any witneses, so there could be a mini-game when house owner wakes up and starts to call, robber tries to get the phone out of his hands and smother him back to sleep.
  22. -1 . Police should not rely on script that much but rather do it in IC way ( i should not be telling how, but basically: ) - question people around, find evidence, CCTV recordings etc.. Yesterday it was really right for term "high risk - high reward", today, after some changes that I will mention tomorrows suggestion regarding house robberies, it is more like "high risk - negative profits" term. + there is absolutely no point in reducing amount of robberies one can do, we have to wait 24h before we can retry, given that the outcome of this job is comparable or even worse than legal jobs ( taking into consideration safety etc ) .... simply, no... Do as you will, of course, but please do not frioteure this great addition that criminals can have. Let us have our piece of cake too, at least, for once!!!
  23. Yes that was the idea, I plan to implement some sort of autentification code, that user gets when he posts order and can tell that code, for example, in game, and then buyer enters that code in order listing to be sure that listing is original and not a trap posted by police or some maniac. On the other hand, if user does not care about safety he can fall into trap, just like in real life. At the moment it is really raw and I am still learning how to make this or other ideas that I had. It is a process, not a destination that I am looking to enjoy
  24. Minor adjustments: °Only user who leaves order can edit/delete it from this point (it can be deleted in other mettods accessible by me too in case user loses access to his profile or content is harmful) °UI updates I'll keep updating this until I'll loose interest
  25. The most simple way to balance things out, imho, is if police gets strict budget from TAXES of citizens who pay them. Simply put, everyone who pays taxes contributes to city budget, then this budget gets ICly distributed among law enforcement agencies, medics, firefighters, road workers etc. It could be done once per month, where X amount of taxed money (each month it recalculate based on how much actual tax is paid) and after that, lets say for sake of example, every armor or car cop spawns, takes some summ off this arbitrary budget, and leaders have to use this budget wise so that at the end of the month cops hasn't wasted all their budget on silly stuff like 10 units on a guy who drives 81mph in city and carries illegal .50 in glove box. This tax money, if wasted before next month beginning, will stay on cops leading parties fault that they couldn't control their monetary funds well enough. This way situation would balance out, thus cops would not spend stupid amount of resources on crimes they shouldn't be spending. This would balance a lot. I know it would require a lot of dev work, but in the end everyone (except some cops) will be a winners in this. Please tell me good reasons why such system cannot be implemented? (besides dev work, but let's not take this in consideration, considering amount of dev work already put into updates we have so far....)
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