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DoubleA

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Everything posted by DoubleA

  1. sorry i never responded - I know that you do, I asked as a report 1 and got a "im not sure and nobody online right now knows" so I came to forums when I saw someone making a similar post - I feel like the 2 hours isnt right because there are times where im out of the car for 20 minutes and it despawns. Thats why I asked
  2. And what is the timer on this, nobody seems to know
  3. Also, just add more transparency with the despawn timer - when someone logs off the cars despawn after 2-3 hours, which is fine! let’s say I am offline and someone grabs my car, and they get out of it, what is the timer?? Nobody for sure knows and it’s upsetting if I log back on and my cars are scattered around the map!!
  4. Hello! I along with a LOT of other people have been involved in this situation, you are stabilized, and you sit for 20 to 30 minutes, in some rare cases (like the one we just had tonight) an hour. Im gonna keep it straight, there needs to be a timer for after you are stabilized where you start losing health again. Im not saying it should be 2 minutes, but something like 10 minutes of being stabilized, you should start ticking health again. The counter argument of "You are looking for a way to die so you dont go to jail" is null and void here, it ruins an entire situation. This is a change that needs to happen for the betterment of the server. Thanks for your time reading!
  5. Looking for a house with a good backyard for building, as well as a pool possibly. Send offers to 2405362 with an Address for viewing!
  6. I’ll keep it short - you are one of the most down to earth, chill people I’ve ever played with on this server. It pisses me off that you got the short end for something THAT YOU DIDNT KNOW, how are you supposed to know something that you don’t know? It’s your responsibility to know what you join but is it your responsibility to read through the past messages of something you have no knowledge of??? I think that’s complete BS. Why was faction services not in this chat originally?? Seems like you’re getting the boot for something that wasn’t your doing, hopefully they are brought to their senses and see that you are one of the last people to knowingly break a rule. I will be on your side till the day I’m removed from this server, and even then I will still have your back. Chase and Mack, Gordon and Jordan, both will carry on a legacy. Thank you for being my friend.
  7. +1 - 10 tables would be a nice addition!! also why not bring back sealabs and north lab? Make sealabs available to cook LSD/Coke/Meth and make northlab the same as right lake and Braddocks with Crack tables - goes without saying having two labs where you can cook LSD and Coke, the main drugs of the server, makes it very repetitive. also as I mentioned in another post, the tables that are in the lab, at least make sure they work. A few tables on the island are bugged and don’t even work
  8. If we do have public labs can we at least make all of the tables work? A couple of them at the island don’t work last time I checked
  9. we were told end of February, and here comes April. Either give players a set date and STICK to it, or dont disable until the update is ACTUALLY there. +111111 i want my suppressors back!!
  10. Playing devils advocate here - there is a 24 hour window for you to refund it... but I feel it would be nice to refund my sultanRS that I dont drive and get something newer like a buffalo or a neon. Most cars are $60-$100 tho so people shouldnt be able to just be able to do it a bunch of times, maybe one time per account.
  11. Id like to just say thank you to @Victor Einhart - @Pazz - @alexalex303 - and @Bala for your responses - as well as @Osborn for letting us know about the possible change. I definitely never thought it was an intentional thing and was an oversight, I was simply posting this to raise awareness to the community. I do not believe anyone would intentionally do that just to put people in DOC as I know we are all here on the server for enjoyment. I am a firm believer in the fact that when people are not in DOC, people are giving RP to the server. I agree with the parole fact Bala stated, I just know its hard to do. That is why I added the possible reduction to DOC time limit. It gives the server more population to conduct operations and give the server more roleplay. The counter argument of less people in DOC, I think more people would be there because they would serve 3 hours at once, not sit afk for 5 plus. If someone does stuff in DOC, they deserve those charges, thats perfectly fine! they should still be reduced by VIP regardless - me going to DOC for 10 hours at one point, I killed a cop, and injured 3 more and got murder and attempted murder x3 (little much in a single situation but hey it is what it is) Thank you guys for proving your input back
  12. LSPD and SASD have been making oopsies lately and have been charging people AFTER they have been sentenced, most of the time its after 300 minutes so it then goes over the 5 hour time, but the issue is - why do I pay for VIP if the charges that get placed after sentencing don't get reduced by VIP?? Example: Was arrested today, they forgot a charge, so they added it post /prison and it did not take off the prison time. I was told to report to lower the time, then told theres nothing we can do. This is somethin that needs to be addressed with how many of us pay for VIP!! Also, 5 hours in DOC is hell, please lower the max sentence time to 3 hours and 5 hours if you cant take the jail fines. It is insane the amount of OOC punishment DOC is. Ive taken my 3 and a half hours and played call of duty on my playstation because im not trying to grind for 2 pieces of dirty laundry just to be DMd by a random inmate who says you looked at me funny. keep times the same, keep fines the same, whatever. Just lower the time were forced to sit in "IC" prison.
  13. People get the wrong idea with cooking, yeah you can make a lot of money but the risk nowadays is crazy. Let’s say you make 200 Coke, that’s 200 plants which most people buy from newer players at 100-200 per plant, then 40k of the other ingredients. With how everyone cooks, prices are usually pretty bad for selling so let’s say they are 580. 116k. after setting up the cook, getting ingredients, you’re making 40-50k profit on that. Throw that on top of the economy where since we got nerfed from cooking in apartments, we have to spend millions on a property to get a good amount of tables in, where most of them are all in very public areas and easily seen. I think this would’ve been something that should have been polled to the community, and I feel that it should be something done of “what do we think about these changes” as no offense to the devs, a LOT of people are on this server 7 days a week and spend a lot of money, we should have a voice in it.
  14. its hard to avoid them when theres 60/70 on during peak times - im not making this argument so crims can fight PD, im making it so criminals can do more and have more opportunity, This at the end of the day is not a cops and robbers server right?? GTA is about criminal activities.
  15. I’ve seen a lot of people recently saying we should lower the gang cap from 40 players, which to me I see why that could work but at the end of the day I see a lot of issues with it. Yes you’ll get more groups of people, but you’re going to just end up having groups with 30 active members daily rolling everyone and 4-5 groups of people who can barely get 10 online. It’s already a bit of an issue now and I think that it would just continue to worsen that issue. I have spoken to a good amount of people who seem to be on board with placing a LEO cap for PD and SD. I am not 100% sure if there even is one in place, if there is then lowering it is the argument. At the moment if I’m not mistaken there are 110-120 people in SD, not sure about PD I would need to check F4. I believe that while a lot of them are criminal alts, I think less people in both groups would allow for more people to join the civilian jobs that keep the server alive, like bayview, LSC, DCC, weazel, etc, and for some it would give more RP for gangs and criminals as a lot of the people would most likely move over and try crimRP out. I don’t think that the biggest issue with crimRP is that there’s nothing to do script wise, I think the problem is there is too many people that do LEO and there isn’t enough players to give crims as much RP. definitely open to hearing counterarguments to this but I think it would be more fair as well as more fun for everyone on the server.
  16. The thing is a lot of these cars you actually do see on a regular basis especially in LA, I don’t think ALL of them should be available but there are some lower end ones that would be nice to have, Lamborghinis are easily seen all the time
  17. If cops run out of fuel they /delcruiser and /fspawn to get full fuel, we cant, dont lower anything of that sort, there isnt anything wrong with it as it is! -1
  18. This thread has the armor value tweaks that I had listed as well as Harley: I would like to add though I counted the amount of shots. It was 3 Pump shotgun shots, and 12 .50 shots point blank in this situation. This needs to change, doesnt matter HOW many people say its not a problem, it is.
  19. People like @Bala are what we need, while I do understand Breachers point of view on this, the thing is most times we have no other choice. When we know that we lose so much money, time, everything else, its kill or be killed at that point and its been that way for a while. A lot of people say its not OP and that cops get wiped here and there, yes they do when they respond one by one and its the same way with criminals. Im not saying cops need to stop doing their job but when there is 40 PD and 30 SD online, criminals cant have their RP because any RP we do have gets immediately foiled and turned into a cop vs crim situation, which I understand cops doing their jobs but man its very obnoxious not we cant have anything like that at peak times. I didnt suggest it but a limit to how many PD/SD can be in a faction is something I feel should be implemented. This would give Weazel, DCC, MD, DOC, and everywhere else more staff to create their own RP. This has been a topic of gang caps being lowered, I feel that it would just create more RP as a whole. And lastly responding to @Herbo I do agree 90% of situations SWAT is involved in should definitely have an outcome of SWAT on top, I will try not to use "win" -- but in the real world, if you look at Donut Operator for example who breaks down shootings, most all of them are done with a pistol, and when time allows, long guns/ARs are brought out. I feel it would be more realistic if carbines werent the automatic weapon and a single fire as fast as you click weapon is used but thats another story -- usually SWAT is deployed on pre-planned situations, never have I ever seen a swat officer rolling with a carbine on his back on a normal traffic stop. I think that is more of an internal thing within departments but it is still something that should be noted.
  20. Lower the gang cap, lower LEO Cap
  21. Here it is, the long awaited thread. Lets keep reactions and responses to this positive, please do not target anyone specifically in your responses if you have one, constructive or nothing. **DISCLAIMER: All of this is not just my opinion, this is collective from a large amount of the criminal community** For those of you who have no clue who I am, I have been a player on this server since 2019 and have years of experience of LEO RP in PD AND SD as well as criminal character experience for those years. For LEO RP: 1. Armor!!! This is something that has created a very unfair advantage against criminals to where most people are rolling around standard with 150/200AP armors and fully kitted with heavy weaponry. I have a simple way to bring the gap down; 25ap for “standard outfits” with no Kevlar. ((Currently its at 50)) standard Kevlar is 50ap ((currently 100)) SED/SWAT Passive patrol armor 75 ((currently 150)) SED/SWAT active patrol armor 100 ((currently 200 - some use the 150 while active but the option is used a lot)) The reasoning for this is very simple, all of this goes to the mentality of "unstoppable" forces. For a criminal that has to pay 20k for half armor, it seems very tilted towards LEOs that we have to not only take into account that most of us use .50s, we need to kill TWO or THREE people depending if they are wearing 150-200AP armors, while also disadvantaging the fact most heavies that are easily available after a month of two can 4 or 5 shot us at a fully automatic pace, firearms are another story though, just using as an example! But this will even the field and make it so paying 40k for a 100AP armor is worth it to use against law enforcement. I know a few cops that do not wear armor due to it being an advantage and when I say I respect the hell out of them, I mean it from the bottom of my heart. 2. NonRP Rule Addition: add in a line in the NonRP that says, LSPD/SASD members that flip, damage, or otherwise hurt a cars performance can not just despawn the car to get a new one unless a bug/glitch has taken place until that situation is over. Example: you’re in a pursuit in a marked jugular and you miss a turn and flip it. You may not go and /delcruiser then /fspawn jugular until that situation is over. You may go to LSC/Bayview and get it repaired - giving more RP to mechanic’s in the server. Exceptions to this rule: swapping one type of vehicle for another, IE storing a scout to pull out a Bf400 I have plenty of situations where criminals shoot tires of cruisers multiple times and they end up just going to the nearest station and changed cruisers just to get back into the pursuit. 3. Make Charge Stacking an OOC Punishment: It is no secret that this is more of a mentality thing than anything, where higher-ups in factions order the lower officers/deputies to do something and if they don't they receive punishment. I personally got an OOC Corruption warning for telling someone not to stack a petty charge. People should not charge "everything we can" but should throw on what is NECCESSARY. Criminals give PD/SD RP, so why throw them in prison for 5 hours each time for stacking 20-30 minute charges each time you see them? More crims in DOC means less RP for them, and less RP that gangs/civilians can have with each other. Changes to CrimRP: 1. Lower the prices of imported heavy weapons by 1/3 of what they are now, keep ammunition the same but just the bodies lower. This will prevent players from grieving over losing guns and provide a less toxic community and less of the “SAVE POV” meta that this server has been in the last 2 years. Also since the economy has been very one sided where everything is SO grindy to get, this would make things a little easier. NOTE this would not bring it back to how it was back in the LFM/Azteca/Zeta days where they were 11k for an AK, this would just be a middle ground to make things easier for all of us. 2. Lower prison charge times by 1/2. If it makes it more balanced and we want criminals to PAY for their actions, raise prison fines by 50%. This will make it so monetarily more criminals will be effected, yet they will be able to leave DOC and continue to provide roleplay opportunities for the server. Or if not lowering times, give us more script things to do in DOC, example of make it so you can play poker for longer, instead of 300 stamps minimum to play, make it 10 and allow more seats to play. I guarantee people will do that instead of sit in a cell - also allow for more prison breaks as they provide plenty of RP, and 90% of the time they fail, the last one I personally have heard of was almost over a year ago. If anything, lower it until the DOC overhaul gets introduced. Personally I have done 40 hours in DOC the last 2 weeks, and it was either spent AFK in a cell playing another game, watching YouTube/Netflix, or fist fighting because that is literally all there is to do other than mine ore for hours. ((Edit: Thank you Chunder for linking this to me, please go plus this from Warden Lafleur )) And for civilians: 1. Create more of a balance for jobs. For example: Make fish sale prices 2x what they are now, double the wage for Burgershot, GoPostal, and ATM Servicing. ((Note: The job board has helped this a little bit, but even then it STILL is not working and needs to get more of a push)) 2. Create more “community” focused jobs like road workers where multiple people can work at the same time. Make garbage job a multi-person job where when a route is completed, all members on the truck get money for it, similar to road worker job now. 3. Lower the economy down for standard objects like food, water, radios, GPS, gloves, etcetera. Also the lower end vehicles need to have prices halved so normal civilians can purchase vehicles so they can be a part of the server and not rent city bees 24/7, and they don’t have to grind immediately when they join the server, and can meet more players to expand the community. Everyone has been waiting for different updates for years now, the first drug update was teased at the end of 2020-start of 2021((don’t remember exactly)) - give us small things to look forward to where we can play this server in the way it’s supposed to be played, as a game, but also have some sense of realism. In general, the mentality of this server needs to shift. Everyone is very focused on winning a situation instead of enjoying and having fun. If everyone collectively did something about it, this entire server could be a role model for others alike. There are PLENTY of other things that can be tweaked slightly and not changed immensely that would make the experience fun for everyone involved, no matter what route you decide to take.
  22. This is one of a few that will be posted for suggestions, but I am very aware that we have a limited number of developers, and I know what coding and development takes, its not a fun or easy job. As someone who has been in the community a while, we have been teased updates left and right. I will start with the Drug Update that was teased I believe late 2020 or early 2021, don't remember which exactly. Here we are in 2023, seemingly nowhere near it. The gun update has been teased for a while, but there has not been anything other than "end of the month" -- well here we are, still nothing. We were told about this 5-6 months ago and a lot of people reacted to that and did things for it. The new command for attachments to sell them back, a BUNCH of people have used that and now have no attachments because we were told it was happening then, not 5 months later. Imports are now disabled so we are at a disadvantage other than those who decided to stockpile them. Moral of this is, don't tease things if they aren't going to be implemented within a week 100%. The entire community will thank you. I appreciate the work you all do developing the server but there are SO many other things that need to be tweaked before we get these large scale updates. Just more transparency would be insanely positive!
  23. Good to see you boys back, don’t let this one go, keep it going for a while
  24. DoubleA

    200AP

    +1 to EVERYTHING Ranger said. As a member of the community who has been on both sides of the coin, I think that there are always going to be main situations where PD will have the upper hand in situations, and it should be that way as police are equipped that way for a reason. That being said having to inflict enough damage to kill two/three standard people with less firepower, it does get a bit unrealistic. I do know there was an issue with female armor that was fixed a bit ago where it gave 200AP armor but it was for about a week and was fixed up very swiftly. Weaponry wise the only thing I will say is the marksman rifle is VERY regularly used and it is one of the most insane weapons to go against. In the right hands it can be used aggressively and shoot someone twice at full health and injure them, Ive been on the receiving end of this multiple times. I think honestly it should be restricted more protocol wise(which is obviously IC) instead of nerfed. Having a helicopter gunship with it on the side, if the situation REALLY warrants it, is fine in my opinion. I really dislike how everything that has to do with crim RP always falls back to PD, it sucks that its the case but it wouldn't continuously fall back to it if things were slowly roped in. Nobody here wants a completely even playing field, and if they do, you're thinking incorrectly. Criminals just want the gap closed so in the middle of the day, there's actually a slight chance of winning a gunfight vs PD/SD, which right now is only possible VERY late at night, and when it does happen PD/SD constantly state we wait until late to bait DM rights to shoot cops, which personally I think is a wrong state of mind. It would change a lot to just creep that gap ever so closer.
  25. Im about to get controversial. The arguments coming from both sides, I understand. The end of the day, this is a video game. Why are people forced to grind to get items just for one small slip up to set someone back 4 hours of hard work(in some cases not hard but, most of them...) Im not here to say it needs to be even, but the gap needs to close. Here are a few suggestions from myself: 1. Armor needs to be fixed. I dont think its really a huge issue that PD has armor, that is how it should be, most officers will come out on top of a 1 on 1 which i think is realistic. My personal opinions of having a player tank 9 .50 shots ANYWHERE on the body and still living, thats where it starts to beg a question. I think that armor should be decresed to 50 for standard PD and 100 for Metro/SED WHEN ACTIVELY DEPLOYED - the Metro armor that they wear unless its changed since I was last there is around 125-150. They already get carbines and microSMGs, keep them at the same level as everyone else unless situations REALLY call for it, in which they would be actively deployed. 2. Not sure how easy it is to code in or do in GTA with rage, but I think damages for weapons should be publicly known, and there should be a simple rating for them. For example I would propose for a Pistol .50 -- Headshots -> 40HP, two shots to kill anyone not at full health, would be 3 shots minimum to kill someone // Torso/Chest shots -. 25HP, enough where 4 well placed shots will do the job // Extremities like arms legs hands feet -> 15HP, obviously it wont reward you for being a mediocre shot but that would take 6-7 shots to really take someone down depending on their health situation. Small things like this would be good so there's consistency, because currently the only consistency I see is carbines melt(as others mentioned) 3. I dont think PD should pay for their own things, I feel yes it should be more of situational NCR (New car rule) where if youre in PD/SD and you end up crashing your car, damaging or whatever, you cannot respawn a new one until said situation is over. Realistically if you get into an accident you wouldnt just grab a new cruiser immediately and get right back in the fight. Crims cannot spawn new cars in a pursuit, so why should a cop who crashed the jugular due to a poor corner get to /delcruiser - /fspawn jugular and be right back in the fight? I think that would be a lot more of a fair process, obviously if it was a bug I can understand - yet that would be something interesting to see implemented for full fairness. (Obviously this doesnt fall under despawning a crusier to grab a bike or anything, its more of deleting a crusier/vehicle to spawn a new one, should be a reasoning behind it. Examples being high speed, offroad vehicle, motorcycle.) More of an IC thing but I think the prices for heavies should be lowered and the jail sentences/fines should be lowered, the cap should remain what it is but being tossed in jail for 5 hours for a few things, until DOC RP is improved it should be fixed. Weapons being lowered would be less "save POV" and less ooc toxicity when things dont go the players way which would be more of a positivity thing within the server, and less jail would mean more players out RPing and keeping the streets lively. I digress.
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