I welcome anyone to join SD (or PD) and you'll see that the 200 AP armor is rarely used (You can even take a ride-along on an alt! ). The only ones who can use it are tactical elements, GFU (at least in SD) uses 100 AP armor, and SED can use 200 AP armor but even then, that armor floats over their uniforms, it's ugly and not aesthetically pleasing.
I must say in general, I am not a difficult person to work with. I've focused, when I lead PD, and now that I lead SD, to change policies in the fairness of criminal RP. But my decisions are based on logic, if something to me is too unrealistic, I cannot find myself implementing that in a policy.
After playing 30+ hours/week for the past few months, I can safely say that there are a lot of situations that PD/SD loses on a daily, whether it's majority wipe, initial unit responding dying, or just criminals outsmarting us - but yes, there are a lot of situations that PD/SD will win as well, mostly when they either outnumber the criminals from the get-go, or the criminals stay in the area long enough for backup to arrive.
PD/SD is reactive to the environment created by others. SD, for example, has recently been talking (In Character and Out of Character) to enforce the policy that disallows heavies from being carried on the back, which was an exemption implemented because of the IC environment back when SD was created, but we've found ourselves unable to re-enforce that policy simply because of how the IC environment is.
I must say that personally, I do not agree with giving a patrol officer less armor than what's available to the average criminal, especially with the upcoming changes to weapons, bullets, and the implementation of armor plates to allow criminals to refill their armor. I think that you need to look at the grand picture rather than looking at it from the perspective of personal situations; most of the time (now this might be hard to realize if you've never been in SD/PD or had a ridealong), as a regular patrol officer, you're going to outnumbered in most situations, which in itself is already bad, and to make them easier targets than they already are, makes no sense to me.
Players with issues of cops rushing into the center of situations, I remind you that Fear RP applies to cops just as much as it does to anyone else. In fact, we hold cops to higher standards (for some reason) when it comes to Fear RP, you won't (shouldn't) for example find a single unit enter a violent area such as Braddocks alone, as they have been told it's Fear RP. This is an example of something that is only enforced on cops.
That's all I have to say!
Happy Friday!