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Msato

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Everything posted by Msato

  1. I'm neutral to some aspects. It makes full sense that any of the current existing wealthy players face an extremely reduced welfare check, if you have multiple millions in assets you should be able to live off other methods than welfare alone. However, I do agree that the "Tax Brackets" need some adjusting to align with the inflation that the servers economy has faced. Currently the "maximum" tax bracket is $1,000,000. In my opinion this should be increased to anywhere in the range of 3-5 mil minimum, and then scaling up the lower tax brackets ranges to align with this. This would allow the players with a lower net worth to still obtain their Welfare and also not have their activities taxed as heavily, as currently the "scripted" jobs are essentially ruined by the low tax brackets compared to the scale of wealth.
  2. +1 Each section could be further expanded upon for sure, but the base idea is a great potential implementation alone.
  3. This suggestion was created due to the fact of the laptop development being blatantly ignored, as there have been countless posts addressing the issues, constraints & potential fixes. Criminals would much rather have an interactive system to acquire their guns, rather than staring at a screen to refresh every 30 minutes and click 1 button.
  4. This is to potentially replace the current "lazy" method of acquiring weapons, which is literally waiting for time to pass and clicking a button. Using sources such as the materials listed and the Molds required to craft each weapon still adds limits to the amount that can be crafted. This system is much more interactive, less automated and flushed out compared to that of the current Laptop Imports.
  5. Something that is highly limited on the server is the current access to any form of illegal weaponry / ammunition for these. To assist smooth this level out "Armories" should be added, these would allow Weapons & Ammunition to be crafted, below will go into further detail. The Weapon Bench: This would be a furniture item, similar to that of the drug tables, that can only be placed in warehouses (returning some script use to owning a warehouse). Example furniture object below: Initially, this would require a "Weapon Mold" which can be imported via the current laptop system, These Molds would craft parts of the weapon, and once all parts crafted a final recipe required for complete weapon. Each mold would have a durability limiting the parts it can craft. Example Weapon Molds: Assault Rifle Barrel - Mold Assault Rifle Receiver - Mold Assault Rifle Stock - Mold Assault Rifle Magazine - Mold Each Mold would be used to craft the "Part" and this would require X amount of "Iron Ore". To craft the finished weapon you would require each of the parts and then place these into the "Weapon Table" to craft: 1x AR Barrel + 1x AR Receiver + 1x AR Stock + 1x AR Magazine = 1x Assault Rifle. The Ammunition Bench: This would be a separate furniture item, that could also only be placed down within a Warehouse. Example furniture object below: This Table would craft "Casings" and "Ammo", The Casings would be different per ammunition type, e.g. Each casing would require "Copper Ore" (1x = $100 at Average) to be crafted, 1x Copper producing different amounts per casing type: 1x Copper Ore = 50x Pistol Ammo Casing 1x Copper Ore = 25x Heavy Ammo Casing To craft bullets, you would then require: Bullet Casings, Lead Ore, Sulfur. Bullet Casings - Crafted as detailed above. Lead Ore - Acquired via the Mine or Player interaction. Sulfur - Acquired from Humane Labs. Example Final Recipe: 1x Lead Ore + 50x SMG Bullet casing + 50x Sulfur = 50x SMG Ammo Final Setup: Below is an example of the final setup, where there is 1x Weapons Bench, 1x Ammunition Bench & 1x Weapon Crate. The Weapon Crate would be used for the crafted items to be automatically placed into, similar to vents covering smoke for the tables. Avoiding them falling onto the floor, preventing loss on server crash/restart. Each of the numbers used on this are mere examples, and subject to change / balance. When potentially implementing these it would be nice to see the cost align with that of the Ore used & the current laptop import prices, however there should be a cost increase as this allows further "on demand" crafting.
  6. Yes, happened the other day when attempting to drive through already unlocked gates with a vehicle.
  7. Msato

    More furniture

    I literally posted the whole furniture database https://cdn.rage.mp/public/odb
  8. Read. The suggestion is to fix it disappearing after a crash, so fix it by making it retain these assets for a set number of minutes that a player can recover. I personally do not like the idea of /me changes into swat gear and bam you got an extra 50% health at the roadside for the sole reason of shooting. Swat / sed should be tactically deployed from many of the available deployment areas and not out some standard pd cruiser trunk.
  9. Personally not a fan, it will just turn into an army of macro deploying swat officers. /pw is more than enough as is for roadside equipment.
  10. I think you misunderstood my statement, by on duty state I did mean to include that pd SWAT/SED/IB etc, as these are modifiers to your on duty state. I don't think a command is needed to deploy from vehicles, instead losing the applied aspects upon logout should be fixed. The original post is a bandage that isn't shaped correctly.
  11. Just want to revive this as it's still an issue for a large list of properties. Large 3g, 4g houses, properties and warehouses are all ruined by the circle radius tha limited their building.
  12. -1 in my opinion. A better fix would be correcting the on duty state to remain active for logout times under say 10 minutes.
  13. +1 There are a large number of clothing items not added to our current stores thay would help flush out the uniqueness amongst many. The tattoo system itself needs an overhaul and should be done separately, this system feels like it was forgotten in the past.
  14. +1 the listed prices above the vehicle are needed. There could be a more realistic version where a sign is placed in front of the car instead.
  15. +1 Any form of phone that allows me to not use my mobile is a great change.
  16. +1 Id personally be happy to sit and list out any vehicle that would feasibly have a trunk, this should be an entire vehicle overhaul and not just one specific car to balance it out. Along with this it would be nice to see certain cars that have 4 seats have them mapped in instead of only the front two usable.
  17. +1 it would be lovely to see water being refillable in household sinks, and furniture store sinks.
  18. +1 For someone who does glove rp literally everytime I log in this would be a lovely change for quality of life alone. The astetics are an added benefit of course.
  19. +1 Add name tags to general stores, allow it to be applied to any inventory item imo. Id personally tag my bags, name my guns, clothes etc this is a huge QoL change.
  20. Msato

    Weapon Changes

    +1 I like the idea however I feel this would be better implemented in a suggestion focusing on an entire inventory UI overhaul
  21. +1, really not sure why this hasn't been added yet. A simple key bind or /belt would suffice and prevent the ragdolling / reduce car crash damage.
  22. +1 on the idea Tha above states it perfectly, this should also include an action timer / anim to tie in with it. I would personally love to be able to swap from passenger to drive without the clunky get out and move
  23. -1 After having long enough to both witness it personally and see it at extremes, 120 minutes was nothing. However, there should be a cap, I've seen someone get 22 hours at points which is a literal joke. In my opinion a good middle ground would be to introduce a cap say at 6-8 hours and with this increase the fines. It ain't that hard to not go to jail I've been under 10 times in by 18~ months as an active criminal.
  24. The phone currently provides a "Player is offline" feedback message when a player who you send an IC text to is not logged in at that moment. This is commonly used to Metagame and check if people are online, by sending either blank or almost empty texts to someone, prompting for the OOC message. This feedback line should be removed as it is straight mixing. Example:
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