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Vasquez

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Everything posted by Vasquez

  1. To sum it all up ^^ I understand that with great risk comes great reward, but at the current state of the server, the farming jobs are unusable without at least 2-3 guys watching your back. You are not even safe within the city ( Can't even park your car at the community garage without getting robbed ) and at this point, it's completely ridiculous that the majority of the servers playerbase, are "roleplaying" as robbers. Farming is one ( if not the only ) of the civilian jobs that doesn't make you sit in a car and drive around the city, unloading stuff. RP wise it seems stupid that the only way you can collect wheat for bread or baking, is by hiring a small army to protect you. How RP is that tho.
  2. +1 Sounds like a nice add-on, always nice with visual improvements.
  3. Vasquez

    Uniform Varieties

    I don't see why not. You could even add the police motorcycle outfit as well. ( Unless if its already added) +1
  4. I recently joined the server, luckily for me, I had a friend to guide me through the early hours and my many questions. Things like starting a car, locking it and parking it, wouldn't have been possible for me had it not been for my friend for guiding me through. Being a new player is tough, most players you meet are robbers, and their roleplay is always bare minimum ( /handsup -> /do yes you can frisk me -> /do no I don't stop you -> /stopanim = The robbery experience ) Maybe adding in a newbie help chat, that can be toggled would be nice. ( /H(elper) ) people could ask questions, and 'helpers' could answer them. Making it toggle would allow other players to see the Q/A and maybe answer some of their questions as well? Allow average players who are ready to go above and beyond to become helpers, unloading some of the work from the admin team.
  5. If the command was restricted to always reset the vw to the default one, how would it get abused? I don't know the coding, so I'm genuinely interested. Like, if you're in prison and in vw 21, using the command wouldn't do anything at all, But if you're already in prison, is it then not better to have a command to reset the vw, instead of waiting maybe +15 minutes for an admin to respond, thus giving the player more time to abuse his offset vw?
  6. My suggestion is simple. Give players the ability to reset their dimension to the default one. ( aka the one everyone plays on ) It would reduce some reports I believe, and would make it all in all easier if people think they are desynched. Thank you for reading my suggestion, leave a comment with what you think. For: 1 Against: 2 For/Against is based on the replies made to the suggestion thread and not on likes
  7. Hello, I think that a nice add-on to the server, would be a diving suit that a player can buy from maybe a clothing store. The diving suit would give the player the ability to breath underwater. Very simple and straight forwards. I see many roleplay opportunities with getting this implemented, such as Diving schools or dropping off/collecting stuff disposed of in the ocean. Leave a comment and tell me what you think. For: 3 Against: 0 For/Against is based on the replies made to the suggestion thread and not on likes
  8. Vasquez

    Diving Job

    Hello, I see an aspect of the game that's currently not really being used, and that is the underwater portion of the game. I suggest adding in a diving job, in which you spawn into a submersible, where as you will receive some waypoints under water. The idea is that you collect scrap metal from the ocean floor and turn it into profit, just like the courier job, the submersible can have a limit of 10 pieces of scrap metal. I believe it would be a nice alternative instead of just having jobs focused around driving. Leave your two cents and let me know if you like it. For: 2 Against: 0 For/Against is based on the replies made to the suggestion thread and not on likes
  9. +1 As long as theres restrictions so its not abused, then I fully support it.
  10. I like the idea, but I'm not sure if I support it or not. If you're able to bypass the waiting time ( A form for /accept death command ) then I support it. If not, then I'm against it, because at the current state, the majority of my deaths are because of robbers, and they never want to stay and rp
  11. I understand that you don't want the whole farm area to be one big NCZ, but its hard to see what other options we have. You mentioned the lack of criminal content, but I would rather put focus on the lack of roleplay content. The whole robber vs cop mentality got to go. Criminals already have tons of oppertunities, such as joining a gang, chop shops, crime labs, selling/making drugs and guns, robbing stores and robbing other players. Faction members can choose betwhen different factions that gives them different perks, such as free weapons, armor, great cars and so on. Civilians on the other hand, are on the bottom of the food chain. We have a couple of jobs to choose from, trucking, farming and such, yet we dont have any perks, and we're mostly the target of the robbers. If any, there should be more focus on adding Civilian advantages, maybe that would make people rob less, and focus on a more 'Civilian' kind of lifestyle ( and roleplay?) While I don't mind having a hard time as a Civilian, the current state of the server makes it almost impossible to work as a farmer, without being robbed at least once a day. I like your idea about adding a limit on the farm robberies, but I do think there should be a way to make sure people are not going to go around it (( Such as partnering up with another player, thus giving them 2 robbery (attempts) )) But even with the rob limit, the amount of robbers would almost render it useless, as the farming area is well known and visited many times by different robbers. Opening up the conversation is a great start to work towards a change, thank you.
  12. I dont believe in adding NCZ just because I was robbed once and its annoyed. I have been constantly harrashed by robbers since I joined the server yesterday, each time I try to make some honest money, I get robbed. ( In the link in my original thread I tell about my robber encounters within the early hours of joining the server ) That being said, the Farmstead is a very popular place for robbers to rob people, which means that adding a NCZ at that location, would at least force the robbers to choose other places to rob, instead of just sitting and waiting for a player to start working. Here's the thing tho. If you don't give players proper options on how to make money, then you're indirectly forcing them down a path. You're being punished for joining a faction or a gang, as the civilian population is constantly being robbed, due to the excessive population of robbers. I'm talking about players who would rather rob people, than roleplay, or use roleplay as a tool to rob people, thus not joining the server for the right reasons. As I earlier stated, as a new player, this makes the server feel very unwelcoming and it also makes the roleplay part of the server seem like its an extra activity, and not the main focus of the server. So, sure you can say that you are not supporting my suggestion, but unless you got a better suggestion on how to fix the robber problem, then you're really not helpful.
  13. Then whats the solution? " I don't believe an OOC solution for an IC problem is needed here " Nobody have fixed the robber issue yet, clearly IC actions ain't fixing it. Robbers are currently out numbering the Cops, most of the Robbers don't get caught, so increasing the IC punishment wouldn't help at all. "Things like this happen in real life" Funny how you want to compare it to real life. I understand its a roleplay server, but thats not how its getting treated. It's easy saying how we shouldn't imply this, when you're a Donating players who have played on the server with some time, and while having advantages. How do you expect new players to join a roleplay server, when most players are just treating it as a Cop Vs Robber server? Its like saying " Sure you can get an honest job, but you're gonna get constantly robbed, unless you choose a job that pays you 200 dollars for driving 8 km. " As a new player, thats very unwelcoming.
  14. Thats the problem tho. Courier doesn't give you much money, which means that there's going to be a huge grind just to get the same you get as one run as a farmer. The constant robbing is making the server unplayable and unwelcoming for new players, such as myself. I wouldn't suggest this, if it wasn't for the fact that there's constantly robbers robbing the farmsteads. To even it out, you could even decrease the payout for the wheat bags, so even though its a NZO, its not 'overpowered' if you know what I mean.
  15. Hello. Yesterday I made a Server suggestion, where I told about my first hours on the server, and how I had been constantly harrashed by robbers. This is a serious problem for me. I joined the server yesterday, and just hit the 1000 xp mark, which means that I'm now a target for robbers. Theres so many robbers on this server, that I cant even farm in peace, without being constantly robbed, even before I start harvesting and working on the field. Its honestly so excessive that its almost unplayable for me. It seems like the only way to earn money on the server, is by trucking ( constantly moving, harder for robbers to get you ) or by breaking the law and do unlawful things, such as selling drugs or weapons. It seems to me that theres a hard Cop vs Robbers mentality on the server, which makes it very very hard to be an honest man. Therefore I'd like to present an idea to give players a chance to work, without getting ganked and robbed. (( The robbers are just driving past the farms, waiting for some average Joe to start working, before robbing him. )) I want to add; Osvaldon's Farmstead And Paul's Farmstead To the list of NZO's. Let the robbers go for you when you deliver your wheat bags, at least that gives honest farmers a chance. For: 0 Against: 2 For/Against is based on the replies made to the suggestion thread and not on likes
  16. Vasquez

    Timestamps

    Being able to toggle timestamp with a command ( /timestamp ) would be very useful for events and reports. +1
  17. So, I'm very new to the server but I'd like to share my two cent on what I think about the current Robbery xp limit. Soon after creating my first character, I met up with a friend and headed to the farmer job. After arriving, my friend was robbed ( I was spared as I stated I was under 1000 xp ) We started our harvest shortly after, and when it came to collect, we were yet robbed again. ( This time by a huge group of organized wheat bag thieves ) As a newcomer, I found it frustrating, so I became a trucker, tired of getting robbed. Lo and behold I got pulled over and robbed, at least until I told them that my xp was lower than 1000. My friend asked one of our robbers why they acted like it was a cop and robber server, and not a roleplay server, as it is. He simply replied " Because its allowed " referring to the constant robbing of people. Everything is still very new to me, and im nearing the 1000 ( currently at 970 ) Im honestly afraid of getting past 1000, because of the constant harassment of robbers. It is currently stated that " Players cannot rob, scam or steal from new player who are under 1000XP. " ( Rulebook 7.5.5 ) I honestly think it should be raised to at least 2500 xp as it takes some time to get familiar with the server commands/jobs and so on. On that note, I would also like to hear your thoughts on maybe making some kind of rules against chain-robbing people ( Doing nothing but driving around and robbing whoever you find ) and maybe increase IC punishment, to make the risk seem greater? Thank you for reading through my suggestion For: 9 Against: 0 For/Against is based on the replies made to the suggestion thread and not on likes
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