Oli Posted December 27, 2020 Report Posted December 27, 2020 (edited) With the recent changes to VOIP getting changed forcibly to Whisper state when injured, I'm suggesting that the same happens to text chat, either by forcing any chat to come out as /low or by not allowing regular chat to be sent out. Seeing people starting to get punished or even banned for such a minor thing that can easily happen in the heat of the moment just doesn't feel right, especially when other things like this were scriptly forced like /r and drinking/eating with a mask on. Same can be applied to /cpr to avoid any powergaming incidents. I do understand that players are responsible of their own actions (even in heated moments) and should always keep themselves updated with the rules but I still think that it would be better to force it scriptly instead of punishing people because of it. Edited December 27, 2020 by Oli 10 1
Whitney Posted December 27, 2020 Report Posted December 27, 2020 (edited) Account Purged Edited December 29, 2020 by Asterisk 3
skeletee Posted December 27, 2020 Report Posted December 27, 2020 (edited) +1, but only for injuries inflicted by gunshots/explosions. It doesn't make sense for people to RP sprained ankles and scraped knees/road rashes (for example as a result of a bike crash) to forcibly whisper or /low in text chat. * Edit: I also wanted to add that radio use while injured and forcible whisper and /low should go hand-in-hand.. you shouldn't be able to do one and not do the other. I understand that people should not be on their radios when they're injured in the middle of a shoot-out.. but if we're going to talk about responsibility here, then it should also be the players' responsibility to gauge when it's appropriate to use their radio the same way they should gauge when they should use /low or whisper. That being said, if we are forced to not talk over the radio and forced to whisper through VOIP, then we should also be forced to /low in text. Not doing so otherwise is script abuse because both ways of speaking in-game should have the same radius. Contrarily, if we want to make it up to the player's discretion/responsibility, then people should be able to use the radio, speak through VOIP, and use text how they think best fits, which means removing all forcible radio/VOIP/text communications. There should be some consistency. Edited December 27, 2020 by Lola Millers 1
Nexuus Posted December 27, 2020 Report Posted December 27, 2020 (edited) +1 Makes no sense for people to be constantly punished for this when there is script allowance behind it and the only announcement I have personally seen regarding this is, 'shouting' is considered to be Non-roleplay and nothing regarding normal use of text chat up until this morning. Edited December 27, 2020 by Nexuus
Pegasus_ Posted December 27, 2020 Report Posted December 27, 2020 I’ll give this a -1 simple cause forcing whispering or /low is not realistic for all injuries. If I break a rib or get shot in the chest sure, but ifs just a car crash with an arm or a leg, I can still yell at the top of my lungs, and have actually done so.
FrankieP Posted December 27, 2020 Report Posted December 27, 2020 -1, basically what the guy above said. Forcing /low would not be suitable for all injures, such as broken legs or in times where someone gets injured due to bugged fall damage. It's really not hard to follow the rules, people just need to act realistically in every situation
Oli Posted December 27, 2020 Author Report Posted December 27, 2020 @Asterisk @Pegasus_ @FrankieP As much as I understand your point, we can argue that using radio isnt that hard realistically either if you break your leg or an arm yet its not allowed scriptly so I dont see how this is any difference.
FrankieP Posted December 27, 2020 Report Posted December 27, 2020 3 minutes ago, Oli said: @Asterisk @Pegasus_ @FrankieP As much as I understand your point, we can argue that using radio isnt that hard realistically either if you break your leg or an arm yet its not allowed scriptly so I dont see how this is any difference. I happen to agree, I always found it annoying when you get injured for some reason or another whilst driving and then you can't radio for your allies to get you. I think that radioing whilst injured should be brought back, and that players should apply the same sense of realism that they're expected to in regards to using proximity chat whilst injured
Pegasus_ Posted December 27, 2020 Report Posted December 27, 2020 26 minutes ago, Oli said: @Asterisk @Pegasus_ @FrankieP As much as I understand your point, we can argue that using radio isnt that hard realistically either if you break your leg or an arm yet its not allowed scriptly so I dont see how this is any difference. I can’t blame you, I think that’s stupid too but it was a reaction to a large problem with fear rp. But further enforcing itfor no real reason other than people not being realistic doesn’t make sense.
Oli Posted December 27, 2020 Author Report Posted December 27, 2020 41 minutes ago, Pegasus_ said: I can’t blame you, I think that’s stupid too but it was a reaction to a large problem with fear rp. But further enforcing itfor no real reason other than people not being realistic doesn’t make sense. Check the player reports section, its happening again.
bunko Posted December 27, 2020 Report Posted December 27, 2020 (edited) +1 to prevent accidentally breaking nrp. Its easy to get caught up in a hectic shootout and forget to type /low which is a very small issue in the first place, but if staff is going to be issuing punishments for this as we've seen, I think there should be script support in place to prevent this rule break. Ideally I'd like to see the allowance of using a radio in /rlow in the injured state because I really don't see many situations that would rply prevent you from pressing a button when you are fully able to take out your phone and make a call, but that's just me. Edited December 27, 2020 by bunko 1
Pegasus_ Posted December 27, 2020 Report Posted December 27, 2020 17 minutes ago, Oli said: Check the player reports section, its happening again. It might be happening, but only cause players are not thinking before talking in regards to their injuries. Like Osborn said with the last rule changes, not everything should or will be scripted, and this ought to be one of those things. The change with disallowing talking on the radio while injured was in response to a large fear rp issue where players would change their frequency despite being under clear rp, just to keep their legal/crim freq away from being compromised. In my opinion, a shit change, but one that was necessary cause players were in clear violations of the rules. Further forcing someone to basically not be able to talk at all if they've just been in an accident is going to kill even more people than it already has. What happens when you're just unfortunate and lag and get injured somewhere weird, and there's no medics on, LEO doesn't have time to get your call? You die. What if you're injured but they just can't find you and you can't yell you're stuck in that well with a broken leg? You die. I could go on and on with scenarios where this change would kill people more than is already happening. It should not be necessary to force people into a specific state to be realistic with their state of injury; if people can stay away from breaking big rules like Fear-RP and Deathmatching, they should be mature enough and smart enough to think, "Maybe I shouldn't talk loud since I got shot in the chest and bleeding to death". Honestly, if you're getting warnings and punishments for this kind of thing, I think it's more than fair to say it's earned.