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SoloSmith

PD Warehouse / Dynamic Event

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Posted

Some people love them, others not so much. I'm not a fan of pre-arranged events myself but I thought of something that would appeal to both sides as it adds potential for exciting events, but in a dynamic and more fluid way. 

PD Warehouse

A warehouse type deposit system would be added within the Armory/Evidence Room of the Police Department. Whenever evidence is confiscated, it is then placed inside this "warehouse". So whenever someone has a weapon, drugs or cash from a robbery taken, it is all placed into the evidence room at PD by the arresting officers. 

Transportation

The warehouse would not have infinite space. There would be a limit to how much it holds. The Police Department would be in charge of emptying the warehouse, using crates like the criminal warehouses, and placing them into a vehicle. They would then need to reach one of several pre-determined locations to drop off and destroy the evidence. This could be done 1 crate at a time in a single cruiser, or several crates in an escorted convoy. This offers a lot of potential RP scenarios with just this simple system.

This adds more RP for the Police Department, and gives officers things to do outside of just getting shot. It also gives criminals players the opportunity for some creative roleplay. Figuring out when and where the PD plans to transport the goods, intercepting them etc. It also allows for evidence to be stolen to overturn convictions and such down the line.

  • Like 4
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Posted

I really like this. It would also be a solution to the issue which the PD faces at the moment, when we take evidence there's no way of placing it anywhere other than dropping it in the Armory. Very well thought out, sir!



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