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Billy Valentine

Gun Decay Script

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Posted

I'm writing to share concerns about the current gun decay system, particularly from the perspective of active criminal roleplayers on the server.

From my experience, once a gun is repaired, the displayed AME percentage becomes its new maximum health.
I'm guessing this was done to essentially make it so criminal roleplayers cannot keep large stashes of guns and have absurd amounts of guns to do whatever they want with.

As a true criminal who plays the server, I can somewhat understand why it was implemented, but I still don't think it was a good addition. If criminals have large stashes of guns, who does that hurt ? It's not like I can shoot multiple guns at once; I can't even have multiple heavies equipped at once.
What I'm suggesting is to keep the gun decay system because I highly doubt the devs would actually remove it, but to simply make it so guns are repairable to full durability (100% health) because, honestly, anything lower than 50% just causes the gun to jam over and over again. Even if it was made so you had to repair a gun 2 or even 3 times to get it to full durability, that would be alright, I just don't see a truly good purpose in basically removing every single criminal's stash.

Another potential idea of change could be just removing weapon decay from guns sitting in safes and only having guns decay when they are actually shot. Let's be real, guns do not get damaged from just sitting in a gun safe for long periods of time. Still keep weapon repair kits in general stores so guns can be repaired every now and then.

If you wanted to bring the "realism" factor into this, it's not realistic at all. I'm American, don't argue with me.

One of the biggest problems I've noticed is that whilst the decay system was broken, everyone's gun was sat in safes decaying, no one really wanted to repair them because it took a full repair kit to actually fix the gun. Me for instance, I repaired all my guns once or twice and then gave up hoping it'd be fixed in no time and I would just repair them once that time came, now that it's fixed all my guns are red and if I'm correct if you repair a gun from the lowest possible durability it can get it without shooting it, it can then only be repaired back to a new maximum of 60% health. I mentioned above that once a gun decays to around that 50% health point or even less, it will start to Jam.

  • Upvote 6
Posted (edited)

As I understand it, the idea is that there is actually consequences to losing ability to order as a faction or not making alliances to get the weapons you want.

If a faction gets to a certain rank that allows them go import X gun, they import 1000 of them and then go down the path of lesser RP standards that IFM wants them too, they lose access to order the gun, but the 1000 guns would still be available.

 

With the decay system, that stash slowly deteriorates.

 

Edited by AnnoyingOne
Posted

Changes were implemented today to alter the weapon repair kits functionality. Hopefully with the new changes in place, this improves the clarity and function of the process now for everyone's benefit. 

  • [Weapons] Changed weapon cleaning kit price from 3000$ to 1000$
  • [Weapons] Changed max durability loss from 50% to 10%
  • [Weapons] Updated notification to better explain the loss of durability
Posted

yo bump

every time a change comes out to "fix" or "better" the gun decay script it seems to break even more

not being toxic but the whole script just needs to get removed, once again the decay script has no positives it's just a nerf for crims with big stashes.

guns should only decay from being fired.

  • Like 1
Posted
2 hours ago, Billy Valentine said:

every time a change comes out to "fix" or "better" the gun decay script it seems to break even more

What is "broken even more" with the gun decay script? Is there a bug report in for it to have it looked at if so?

 

2 hours ago, Billy Valentine said:

not being toxic but the whole script just needs to get removed, once again the decay script has no positives it's just a nerf for crims with big stashes.

Seems the script is working as intended if it is nerfing large stashes. You can have all the guns you want if you are willing to spend the time and money to maintain them. 

Posted
48 minutes ago, Requiem said:

Seems the script is working as intended if it is nerfing large stashes. You can have all the guns you want if you are willing to spend the time and money to maintain them. 

no, you really can't. 

Posted (edited)

When the script was implemented I believe there was a lack of insight and explanation of how it worked.

The reason we'd like insight or change is that after a few updates to the weapon decay. Myself and several others who have been returning to criminal roleplay that had these stashes now suffer from owning guns with a maximum perfect condition of 5-10% and being punished for actually keeping these guns and maintaining them. I personally repaired my whole stash twice during my period as a LEO only player spending several hundreds of thousands just to keep my guns until I could return to criminal roleplay.

I followed the discussion regarding weapon decay and how the script would work in #general when Paulius first started talking about it. From that conversation it was wrote in such a way that made it seem like as long as you maintained your guns, it shouldn't be an issue.

I tried my best to get the relevant messages in #general when this first was proposed (while I do understand this was a discussion in #general chat and not anything officially to do with #development, this has been very misleading, specially with the lack of clarity provided in relation to how the script works).

Quote

 

Lynks — 08/12/2023 20:48
If guns degraded over time people would stop hoarding and wouldn't mind losing guns as much as they do rn

Paulius — 08/12/2023 20:48
damn

Paulius — 08/12/2023 20:48
thanks for this

HobGoblin — 08/12/2023 20:56
people can still repair them, I think this would only work if you can't repair them and they just break after x ammount of time. That way you are going to lose the gun, either by players or when it breaks

Lynks — 08/12/2023 20:58
Guns dont degrade yet, do they?
Or what doo you mean they can still repair them

HobGoblin — 08/12/2023 20:59
not yet

Paulius — 08/12/2023 20:59
if its gonna fall bellow X percentage u wont be able to

HobGoblin — 08/12/2023 21:01
gonna make it so they degrade x amount per day aswell?

Paulius — 08/12/2023 21:01
yes

Paulius — 08/12/2023 22:44
100 days for gun to break down
of inactivity
🤔

HobGoblin — 08/12/2023 22:45
what % will you not be able to repair, that will play a lot into it

Paulius — 08/12/2023 22:45
yes
5 prob

Paulius — 08/12/2023 22:59
have your300 guns

Paulius — 08/12/2023 22:59
just maintain them

 

Please review how the weapon repairing script works or possibly reinstate 50-80% maximum perfect condition to all guns. In my case, I have lost 80% maximum condition as I repaired my guns prior to the change below:image.png.ed8cf6a2fe24ee9aa1da767f8e89978d.png


Insight on how this works or even confirmation would be highly appreciated.

Edited by Diddern
Posted
9 hours ago, Requiem said:

What is "broken even more" with the gun decay script? Is there a bug report in for it to have it looked at if so?

When the gun decay script was originally implemented, it was completely ineffective. Guns never decayed even when being shot, if I'm remembering things correctly, and it stayed that way for many months. Why? No one actually wants this gun decay script!! The problem was only brought to attention when a cop went to do his yearly cleaning of his guns on his criminal alt and found out none of them had decayed one bit. 

Now, we'll adventure into the first "fix" that was implemented; this was already talked about in multiple bug reports, but you could repair a gun, drop it on the floor, pick it up, and repair the gun again, all the way to 100% health.

The next "fix" that was implemented: upon guns being repaired, you could shoot 1 bullet and continue to repair the gun! Through this fix it also somehow removed the maximum of 100% health on guns, so you could repair a gun to 1000% health if you really wanted to. At the very least, when you could drop the gun and pick it up over and over, the gun would only go to a maximum of 100%, which is obviously the intent.

The current "fix" we are on, I've not attempted anything but have been told by multiple people that apparently when you repair a gun, it gains almost no durability, essentially ruining the gun for good. If I'm correct, the lowest possible durability for a gun to decay to in a safe is 4%. I was told that a gun repaired from that health only went to a whopping 14% health!

I could be missing a few points of interest about the gun decay script, but I feel like those are the more major and well-known issues we've seen with the gun decay script. It is quite literally not possible to "just maintain your guns" because the gun decay script is in place so that even if you repair a gun 100 times, it will at some point be at such a low maximum durability that it just won't be useable anymore.

Side note: just for this topic I will go test the current state of the decay script with the lowest durability gun I can possibly find and see what it repairs too.

Posted
9 hours ago, Requiem said:

Seems the script is working as intended if it is nerfing large stashes. You can have all the guns you want if you are willing to spend the time and money to maintain them. 

"Just maintain your guns" is truly not possible with the script. The script was implemented to kill off big criminal stashes and it will do just that. Every time you repair a gun it will continue to lower it's maximum health over and over and over until eventually the gun is at such a low maximum health that it's unusable. 
https://www.youtube.com/watch?v=evMkbqR7wn0

That AME you see after the repair is finished, "Billy_Ting repairs their Service Carbine to its new maximum condition of 14%" means that the gun can never go above 14% now. I decided to shoot 100 bullets from the gun to see how much it would decay and you can see that roughly 20% of the guns health has decayed from just 100 bullets.

Posted

Also just to mention the fact gun jams are stupid, if you get a gun jam mid fight you may as well be dead. Standing still for a good second or two without being able to move or shoot is just unrealistic and yet ANOTHER crim nerf considering cops don't need to maintain any of their weapons.

  • Like 1
  • Upvote 1
Posted
16 hours ago, Requiem said:

What is "broken even more" with the gun decay script? Is there a bug report in for it to have it looked at if so?

 

Seems the script is working as intended if it is nerfing large stashes. You can have all the guns you want if you are willing to spend the time and money to maintain them. 

Okay if we are heading with this approach, let people who already bought large stashes to pawn the weapons at stock price, as this would be unfair spending alot of money and then we are just gonna lose it cause of the new system implementation.

Posted

The history of gun decay is not important at this point as we need to deal with the system we have in place now. Yes, there were some bugs with the system that the developer's addressed and have made fixes to. Does that mean its perfect at this point? Likely not. But nothing will be addressed with bugs in the system unless people collect evidence and submit a bug report. 

Some changes made to the server are not necessarily going to be something everyone wants or likes, but is necessary for server health and longevity, which in the end is what matters most. 

If there is a time to suggest quality of life updates and post important bug fixes, now is the time to do so, as the developer roadmap indicated they would be working on QoL and bugfixes in December as one of their main priorities. Just be sure that any suggestions or bug reports are as detailed as possible. 

Posted
30 minutes ago, Requiem said:

The history of gun decay is not important at this point as we need to deal with the system we have in place now. Yes, there were some bugs with the system that the developer's addressed and have made fixes to. Does that mean its perfect at this point? Likely not. But nothing will be addressed with bugs in the system unless people collect evidence and submit a bug report. 

Some changes made to the server are not necessarily going to be something everyone wants or likes, but is necessary for server health and longevity, which in the end is what matters most. 

If there is a time to suggest quality of life updates and post important bug fixes, now is the time to do so, as the developer roadmap indicated they would be working on QoL and bugfixes in December as one of their main priorities. Just be sure that any suggestions or bug reports are as detailed as possible. 

rework/remove gun jams. It is outright unrealistic and stupid

Posted

Whole system makes 0 sense. Some guns in my stash get repaired to 80-100% but then others get repaired to 5-15%. None of these guns have ever been used so how is it basing what health it should be repaired to???? Would also like to point out, once a gun is under 70% health there is no point in using it unless you want to risk getting stuck in an animation mid fight because your gun jammed. Also, this opens up the books for multiple scams on the server. At the current point I can repair my 10% guns which scriptly display at full health and then sell them to people without them knowing they are really worthless….

Posted
57 minutes ago, Requiem said:

The history of gun decay is not important at this point as we need to deal with the system we have in place now. Yes, there were some bugs with the system that the developer's addressed and have made fixes to. Does that mean its perfect at this point? Likely not. But nothing will be addressed with bugs in the system unless people collect evidence and submit a bug report. 

Some changes made to the server are not necessarily going to be something everyone wants or likes, but is necessary for server health and longevity, which in the end is what matters most. 

If there is a time to suggest quality of life updates and post important bug fixes, now is the time to do so, as the developer roadmap indicated they would be working on QoL and bugfixes in December as one of their main priorities. Just be sure that any suggestions or bug reports are as detailed as possible. 

we passed it on a long time ago bro with many POVs

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