Jump to content
Quietthecutie

Make it NRP to Act like burgershots a gang.

Recommended Posts

Posted
On 6/9/2024 at 12:57 AM, Bala said:

I put quite a lot of it down to boredom, because while the idea of a player run food business is great but the implementation is pretty basic and boring.
If Burger Shot were a burger, it'd be a plain hamburger. No cheese, no sauce, no random bits of salad to consume.

The only thing that you can do is make basic food and sell it. You get paid regardless and usually there are more of you working there than you have customers so ultimately at least 1-2 of you will have fuck all to do.

I'm sorry but either you flesh out Burger Shot more or you kill it, if you want to see something else happen. I hope to add a new interior to Burger Shot soon and I don't personally want to see the same sort of shit that you've pointed out, happening there. 

So what can you do?

Spawned Food Litter

You take the litter script from the prison and apply it to the inside of Burger Shot, with different kinds of waste. That might be dirty trays, it might be half eaten meals, whatever. They would periodically spawn inside the restaurant and more critically, they would spawn depending on the amount of workers clocked in when the spawn time came around. That way, it scales up so more workers would be able to do something besides just selling. They'd get a small bonus for every bit of litter they cleaned up and put in the trash bins.

Tip Amount to Order

When you are asked to accept order, add an extra prompt that asks you if you want to give a tip. Say you give a tip of $5000 for example. Burger Shot would take 10% of the tip and the remaining $4500 would be split between the person that makes your order and the one that fulfils it. If it's the same person, they'd get $4500.

Job Ranks

Ideally, if someone is actually interested in doing the job long term, like Dovah Woodwacker likes his lumber job, you want to reward those people. 
The longer someone works there, the higher their rank would be at Burger Shot and the more bonus they would be paid.

Ranks would be like;

  • New Hire
  • Crew Member (2 Hours) - Radio Usage Unlocked
  • Crew Supervisor (6 Hours) - Delivery Service Unlocked
  • Area Manager (12 Hours)
  • Shift Manager (36 Hours)
  • Assistant Manager (168 Hours)
  • General Manager (730 Hours)
  • CEO (1500 Hours)

Over time, your job uniform would change to reflect your status at Burger Shot. You'd start off with the basic uniform and then as you progress, you would become more and more senior.

Delivery Service

This would be part player request, part NPC, to simulate demand.
Players with VIP in game would be able to order food to their location, using a phone number and all Crew Supervisors and above would receive the call.
Reason it would be just VIP is we don't want everyone just ordering food and never visiting Burger Shot.
They would deploy the Burger Shot Food Bike, seen below and drive to that location and deliver the food.
Additionally, from time to time, there would be NPCs from around the city whether they are drug NPCs, shop workers or whatever, would call into Burger Shot and place an order.

0N4ZfnM.png

Additional Food Items

The current menu is fine, but I'd recommend expanding it, to incorporate other variations of food items, some of which I've linked below. For an added challenge for the makers and a little more choice for the customer. You would be surprised by the options.

gn_studio_mods_mlo_interior_gusepe_nels_gta_5_V_burgershot_food_props_assets_1_1024x1024.png?v=16487964336540da59d3a472368e7a605fa855750ad514ccf6.png

 

big +1

Posted (edited)
On 6/8/2024 at 7:12 PM, Quietthecutie said:

we may be getting slightly off topic here. post is about revising the rules not rethinking burgershot mechanics. but seriously make a forum post with those suggestions

 

I believe this is a bigger issue, to all freelance jobs, not just Burgershot. The job skill/ranking system may make it better in a way of who is more experienced at a job, but that doesn't mean a player can just burn some hours and still be an ass to everyone.

The only thing I can really think of to assure a respectable freelance and/or hospitality job, remains as such, is to impliment a ranking system of sort, but even this can be abused and manipulated. Maybe citations/charges received could reduce skills/rankings/pay.

Edited by Xoza
Posted
14 hours ago, Xoza said:

I believe this is a bigger issue, to all freelance jobs, not just Burgershot. The job skill/ranking system may make it better in a way of who is more experienced at a job, but that doesn't mean a player can just burn some hours and still be an ass to everyone.

The only thing I can really think of to assure a respectable freelance and/or hospitality job, remains as such, is to impliment a ranking system of sort, but even this can be abused and manipulated. Maybe citations/charges received could reduce skills/rankings/pay.

You misunderstand me.

Those suggestions, along with balas and everyone elses i feel are really good. But there are already plenty of suggestions based around rpg elements/rankings/reworks for freelance jobs. This isnt that. This thread is a suggestion for a rulechange. Nothing more.

This isnt a discussion of why people feel the need to be gangsta working at burgershot, merely the wish to have it written into the ruleset as not allowed.

That said the admins have done a really good job of checking in on burgershot more and more so now its maybe only 60% of the shitshow it used to be.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and our Privacy Policy. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.