checkky Posted February 13 Report Share Posted February 13 (edited) Hello! Genuinely just curious as to why they were removed, as they were a very good idea in the first place. Along with this, there’s 2 new factions with Tier 2 and with more factions to come, so acquiring packs is becoming more difficult due to how long the reset timers are. Any feedback or suggestions are appreciated! Edited February 13 by checkky 3 Quote Link to comment Share on other sites More sharing options...
HobGoblin Posted February 13 Report Share Posted February 13 I think the bank timers should be lower a considerable amount. Even if the timer is lowered to 1 days its a step in the right direction. However I personally think the bank timers should be lower than 1 days. Maybe if the banks were more available people would use different methods for evading or even use a hostage. Currently since the banks are limited the criminals have to get away or risk waiting 2 days for new banks. 5 1 Quote Link to comment Share on other sites More sharing options...
Bala Posted February 13 Report Share Posted February 13 4 hours ago, checkky said: Hello! Genuinely just curious as to why they were removed, as they were a very good idea in the first place. Along with this, there’s 2 new factions with Tier 2 and with more factions to come, so acquiring packs is becoming more difficult due to how long the reset timers are. Any feedback or suggestions are appreciated! Hello @checkky, I believe I can shed some light on this for you. The banks that you were referring to, (Grapeseed and Route 68) were part of the "Balamaps" update that I pushed last March. The structure of that update was a number of maps rolled into one resource. You may have noticed that some of the other maps have also recently disappeared as well. That is essentially because the original idea was for the maps to be separated and re-added in stages, starting with the MLO updates we did before Christmas. The developers decided to put that on hold for other updates to take precedence. The VIP update, the Casino, the clothing update etc.. That said, there still remains a desire to return those maps and more to the server in the coming months, as you are quite right and you share my opinion that more locations for banks were a good thing. 2 Quote Link to comment Share on other sites More sharing options...
checkky Posted February 13 Author Report Share Posted February 13 (edited) Thanks very much @Bala as tbh the whole community was very excited to see more banks added to the server, but then they all disappeared out of no where unfortunately. Edited February 13 by checkky Quote Link to comment Share on other sites More sharing options...
SquirtleSquad Posted February 13 Report Share Posted February 13 9 hours ago, Bala said: Hello @checkky, I believe I can shed some light on this for you. The banks that you were referring to, (Grapeseed and Route 68) were part of the "Balamaps" update that I pushed last March. The structure of that update was a number of maps rolled into one resource. You may have noticed that some of the other maps have also recently disappeared as well. That is essentially because the original idea was for the maps to be separated and re-added in stages, starting with the MLO updates we did before Christmas. The developers decided to put that on hold for other updates to take precedence. The VIP update, the Casino, the clothing update etc.. That said, there still remains a desire to return those maps and more to the server in the coming months, as you are quite right and you share my opinion that more locations for banks were a good thing. In all honesty, I thought I was going crazy when I noticed hole in the wall near Lower Power Street came back, and that was something with my game, but I didn't even think to see the other things added, like extra banks, were reverted to before this update. Quote Link to comment Share on other sites More sharing options...
DoubleA Posted February 18 Report Share Posted February 18 I love this! These banks will help a significant amount in obtaining packs for everyone, I think another small thing would be making the time to get into the first gate should be lowered, this way Lower sized gangs/groups have more of a chance to get packs On 2/12/2024 at 7:09 PM, HobGoblin said: I think the bank timers should be lower a considerable amount. Even if the timer is lowered to 1 days its a step in the right direction. I also like this idea, this would be very nice as when there’s only 2 banks open, let’s say the Lifeinvader bank and Pink Cage, Lifeinvader gets “camped” pretty heavily, new banks would make camping/watching banks harder! big +1 1 Quote Link to comment Share on other sites More sharing options...