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Osvaldon

ECLIPSE ROLEPLAY - Drug Update (December 21st, 2023)

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Dear Eclipse Community,

As requested at our last community meeting, we have added some practical drug effects in hopes to make the drug items actually useful beyond holding a turf and earning money. Hopefully, the drug effect update will create some demand and revive player to player illegal trade. Note that this update does not make any changes to old drug features such as visual effects or addiction.

In this update there 4 new HUD icons that represent the player's stress, agility, strength and endurance. In order to maintain the HUD as clean as possible, the new icons are only visible whenever their represented values are not equal to 100% (default). In addition, you might notice some new indicators for wellness, recovery, hunger and thirst (arrows up, arrows down or pause) to indicate if something is affecting their values in one way or the other.

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Currently, the only way to influence these 4 new values is to consume drugs, but that may change in future updates as the system is fairly flexible and could be applied to alcohol, cigarettes, physical exercise, injury etc.. All drugs have different combinations of effects with different potency and duration. Recreational drugs are more likely to excel in calming your character and reduce stress while synthetic drugs are more likely to make your character faster and stronger, but may also damage your wellness.

Wellness
No reduction from Cannabis and Psilocybin Mushrooms, maximum reduction from Heroin

Wellness represents your character's overall physical health and fitness. It determines the maximum amount of health and the maximum sprinting distance. Eating expired or inappropriate foods, using most drugs, getting injured and dying will cause wellness to drop. Maintaining a nutritious diet, eating and drinking will increase it slowly over time. In this update we have added wellness penalties for using drugs and also increased injury and death penalties. It should work to deter the frequent use of powerful combat related drugs.

Recovery
Cannabis and Psilocybin Mushrooms speed up the recovery rate

Recovery is basically a timer that is applied after injury or death. It prevents the player from jumping and running, as well as stops their wellness from increasing until fully recovered. No significant changes had been made here, however, Cannabis and Psilocybin Mushrooms now helps to speed up the recovery timer.

Health Regeneration
All drugs to some extent (can be either much lower or much higher than painkillers)

All drugs affect the health regeneration rate for a few minutes. None of them provide instant health boosts. Be aware that most of the drugs lower wellness that determines the maximum health, so loss of health may occur when consuming drugs at 100% wellness and health.

Hunger
Cannabis, Psilocybin Mushrooms, Methamphetamine, LSD, Ecstasy

Some drugs will cause you to lose appetite, so your hunger will be either halted or slowed down for the duration of the effect.

Thirst
Heroin, Methadone

Some drugs will cause you to become more thirsty, so your thirst will deplete at an increased rate.

Stress
Cannabis, Psilocybin Mushrooms, LSD

Lower stress helps your character to perform tasks that require precision and focus, such as picklocking doors and safes, hotwiring vehicles, disarming alarms and CCTV, grabbing cash, making less noise while sneaking, locking doors and more. It either makes the action timers go faster or makes the action timer green zones larger that reduces the chance of failure.

Agility
Cocaine, Crack, Methamphetamine, Ecstasy, Steroids

Higher agility makes your character run, sprint and swim faster. It also has a similar effect to stress on tasks that are simple and require speed more than focus, such as grabbing cash, making less noise while sneaking, cleaning spills, cleaning fingerprints, entering doors, dismantling equipment.

Strength
Cocaine, Crack, Methamphetamine, Steroids

Higher strength enables your character to carry more weight and reduces weapon recoil. It also has a similar effect to stress and speed on tasks that require handling equipment or objects that are heavy, such as drilling doors, loading cargo, mining, oil extraction, smashing items, opening crates with a crowbar, carrying bodies, disassembling vehicle parts.

Endurance
Cocaine, Crack, Cannabis, Psilocybin Mushrooms, Heroin

Higher endurance dampens pain perception and reduces the damage done to your character's health by firearms. In the future we plan to make a custom damage system for melee weapons that would enable us to increase player melee damage when their strength is high and dampen it when their endurance is high.

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1 hour ago, GR_Seb said:

Should we expect any legal alternatives or it's expected for my cop character to pop steroids for higher strength and stamina, cocaine for his endurance, and LSD so he doesn't have stress?
 

As explained in the main post, the new effect system can be applied to legal items, such as cigarettes, alcohol, physical exercise, but the focus of the current update was drugs. Once it settles down and the bugs are fixed, you may expect civilian alternatives in the near future.

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19 minutes ago, Osvaldon said:

As explained in the main post, the new effect system can be applied to legal items, such as cigarettes, alcohol, physical exercise, but the focus of the current update was drugs. Once it settles down and the bugs are fixed, you may expect civilian alternatives in the near future.

This would be good for some kind of balance but at the same time not. Since PD already do get either their guns for free, armor for free and fuel, repairs and such. Such as criminals currently have to pay for everything. If there is gonna be a "legal" side of the effects they should be like a 5% of what the criminals get. And there is no rule against PD stacking(that im aware of) 20 people against 2 robbing a store. I think this balances the problem a lot of criminals have with getting zerged by PD and making them able to either run, escape or fight. I've only played in LEO factions in the server but I do see the problems the criminals have as I stated. This is the buff the criminals could have that PD dont get anything from.

And yes "PD is gov faction and get guns and body armor from gov, free repairs and all".

Amazing update also ❤️ Proud of the dev team being more open and working on more updates.

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