DontSniffSugar Posted October 23, 2023 Report Share Posted October 23, 2023 Hello all, I know this is a very niche and specific suggestion, and I'll be very straightforward with this. Currently since the nerf/change of private labs, it introduced a skill check for refilling water bottles. Understandably, with the old system, you could fill up all of your empty bottles at once, and you was able to fill any amount at once instantly. While yes, I do agree that shouldn't be a thing because it's "overpowered" and you shouldn't be able to instantly fill up theoretically hundreds of bottles in the blink of an eye, I would like to suggest a small change to the current system of refilling bottles. Whenever you refill water bottles, you are given a skill check that takes roughly 10 seconds to do. While to the regular player who may only keep one water bottle with them at one time, this isn't too big of a deal, some players like to stockpile empty water bottles to reuse them, where they are using them for drug labs, vending machines, or just general use. For just one water bottle, this isn't too big of a deal, but the time it takes to fill one bottle up starts to take a while whenever you need to fill up 10 or more bottles. My suggestion as a compromise, would be either making the minigame faster, but not too fast to the point of it being a challenge, or having the minigame keep going and continuously fill up your empty bottles until you can't carry any more or until you run out of empty bottles. 3 2 Quote Link to comment Share on other sites More sharing options...
Melody Frey Posted October 23, 2023 Report Share Posted October 23, 2023 +1, having the minigame go up to however many water bottles you have would be really nice but still not encourage people to go back to interior labs and would just eliminate opening your inventory every single bottle. 1 Quote Link to comment Share on other sites More sharing options...
Requiem Posted October 24, 2023 Report Share Posted October 24, 2023 +1 to the concept of a change. To add on, I suggest removing the minigame and replacing it with a timer instead. Really the minigame was just added to nerf the speed at which you could fill the bottles. If you just add a timer, it does the same thing without the unrealistic hassle of filling the bottles. It doesn't take "skill" to fill up a bottle, so why have a minigame to test you doing it. Then just scale the time it takes with the number of bottles you have to a cap (maybe 5 bottles at once for example) so someone cannot fill up 200 bottles then just afk while they wait for the timer. 2 Quote Link to comment Share on other sites More sharing options...
Ritchie Stones Posted October 25, 2023 Report Share Posted October 25, 2023 just remove the mini game, doing that mini game for literly everything you do gets to my nerve a bit, its overdone, also take it away at the oildrilling, it was already boring enough, nowadays that minigame kinda hold me back from wanting to fill bottles or drill oil, its just not a pleasant experience it feels exhausting even. just timers are good enough, the minigame is good though for lockpicking, that one in particular I like a lot, because it is something that I feel takes actual skill to do realistically speaking Quote Link to comment Share on other sites More sharing options...
Cup Posted October 28, 2023 Report Share Posted October 28, 2023 Ya +1 to this pleaseeeeeeeee Quote Link to comment Share on other sites More sharing options...
Nicholas Valentine Posted October 30, 2023 Report Share Posted October 30, 2023 Agreed: Fix being stuck in the animation when the skillcheck is over Do skillchecks by the stack, not by each single bottle 2 Quote Link to comment Share on other sites More sharing options...
PTSD Posted November 5, 2023 Report Share Posted November 5, 2023 (edited) +1, I feel like as Requiem said having a 3 second timer would be much better than having to do the minigame Edited November 5, 2023 by PTSD 1 Quote Link to comment Share on other sites More sharing options...
jdotmo Posted November 5, 2023 Report Share Posted November 5, 2023 +1 on this over anything else lol Quote Link to comment Share on other sites More sharing options...
sihsy Posted November 5, 2023 Report Share Posted November 5, 2023 +1 on this. I would agree on the timer instead of mini-game. Quote Link to comment Share on other sites More sharing options...
itsJonathan Posted November 5, 2023 Report Share Posted November 5, 2023 7 hours ago, PTSD said: +1, I feel like as Requiem said having a 3 second timer would be much better than having to do the minigame +1 timer and possibly fill multiple Quote Link to comment Share on other sites More sharing options...
Gankis Posted November 5, 2023 Report Share Posted November 5, 2023 +1 Quote Link to comment Share on other sites More sharing options...
Leo_Gromer Posted November 6, 2023 Report Share Posted November 6, 2023 +1 for sure... Finally the issue has been brought up... Quote Link to comment Share on other sites More sharing options...
heelsoul Posted November 6, 2023 Report Share Posted November 6, 2023 +1, i dont like it myself and this should be changed. Quote Link to comment Share on other sites More sharing options...
Dola Posted November 7, 2023 Report Share Posted November 7, 2023 +1 add timer, minigame is not needed unless for picklocking Quote Link to comment Share on other sites More sharing options...
AyaanTariq12 Posted November 7, 2023 Report Share Posted November 7, 2023 +1 Quote Link to comment Share on other sites More sharing options...
jason Posted November 7, 2023 Report Share Posted November 7, 2023 On 10/23/2023 at 11:50 PM, DontSniffSugar said: or having the minigame keep going and continuously fill up your empty bottles until you can't carry any more or until you run out of empty bottles. +1 to this 1 Quote Link to comment Share on other sites More sharing options...
Loca_Mocha Posted November 17, 2023 Report Share Posted November 17, 2023 +1! I'd like to see that instead of having 2 skill checks for each bottle. make it so it will automatically detect the number of empty bottles you have and make you do 1 skill check for each bottle, so if you carry 11 bottles. you will have 11 skill checks. I'm not sure if they are able to make it fill a bottle for each check or that the entire minigame needs to finish for the action to take place, but I think this way would be smoother. and you could simply stop filling by missing the check or double tabbing space to miss on purpose. Quote Link to comment Share on other sites More sharing options...
Smoke1 Posted November 28, 2023 Report Share Posted November 28, 2023 Also +1 to a rework of this Quote Link to comment Share on other sites More sharing options...