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SuBDivisions23

Realistic Vehicle Changes

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Alright this one is a long one and a doozy (I can edit it later typing on my mobile

 

First thing first on the List. Repair costs! 

Currently vehicles have a set baseline repair cost and a max "Totalled" or "Zeroed" repair cost. Realistically this doesnt make too much sense and from a gameplay and roleplay perspective it allows people to neglect, and even abuse, their vehicles because even at 300 "HP" its still a measly 500 dollars. Here is my first Proposal!

Vehicles all have a set totalled cost. Let's use simple math here and say This car has a max 0 HP repair cost (in parts) of 10,000. Instead of it being 0 dollars from 1000 to 901 HP, 500 from 900 to 300, and 10,000 from 299 to 0, it should slowly increase in parts cost the lower the vehicle gets. For example, at 700 HP it would cost 3,000 in parts. It lost 30% of its "HP" so should have to pay 30% of the max repair cost. 500 would be 5,000, and so on. This makes the vehicle in question more realistic in terms of maintenance and from a roleplay perspective discourages people abusing their cars/trucks. The Total price should reflect the value of the vehicle in question, so a cheap car wouldnt cost as much to repair as a Sports car and Supercars would be the most expensive.  (Side Note. It is currently Cheaper in Parts to repair a multi million dollar supercar, then it is to buy a sandwich from the vending machine at the same shop. Inflation amirite?)

 

Number 2! Vehicle Speed

Now this isnt because I happen to own one but it's a flaw in GTA as a whole. Some rare Exotic cars are outperformed by much cheaper alternatives and especially by Emergency vehicles. An Ambulance goes faster in a straight line then a Tempesta or Itali GTB does, which realistically shouldnt happen given the nature of those two cars and the "Super" class in general. That is not to say every super is slow, some are insanely good performance wise as they are the more modern vehicles introduced. 

My Solution is to utalize the hard 240 KPH cap we have on all civilian vehicles and use that as a baseline. If somebody pays 25 Million for a performance car, they should expect performance out of it. Those types of vehicles (Excluding the Hakachu Drag) should go minimum 240 KPH in a straight line, but loose alot of their agility in those types of speed. This can be achieved by either physically editing the vehicles stats (like the Vanilla Lspd cars or the ambulance) or adding a special Modification or series of modifications (Like Turbo 2 or something similar to HSW) for those specific cars to bring their performance up. This would have the downside of negatively effecting the police chases as supers would just be able to outspeed them, but given the amount of supers in circulation and the needs that can be done to compensate such as Increased fuel consumption and higher repair costs, it would make the class of cars more realistic and people wouldnt collect them and let them sit in their Garages.

 

3: bring back trailers for semi trucks in some form, or even other civilian trailers for purchase. Its wierd seeing a Phantom doing trucker jobs with no trailer and still delivering, but it can have a gameplay element too. The trailers would need to be purchased (and could even have a special license for a trailer) and act as additional storage. They could hold more then the Semi truck and be required to do trucking in a semi truck, but vehicles like Box trucks (mule/pounder) would be fine as they are build in with a large cargo space. 

These can also be used for other things, such as a tiny trailer to hook up to your pickup truck for extra storage, or to transport ATVs/Bikes, or even Jetski and Boat trailers. This give more use to vehicles with Hitches, can give the Government and Police more licensing and increase roleplay opportunities like a buisness centered around trailers (Moving companies ect). They would be purchasable through the standard car dealers to make things fair for them, or a special government owned dealer in the industrial zone. (Pls I want my Car transport trailer XD)

 

 

There could be more but I cannot think of any such vehicle changes at this time, and if I do I can make a second suggestion

Edited by SuBDivisions23
Added side note to #1
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+1 to the vehicle repair suggestion. The prices make no sense as they stand now and need an adjustment. I personally feel that the cars stock import price should have relation to its repair cost as well, as the spare parts for those cars would be effected by how expensive the car is to manufacture. A cheaper car, like a warrener should cost much less to repair than a paragon. 

-1 to the vehicle speed. If anything, I think it would be better for the server if all the vehicles had a bit of a speed reduction. Its insane to drive 200+ km/hr in what would realistically be a very populated city. 

As for the truck trailer thing, the dev's have confirmed that they cannot be used due to desync reasons. 

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On 9/6/2023 at 8:42 AM, Requiem said:

+1 to the vehicle repair suggestion. The prices make no sense as they stand now and need an adjustment. I personally feel that the cars stock import price should have relation to its repair cost as well, as the spare parts for those cars would be effected by how expensive the car is to manufacture. A cheaper car, like a warrener should cost much less to repair than a paragon. 

-1 to the vehicle speed. If anything, I think it would be better for the server if all the vehicles had a bit of a speed reduction. Its insane to drive 200+ km/hr in what would realistically be a very populated city. 

As for the truck trailer thing, the dev's have confirmed that they cannot be used due to desync reasons. 

To the reason for the -1, the Speed reduction due to population wouldn't make much sense. I highly doubt, a Vehicle based on Lamborghinis, Ferraris, and high performance Sports cars...would loose to a vehicle so un-aerodynamic, so heavy and so slow as an ambulance. Its not a matter of population because that would only occur inside the city limits. Sure the devs could hard code something in, or LSPD could just enforce much harsher reprimands in for such an act, but making all cars slower would only hurt the average civilian even worse.

 

What i was saying was cars that ARE performance oriented (AKA like, every Super car) should have the performance to back it up. I agree an Elegy Retro shouldnt go that, but for example, a car based off a Ferrari F40 (Aka my Super) can Go a maximum of 315 KM/H (Or 197 MPH) with a V8 that produces only 477 bhp. That is a fully stock F40, and we are dealing with cars with enhanced power and modifcations. Even supers such as the FMJ should go a speed of 274 KM/H (Ford GT)

Long story short, this isnt a buff for all cars. Only the "Super" cars of eclipse to make them more realistic compared to the other cars currently available. It doesnt make sense that a car that costs 600k could go faster then a purpose built race car like the ETR-1 that costs upwards of 25 million dollars. That being said, I DONT think they should go their real life speed. Those are usually way too fast (Dont even think about the Adder) and would break the flow of the game. What i suggested would make them more desirable and realistic.

 

Also lets forget how a Stock dodge challenger literally outran a police and news helicopter on a busy freeway in california. (Stock Challenger hellcat can go over 200 MPH, btw)

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17 hours ago, Erin Faustin said:

"Insane to drive 200 kph" ...on a freeway?

My guy a bone stock Chevrolet Cruze can do 200kph. What's insane is that supercars in our city are dogshit and slower than a literal ambulance.

+1 to both suggestions

I said insane to drive 200 kph in an RPly populated city, not the freeway. I am speaking to this point from an RP perspective due to how the city would be realistically highly populated. And I have to disagree that a Chevy Cruze could do 200 as easily as you claim. I have driven them before and they would have a hard time doing that.

13 hours ago, SuBDivisions23 said:

To the reason for the -1, the Speed reduction due to population wouldn't make much sense. I highly doubt, a Vehicle based on Lamborghinis, Ferraris, and high performance Sports cars...would loose to a vehicle so un-aerodynamic, so heavy and so slow as an ambulance. Its not a matter of population because that would only occur inside the city limits. Sure the devs could hard code something in, or LSPD could just enforce much harsher reprimands in for such an act, but making all cars slower would only hurt the average civilian even worse.

I agree with your points regarding realism for the vehicles. I am not disputing real life vehicle specs. I am looking at the suggestion from a server health perspective. What good will come from the suggestion in regards to the health of the server? All vehicle specs need to be considered in the balance of the game. Do some of those supers you are asking for a speed increase for already have top of the line handling for example? Most often, vehicles in the server are balanced to have trade-offs to achieve balance for chases. An issi sport for example is a meta vehicle commonly used in chases by criminals. It has great acceleration and handling to turn very quickly, but the top speed isn't that great. A rapid GT has really good top speed, but suffers on the turns more. 

These server health factors need to be considered above realism at times to ensure the server stays in a healthy place from a balance perspective. 

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As for your point regarding server balance, there are a few issues with that

 

One is the Jugular. If it was to be balanced, then the jugular should be reworked as its currently the best car in ecrp (and let's not forget it's also available for credits). Its faster then some supercars. Handles great, 4 doors and is easily accessible to the playerbase. On the other hand you have a supers like the Vacca and Tempesta that are slower then even the rapid GT and dont handle the best either.

 

What I was also getting at that seems to be overlooked is the counter balance to those cars being faster. The are millions of dollars, could cost a huge amount to fix, could be given worse handling at those higher end speeds and theres not alot of them in circulation. If we want to talk balancing the game then theres alot more cars we can look at that would need changing. 

 

Alot of the older supers are just plain inferior to many cars released that are much much cheaper and easily available. Even LSPD and LSSD did away with the Supercar chase vehicles in favor of the Jugular for sheer performance (and the fact it's a 4 door and realistically more reasonable then a super for chasing)

Edited by SuBDivisions23
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editing cars in general is just a negative change all round, it would take a lot of time and the cars in gta are made to go a speed that is scaled to the map size. if we had cars doing 300 everywhere then it would just look stupid. as for the repairs i don't think a change is needed at all. if you crash your car enough to the point of its engine reaching 0, you pay a certain amount based upon the vehicles imported price. i don't think this change is needed at all.

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1 hour ago, SuBDivisions23 said:

 

Alot of the older supers are just plain inferior to many cars released that are much much cheaper and easily available. Even LSPD and LSSD did away with the Supercar chase vehicles in favor of the Jugular for sheer performance (and the fact it's a 4 door and realistically more reasonable then a super for chasing)

The supers that PD used to have access to were much better than the Jugular.

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9 minutes ago, hrxvey said:

editing cars in general is just a negative change all round, it would take a lot of time and the cars in gta are made to go a speed that is scaled to the map size. if we had cars doing 300 everywhere then it would just look stupid. as for the repairs i don't think a change is needed at all. if you crash your car enough to the point of its engine reaching 0, you pay a certain amount based upon the vehicles imported price. i don't think this change is needed at all.

The speed change was only for supers, but it seems that suggestion is a very debated one.

 

The repair costs desperately need to change. I'm not saying the max cost, but the cost of parts for semi damage. It makes 0 sense that a 800k sports car costs less to repair damage then it is to buy a sandwich at the repair shop it's at 

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