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SuBDivisions23

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Everything posted by SuBDivisions23

  1. yeah you do have a point. As an LSC Employee myself i often do go clock on when there is nobody around but its a real struggle. its a lack of employees at LSC as compared to bayview
  2. Said better then i could've Also I did make a suggestion regarding 1 possible Economy fix that would remove money from circulation, so theres that but back on topic LSPD/LSSD are by far the biggest and most active GOV job, and rightfully so, but places like LSC who often have 0 mechanics online hurts the Players and the server as a whole. People go there needing crucial repairs and customizations just to find nobody wants to work there, and the poor soul who clocks on gets swamped by 50+ cars an hour by themself. Its just not fair for them to make less for going through all that trouble of the OOC and IC Side of Applying, getting a clean record, staying clean, and following the companies guidelines instead of just going to a "Boring" job like Roadworker or Trucker that requires no application, no roleplay and often no interaction between players just to make twice if not triple the amount of money
  3. This isnt about Economics, it's about the players, something your failing to realise. Why do you think LSC is empty most of the time? Why should somebody put literal weeks or even months of effort into moving up in a company to make less then someone who just arrived. If you truly think the economy is that ruined and your an expert on it, then please make a suggestion detailing fixes for the economy itself Also scripted jobs are boring but they shouldnt completely blow government jobs out of the water. Why does a man delivering parcels make more then an lspd officer? There is a risk with those but at the end of the day you can just go back to work, that's not an option for gov jobs if you get fired. Once your Fired, your done you cant go back there. You have to start all over at a new place or wait to reinstate. I dont see how freelance jobs have a higher risk then government jobs, especially LSPD/LSSD and LSEMS. They are supposed to be quick cash for in a pinch, not the main source of cash. Again, economics aside this is about the PLAYER and the gameplay, to keep people coming back to play those jobs and eclipse as a whole.
  4. I mean...to be honest here government jobs really do need Something. having them submit screenshots to Hr would not only stress the heck out of the mechanics and severely burden HR to a standstill (Imagine doing 50 cars in 2 hours) The simply fact a government employee gets paid over 50% less then more freelance jobs, and has alot more restrictions and training required is a bit nuts. Why should a mechanic work 1 hour for 6000, when he can go hunting for an hour and make 15k? it makes sense for the criminal side to make more (Drugs and guns) but the economy is heavily against working at gov jobs. Why should anybody work at LSC for example when they can just do Road worker and make even more for 75% less effort and no risk of being fired? Also, I dont understand what you mean by "Makes bonuses for LSC/Bayview mean nothing" Because....It would still be a bonus? a 50k Bonus is a free 50k regardless of how much you get paid is it not? its an Additional 50k added ontop, i dont see how the company giving you Extra money would mean nothing, especially in todays market. What i also think you might've failed to realize is the "increased pay" comes at demanding effort. For Mechanics to make more, they HAVE to go and service cars, they cant just sit around and salary farm. For DCC they MUST take cab rides to get the extra money to their pay, and Weazel must make ads for people for a bonus. the only "Flat out" pay raise is LSPD/LSSD and LSEMS for being the 2 hardest government jobs period. They Deserve to be paid accordingly.
  5. So its a +1 from me but i'd like to elaborate on the entire "paid for work done" idea. Back in ye olden days when i was around and dinosaurs roamed the earth, Mechanics used to get the part labor added to their paychecks, instead of going straight to the faction. This allowed mechanics who were very active to make alot of money. Lets say i repair 10 cars an hour, 500 labor per car. thats an easy 5000 grand extra ontop of the base pay of whatever rank i am (for ez math lets say its 5k base) so i earned 10k. If i sat around, i would only make 5k an hour, but if i worked my butt off and did 20 cars, id be making 15k an hour. I liked that old system because it gave mechanics an incentive to get on and roleplay instead of either idling around or doing other work. i often find myself making way more money hunting by myself with 0 interaction then i do working my behind off with a 17 car line at LSC. Now that being said, thats only mechanics and the system could be adapted for MD, DCC, and Weazel too. The issue comes with pay for LSPD/LSSD, but for those two factions who put their "Lives" on the line, they deserve more then what they get. Long story short: Bayview/LSC/DCC/Weazel: Should go back to getting Labor added to their pay, but have the initial "Cost" (Parts for example) go to the company so they dont die. LSEMS: I believe they get a reward for every person saved, but their pay could be a bit higher too. LSPD/LSSD: Should get their base pay increased by probably 50% or so to compete. As stated above, The other "Cost" for invoices should go to the company instead of just disappearing into the void. That way, the companies still make money to survive and pay their employees, but the employee also gets benefits for taking the initiative and being hard at work.
  6. I've also done 180 in a Pontiax Grand Am till the car limited it
  7. The speed change was only for supers, but it seems that suggestion is a very debated one. The repair costs desperately need to change. I'm not saying the max cost, but the cost of parts for semi damage. It makes 0 sense that a 800k sports car costs less to repair damage then it is to buy a sandwich at the repair shop it's at
  8. Your also paying upwards of 20 million dollars for a car that can is worse then a car that you can buy for 1 million. That's alot of saving and dedication, and the car should be worthy of 20m
  9. As for your point regarding server balance, there are a few issues with that One is the Jugular. If it was to be balanced, then the jugular should be reworked as its currently the best car in ecrp (and let's not forget it's also available for credits). Its faster then some supercars. Handles great, 4 doors and is easily accessible to the playerbase. On the other hand you have a supers like the Vacca and Tempesta that are slower then even the rapid GT and dont handle the best either. What I was also getting at that seems to be overlooked is the counter balance to those cars being faster. The are millions of dollars, could cost a huge amount to fix, could be given worse handling at those higher end speeds and theres not alot of them in circulation. If we want to talk balancing the game then theres alot more cars we can look at that would need changing. Alot of the older supers are just plain inferior to many cars released that are much much cheaper and easily available. Even LSPD and LSSD did away with the Supercar chase vehicles in favor of the Jugular for sheer performance (and the fact it's a 4 door and realistically more reasonable then a super for chasing)
  10. To the reason for the -1, the Speed reduction due to population wouldn't make much sense. I highly doubt, a Vehicle based on Lamborghinis, Ferraris, and high performance Sports cars...would loose to a vehicle so un-aerodynamic, so heavy and so slow as an ambulance. Its not a matter of population because that would only occur inside the city limits. Sure the devs could hard code something in, or LSPD could just enforce much harsher reprimands in for such an act, but making all cars slower would only hurt the average civilian even worse. What i was saying was cars that ARE performance oriented (AKA like, every Super car) should have the performance to back it up. I agree an Elegy Retro shouldnt go that, but for example, a car based off a Ferrari F40 (Aka my Super) can Go a maximum of 315 KM/H (Or 197 MPH) with a V8 that produces only 477 bhp. That is a fully stock F40, and we are dealing with cars with enhanced power and modifcations. Even supers such as the FMJ should go a speed of 274 KM/H (Ford GT) Long story short, this isnt a buff for all cars. Only the "Super" cars of eclipse to make them more realistic compared to the other cars currently available. It doesnt make sense that a car that costs 600k could go faster then a purpose built race car like the ETR-1 that costs upwards of 25 million dollars. That being said, I DONT think they should go their real life speed. Those are usually way too fast (Dont even think about the Adder) and would break the flow of the game. What i suggested would make them more desirable and realistic. Also lets forget how a Stock dodge challenger literally outran a police and news helicopter on a busy freeway in california. (Stock Challenger hellcat can go over 200 MPH, btw)
  11. Alright this one is a long one and a doozy (I can edit it later typing on my mobile First thing first on the List. Repair costs! Currently vehicles have a set baseline repair cost and a max "Totalled" or "Zeroed" repair cost. Realistically this doesnt make too much sense and from a gameplay and roleplay perspective it allows people to neglect, and even abuse, their vehicles because even at 300 "HP" its still a measly 500 dollars. Here is my first Proposal! Vehicles all have a set totalled cost. Let's use simple math here and say This car has a max 0 HP repair cost (in parts) of 10,000. Instead of it being 0 dollars from 1000 to 901 HP, 500 from 900 to 300, and 10,000 from 299 to 0, it should slowly increase in parts cost the lower the vehicle gets. For example, at 700 HP it would cost 3,000 in parts. It lost 30% of its "HP" so should have to pay 30% of the max repair cost. 500 would be 5,000, and so on. This makes the vehicle in question more realistic in terms of maintenance and from a roleplay perspective discourages people abusing their cars/trucks. The Total price should reflect the value of the vehicle in question, so a cheap car wouldnt cost as much to repair as a Sports car and Supercars would be the most expensive. (Side Note. It is currently Cheaper in Parts to repair a multi million dollar supercar, then it is to buy a sandwich from the vending machine at the same shop. Inflation amirite?) Number 2! Vehicle Speed Now this isnt because I happen to own one but it's a flaw in GTA as a whole. Some rare Exotic cars are outperformed by much cheaper alternatives and especially by Emergency vehicles. An Ambulance goes faster in a straight line then a Tempesta or Itali GTB does, which realistically shouldnt happen given the nature of those two cars and the "Super" class in general. That is not to say every super is slow, some are insanely good performance wise as they are the more modern vehicles introduced. My Solution is to utalize the hard 240 KPH cap we have on all civilian vehicles and use that as a baseline. If somebody pays 25 Million for a performance car, they should expect performance out of it. Those types of vehicles (Excluding the Hakachu Drag) should go minimum 240 KPH in a straight line, but loose alot of their agility in those types of speed. This can be achieved by either physically editing the vehicles stats (like the Vanilla Lspd cars or the ambulance) or adding a special Modification or series of modifications (Like Turbo 2 or something similar to HSW) for those specific cars to bring their performance up. This would have the downside of negatively effecting the police chases as supers would just be able to outspeed them, but given the amount of supers in circulation and the needs that can be done to compensate such as Increased fuel consumption and higher repair costs, it would make the class of cars more realistic and people wouldnt collect them and let them sit in their Garages. 3: bring back trailers for semi trucks in some form, or even other civilian trailers for purchase. Its wierd seeing a Phantom doing trucker jobs with no trailer and still delivering, but it can have a gameplay element too. The trailers would need to be purchased (and could even have a special license for a trailer) and act as additional storage. They could hold more then the Semi truck and be required to do trucking in a semi truck, but vehicles like Box trucks (mule/pounder) would be fine as they are build in with a large cargo space. These can also be used for other things, such as a tiny trailer to hook up to your pickup truck for extra storage, or to transport ATVs/Bikes, or even Jetski and Boat trailers. This give more use to vehicles with Hitches, can give the Government and Police more licensing and increase roleplay opportunities like a buisness centered around trailers (Moving companies ect). They would be purchasable through the standard car dealers to make things fair for them, or a special government owned dealer in the industrial zone. (Pls I want my Car transport trailer XD) There could be more but I cannot think of any such vehicle changes at this time, and if I do I can make a second suggestion
  12. Date and time (provide timezone): EST at 1:37 PM, 29/AUG/2023 Character name: Joseph Takahashi Issue/bug you are reporting: MK II weapons do not show the proper Livery color until physically drawn Expected behavior: The Livery would be the color chosen at the gun store at the time of purchase while on your character, in the gun store, and as a physical item Evidence, notes worth mentioning, steps to replicate: Heavy Revolver Mk II On my Hip With Livery: https://gyazo.com/c1490146beba3164da5195eb6fff2635 Same Heavy Revolver Mk II In my hand with the same Livery: https://gyazo.com/81f56d301edfe44bbd9641507f0030b9 As you can see, the Revolver Mk II I own should have a Black Stripe Livery, however it only displays black when in my hand. On my Hip, When held out, and in the gun store the Livery displays default instead, which makes the customization not only difficult, but in some cases redundant.
  13. Please Delete this Report, Evidence failed to upload
  14. What is Akina Resu? Well First off, Akina Resu stands for Akina Racing. Akina is a mountain in a japan where a certain style of racing originates from and we hope to bring that style to Los Santos. We hope to be a collection of guys and girls who have passion in racing and even more passion in our rides. Akina doesn't wish to restrict peoples creativity either by limiting cars to a single type or a single color. Audrey Martin and Ace Platinenious came up with the idea of having a group just dedicated to racing in the mountains and on the streets of Los Santos where people can be themselves. Joseph Sherman hopped in to assist his two Best friends in creating what is now known as Akina Resu. Similar to Midnight Club the goal is for Late Night races (not restricted to) where people can just go and have fun. No Drugs, No Firearms, No Drama. Just Asphalt and Rubber. Currently there are 3 Specializations in Akina Resu. Import, European, and Domestic. Import Class are all your Japanese and Tuner cars, ranging from the Very Popular Elegy Retro, to the Futo. European Class consist of your Obey's and Benefactors and Such, Consisting of 9Fs to F620s and Schafters. Domestic is every big boy car produced locally. These usually are the muscle cars ranging from Dominators to Gauntlets, even Coquettes. Everybody in Akina can race without feeling tied down or having to pick sides, Unless it comes to other Race Teams or groups. Your Car defines you and your skills as a driver only back that up. It doesn't matter what color or what car you drive, As long as you can drive your Ride and enjoy it then you will fit right in. Akina also wishes to keep the names of the drivers discreet to avoid any lashing out or acts against other racers from occurring, Or if the Law is involved. Currently we are in the Almost ready to begin operations phase. We got the Rides, We got the Tracks, and we got the Place and Name. All that is left is to get the Word on the streets and start filling the air with the scent of burning rubber and the sound of screeching tires. Our Future plans is to spread out and acquire a few more Tracks and definitely More people. Outside of those two simple things it all comes down to us being able to have races against competing teams or groups of drivers and become the #1 group of racers in Los Santos. Leader: There are 3 Main Leaders in Akina. The Domestic Leader, Mr. Sherman. The European Leader, Miss Martin, and the Import Leader, Mr. Platinenious. Road Captain: These are the Top Dogs in each of the respective Classes, total of 3. They are the Fastest and Deadliest Racers in Akina. Street Boss: These guys are pretty damn good racers with powerful cars to boot. Enthusiast: These are your Average Racers in Akina. Good Cars, Good people. Rookie: Entry Level racers in Akina. They have a lot of room for improvement and are new to the Racing scene, especially Akina's. Associate: People who assist in the Setup and preparation of Akina. Friends and Family of the Team as one might say. Rules are Quite Simple. No Guns. No Drugs. Law Enforcement is to not be involved. No Hatred or Hateful acts against other Drivers, even from other rival teams, and to treat your ride as if its your own daughter or son. Don't Use Akina Resu's Name in illegal activity such as Robberies or gangs, and Especially don't reveal where Akina's main meetup is Located unless given permission before hand, as we wish to keep that a place of sanctuary and tranquility. (OOC: All ECRP Rules Apply, If your Unfamiliar with Them then this isn't the group for you. RP Standard must be Pretty Good, Not saying you have the best but You cant cheese your way through either.) Soon to Come
  15. Im Definitely Down. It aint a Real race till i show up anyhow
  16. So recently i decided to undertake the extreme task of rennovating my very empty backyard (As shown in the picture). This is a 4 car garage house (Despite the looks) and i wanted to make it a really nice spot to use in roleplay due to the vast space and possibilities. Unfortunately...that cannot happen and ill explain why. This is my property's backyard: As you can see, it is full of empty dead space despite being quite a nice house (ignore the tire marks, was me parking to get on my roof). The issue lies in the "Property Lines" (AKA the range i can build). The Table over by the Hot Tub is currently the limit of my property (it goes a bit further by the pool but now by much at all). My Entire wooden patio with the umbrella and hot tub is completely empty and unusable, so i cant even put down a table and some chairs with maybe a couch and a grille. The Space by the wall across my house near the pool is also completely empty, i couldve put something like a Bar there or some tanning chairs. Onto the next point, The Limit of items. I am unsure if it is 15 or 30 (Government Employee said 15, my Friend said 30) which means even if i could use all this space, it would still be very scarce. Just to liven up my wooden patio would cost 10 or so items alone if im going for a Barbecue like hangout mentioned above. The space currently under where i am standing (where the tire marks are) is super open and i could do so much there but due to the limit of items it too would be scarce. (My current Plan for that area was a beautiful car workshop, couple tool carts, a workbench, and a roof to protect from the elements to roleplay working on my own vehicles as i was a mechanic and am one IRL) Theres infinite possibilities for this backyard, and this isnt a cheapo backyard either. 4G houses are known to go for millions and to have one where i cant really customize my empty backyard really sucks. Now im not saying i should be able to put down like 100 items, god no, the server probably cant handle that. The max i would Say would be 50 lets say, BUT this is what i had in mind. 1G Houses are often apartments or very small houses, so building on them isnt usually done so there is no problem there. 2G Houses are small houses to Medium houses, so the 15 item limit works alright for them as there isnt space to do much. 3G Houses are quite large and can take up the 30 item spot. Some have very spacious areas while others not so much, but more often to not they are quite Spacious 4G These are often Very large Properties (Like mine), Sometimes even mansions, and the 15 (or 30) build limit really hampers their potential. id say 50 items should be the max as thats enough to build either a really nice extension, or a really kick ass backyard that could physically be used during a party or in a roleplay scenario. Now once more to the build Limits, they shouldnt be allowed to go on public property (IE Streets) but still should completely cover the backyard. From what ive gathered they are a sphere area around a set point on a house. The area should be a sphere is the backyard is spherical in nature, but in the case of mine, it should be rectangular to cover the confines of my own property without extending onto public property or other peoples property. Keep in mind this is all a suggestion and heavily subject to change, Please consider other options as id love to hear them! *Edit on 7/28/2020* So this has just came to my attention, but apparently my build limit is not only in the street, but IN my Neighbors front yard up to his front door, and im across the street! I have more build room infront of my house on public property and somebody else's house then i do in my own backyard.
  17. +1, However. I already made a post a while ago that includes all these cars plus like 20 more. Unfortunately, mine was closed by a Moderator with "They are working on it" but clearly they havent done much...
  18. Blimp i get, but none of the cars listed above are Armored nor have Rockets (The Zr380 Might not have a stock version, and if so that its an armored car and thus shouldnt be considered)
  19. Hello. So its been a long, LONG time since eclipse has gotten new vehicles purchasable on the dealership markets (Last of them being the Cheburek for Dealers and the Patriot Stretch Credit SUV), And i have decided to compile a list of vehicles i think would be lovely to be able to purchase and my reasons why. I know server development takes priority, but we do need new toys too (I will be excluding the Super class aswell as giving some vehicles a no go due to OP reasons) and pictures of said cars will be provided. I would like to hear feedback of each of the cars provided (And the ones from the list at the bottom i did not do) and see what everyone thinks. I know cars are not high (like at all) on the development list but i would like to still get this out here. I will start by Class: Sports: Pfister Comet SR: Now this Sports is a little too "good", and its a more updated and mordernized version of the Comet we have access to. i believe this Comet SR would do nice to replace the Comet2 currently purchasable in the Credit store, not only due to its performance but its advancement over the standard Comet. GB200: This cute little adorable car is a perfect little sports car for the Rally like events that have recently been going one. one issue (And this is why i did not pick the Flash GT) is that its offroad preformance is outstanding for a sports car. its small, compact, and fast, and has a very interesting look and as mentioned earlier, makes for a perfect little rally car. Itali GTO: This car came in the latest "Arena War" Update, so isnt obtainable right away. Its made by Grotti (AKA Ferrarri) and represents a low end Super in some ways. Sleek, kinda ugly in some ways, but a cool kind of ugly, It preforms nice (From what i can tell) but caution should be exercised adding this car (Make it one of the more expensive sports) Jester Classic: Need i say more? Toyota Supra. Its not only an iconic ride from the old days, but preforms nice and would be an excellent addition to divide the Elegy Drivers a little bit, as the Elegy has some things over the Jester Classic, but the Jester Classic also has other things over the Elegy. Its a unique Retro car with a ton of customization (It also cannot double clutch, so its acceleration isnt absurd) Neon: The Neon is made by Pfister (Porche), and is an Electric 4 door sports car that really only has acceleration and looks. The four door capability make it perfect for moving people around, and since its electric is also spices things up, while having not a high top speed to make it balanced. Raiden: The Raiden is like the Neon mentioned above. a 4 door electric sports car, except this one has a more luxury appeal to it then the sportier Neon. this car would be a perfect get around car if you like electric cars and dont want the ugly dillante, or wants something a little nippy around turns and acceleration and dont require top speed. Revolter: Now this car needs caution, The Revolter is made by Ubermacht (BMW) but more or less represents a modern day Cadillac. Its looks give of an extreme luxury feel to the car, aswell as being able to go fast if need be. while not the fastest car on the market, its looks definately make it for it. it is also a four door, giving off that luxury feel more. Only negative is 0 cosmestic customization other then paint and Liveries. (I say used caution because it has a "Weapons" modification not obtainable of normal LSC Customization) Schaglen GT: This car i dont know much about as of now, but from what i can tell its a really good preforming sports based off of the Mercedes AMG Black Series. It looks mean from the front, sleek in the back, and is quite fast, so if this car were to be added, it would have to have a hefty price tag, as this type of luxury is really nice. Sports Classic Catagory: (Not much from this catagory) 190z: Not only is it a classic car (Represents the Nissan fairlady), but its customization is really good and it would fit in with the "Sporty" crowd a little bit, as its not exactly sluggish but not the fastest either. Michelli GT/Savestra: Ive included these cars together because they practically are the same. Both are two door old school "Sport" cars that represent the Warrener and can be an alternative to the common Warrener. while lacking the two doors, they make up for in customization and go just a little faster then the lunchbox we all know of. Viseris: This car is a V8 Monster (Not really?). Its an old school sports that has alot of muscle characteristics, including a loud torquey (Is that a word?) V8 in the back, aswell as a mean looking exterior. Its by all means not the fastest in speed or acceleration, but damn it sounds nice, looks nice, and has that perfect set of customization to make every one unique. Muscle: (Prepare for a long one! we have access to 22 muscle cars IG, and theres 42 total excluding the Arena War, Weaponized, Ruiner3/ruiner 2000, and the Race Variants. Clique: This is another car from the latest "Arena War" Update, along with the two sports cars Itali GTO and Schaglen GT, So it might not be obtainable off the bat, but its a small 2 door muscle that is old school in its unique way. Im personally not a fan of its design, but somebody out there may be drooling over it and its not the best preforming, and can be a cheap little muscle. Deviant: Now this one also needs Caution. The Deviant is made by Shyster (Only car they have is the Fusilade), and boy is it a Beast of a muscle car. Capable of About average speeds, its the acceleration this guy packs that is absolutely monstrous. While also Looking like a Bat outa hell, and accelerating like one, it comes with a unique SuperCharger under the hood giving it a distinct "Whine" sound at mid to high RPMs, and the customizations allow for so many different looks. this car i would recommend be a Credit car, if not an expensive muscle, just due to its performance and the mods it has. Ellie: This car needs no explaining. Oldschool Mustang Boss/Fastback. Need i say more? its not the fastest, but hot damn does she look nice. good modifications and an appeal nearly everyone would like. Impaler: This car is a unique one. Being an old school muscle also from the "Arena War" Update, this guy looks like a sleeper in some ways, but can be used for either Racing (Drag ofc) or just a nice go around car. Similar to the Buccaneer, it favors appearance over Preformance, but has race like modifications if you so go to choose that route. Tulip: Another "AW" car, this ones a Four door Muscle! Not only would it be the perfect "Every day" car, but its appearance is off of an iconic car, the Classic Chevrolet Chevelle. This car would be a perfect addition to the lower budget people who want to upgrade from their Warrener to gain Some power but keep either Class, or effectiveness, and cant afford a fancy 4 door sports car. Vamos: Like the name Suggests, this car Moves. This is a 2 door Muscle also loosely based off the Chevrolet Chevelle, but instead of having 4 doors and a subtle use, this is a pure race breed. Fast in a straight line like the Deviant, this 2 door monster of a muscle packs a ton of horses under that long hood it has, and has the modifications to back that up. Would be one of the expensive ones due to its preformance. (Side note: This car is Pretty Fast. Its modifications are all Drag based, including a wheelie bar, intakes, and even a fake parachute bag, and on a flat road can reach sport car speeds) SUVs: There isnt alot here, so ill be quick. Toros: (Literally the only one im recommending), is a SUV made by Grotti (If im correct) and represents a Fast but luxurious SUV. it would be higher priced then the rest as it has nearly Sports car handling and preformance, but the big package of the SUV and four seats, along with plenty of modifications to make this wierd but amazing looking SUV Unique. Others: Gang burrito 2: The A-Team Van. Need i say more? it could be used for transporting goods (Criminally ofc) or zooming around with the boys pulling off criminal activities, or vigilante activities. Sadler: This is oddly in the "Utility" Catagory, but its a standard Pickup truck thats extremely common in GTA Story more and Online. It has..."Some" modifications, not much, but it would be a decent alternitive to the Bison or Bobcat, and would serve as a perfect Generic Pickup truck for those who dont want a Fat Sandking, Fast or wierd Contender, and a slow Bobcat/Bison. This is all i really have to suggest for the time being. its alot of cars and trucks, some arguably too good, some maybe pointless, but the real point is Variety. Its no fun going out to a Car meet and seeing 9 Elegy Retros when those 9 could be split into Elegy Retros, Jester Classics, 190zs, and other unique old timey cars, or instead of just Dominators, Dukes, and GTX's, it can be even more divided and a more Unique feel to the overall area as there isnt just a select few cars. Some cars are just because we are missing them. Now there are cars i shouldve suggested but i didnt, and ill provide a list here at the bottom for all the cars ive missed and feel like Could be added but i didnt want to explain why or feel like they are a bit redundant/not needed. Keep in mind Every car here is based off of my opinion and my testing, so i am bound to be wrong in more ways then one, so i HIGHLY suggest if they do consider adding a car from this list, testing it out themselves or asking me to test it with a friend in a similar car, and providing footage, and determining its Price, And if it should be in Dealerships or the Credit Store. Cars i have missed: Flash GT (too OP) Comet Safari (too OP) Hotring Sabre (Nascar) Pariah (too OP) Omnis ZR380 (Cant confirm if a stock varient exists, i dont think so) Ardent Deluxo Fagaloa GT500 JB700 Retinue (similar to the other 2door little box sport classics) Stromburg Z-Type Buccaneer Custom Faction Custom (and The DONK) Hermes Hotknife Hustler Lurcher Moonbeam custom Sabre GT Custom Virgo Classic Virgo Custom Voodoo (both varients) Yosemite Issi Classic Alot of Motorcycles (I didnt see what we have and what we dont but theres a good amount missing) Kalahari Kamacho Riata Sandking SWB Camper Paradise Blimp (For memes)
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