Tucccci Posted March 16, 2023 Report Posted March 16, 2023 (edited) Nothing revolutionary here, adding a 2nd cashier to certain stores will make them more profitable to rob. I'd say ideally adding a 2nd NPC to stores less often might increase traffic in otherwise untouched stores. The necessity of 2 gunmen will create a more formidable force when the police arrive. I'm not a huge fan of shootout RP, but the current state of store robbery RP is a bit stale and this might be an easy way to spice things up a smidge. Edited March 16, 2023 by Tucccci 1 Quote
equ1nox_ Posted March 17, 2023 Report Posted March 17, 2023 -1. This is unnecessary and wont result in the 2 store robbers feeling the courage to shoot at cops just because both of them are armed. This will just make those stores worse to rob as you would need an extra person. Stores are fine the way they are and just need maybe some adjustments to make them more viable. Quote
Sandiego Posted March 17, 2023 Report Posted March 17, 2023 -1 There is a very good reason why criminals avoid "spicing things up" when it comes to PD, and this would only push people away from doing stores even more, as the risk is already high with the alerts, so I doubt anyone would be willing to risk 2 people get firearm charges and also losing their equipment Quote
pooria Posted March 17, 2023 Report Posted March 17, 2023 (edited) -1 This is just making it easier for cops to catch criminals and also there is other ways to make a store more profitable and balanced at a same time Edited March 17, 2023 by pooria Quote
Melody Frey Posted March 17, 2023 Report Posted March 17, 2023 +1. I wouldn't be opposed to this at all tbh. If you tied this in with Bala's new design for the map changes, we could have new stores instead of editing the already existing ones as well. Stores have always been seen by myself and my friends as more of a source of fun over a source of income except when we first started, and giving them some extra spice would be super fun. Obviously there would have to be some changes around the script though, such as making the tellers not automatically ping police when the money runs out if they have a gun still pointed at them since there would be two separate registers to rob. I don't think I'd want to see this added in the current selection of stores, but I would adore seeing this paired with Bala's new map stuff. Quote
Tucccci Posted March 17, 2023 Author Report Posted March 17, 2023 (edited) Just a side note- I must not have been clear enough about this suggestion. The idea would not be to add a 2nd Cashier to all stores, Or even the most commonly hit ones now. My idea revolves more around giving a bit of additionsal RP risk/reward to stores that are typically hit less/Considered a lower risk. (stores in the mall, Palamino ) Or even a certain type of Store would RPly make more sense to have more than one person working (Clothing stores perhaps) If its not clear, 2 Cashiers would obviously facilitate double the take of a normal store robbery. Edited March 17, 2023 by Tucccci 1 Quote
AtlasOLimbo Posted March 17, 2023 Report Posted March 17, 2023 Just now, Tucccci said: Just a side note- I must not have been clear enough about this suggestion. The idea would not be to add a 2nd Cashier to all stores, Or even the mostly commonly hit ones now. My idea revolves more around given a bit of additionsl RP risk/reward to stores that are typically hit less/Considered a lower risk. (stores in the mall, Palamino ) If its not clear, 2 Cashiers would obviously facilitate double the take of a normal store robbery. I forget even the name, but that one huge store out in the far side of the map by the ocean would be a good one! Quote
Tucccci Posted March 17, 2023 Author Report Posted March 17, 2023 (edited) 1 hour ago, Sandiego said: -1 There is a very good reason why criminals avoid "spicing things up" when it comes to PD, and this would only push people away from doing stores even more, as the risk is already high with the alerts, so I doubt anyone would be willing to risk 2 people get firearm charges and also losing their equipment Store robberies have one of the highest success rates of any crime in the city. When executed correctly, Law enforcement has an extremely slim chance of catching you, unless they happen to check the store you are in the middle of robbing. I totally get not wanting to fix something that's not broken. I think Store robberies are one of the things LEO's and criminals would agree function really well on the server, and dare I say, is balanced. I don't want you to think i'm trying to ruin store robberies, I see them as super successful RP and would like to see them payout more with the cost of higher risk. Maybe we could throw a safe into the back of each store, so while 2 people grab cash, 1 holds the gun, the 4th could drill a safe in the back for a bonus payout. I'm actually with you when it comes to getting rid of private labs, and I think making story robberies better (without messing up what we have) could make them the new cornerstone of criminal activity/Cash generation. Edited March 17, 2023 by Tucccci Quote
AtlasOLimbo Posted March 17, 2023 Report Posted March 17, 2023 6 minutes ago, Tucccci said: Store robberies have one of the highest success rates of any crime in the city. When executed correctly, Law enforcement has an extremely slim chance of catching you, unless they happen to check the store you are in the middle of robbing. Speaking from experience here, we've done at least 6 stores a night two nights in a row and only had about 25% of people get caught. And that's usually cause we fuckin' around. 1 Quote
Tucccci Posted March 17, 2023 Author Report Posted March 17, 2023 I don't want to get to far off topic but a shoplifting command would be neato. 1 Quote
Sandiego Posted March 17, 2023 Report Posted March 17, 2023 (edited) 1 hour ago, Tucccci said: Store robberies have one of the highest success rates of any crime in the city. When executed correctly, Law enforcement has an extremely slim chance of catching you, unless they happen to check the store you are in the middle of robbing. I totally get not wanting to fix something that's not broken. I think Store robberies are one of the things LEO's and criminals would agree function really well on the server, and dare I say, is balanced. I don't want you to think i'm trying to ruin store robberies, I see them as super successful RP and would like to see them payout more with the cost of higher risk. Maybe we could throw a safe into the back of each store, so while 2 people grab cash, 1 holds the gun, the 4th could drill a safe in the back for a bonus payout. I'm actually with you when it comes to getting rid of private labs, and I think making story robberies better (without messing up what we have) could make them the new cornerstone of criminal activity/Cash generation. Yeah well theres a script sadly that notifies the pd everytime the robbers leave the store, even if you disable the CCTV, you can't disable this system, and if cops ain't got nothing better to do, they just start roaming around other stores or get a heli out to scout, talking from experience, before this script was added stores were amazing, and you would only get caught if a patrol cruiser passed by, but to counter that you would have multiple scouts around the store and it was great, now it's a different story, because there is a mechanic that you cannot disable no matter how well you execute it, even if you rob one store at palomino and the other in route 68. The idea of the safe is a very nice one indeed, and would be a great addition Edited March 17, 2023 by Sandiego 1 Quote