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Mpache

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  1. I agree that there should be both a quick remove and remove with a confirmation window, perhaps a toggle for the confirmation window could be a thing!
  2. The first one is fairly straightforward - add an "Are you sure?" prompt when removing furniture via the CTRL+X menu for furniture. I've removed pieces so many times by accident by missclicking Remove instead of Edit, instantly removing the often carefully adjusted piece of furniture. The second one would be improving the /removefurniture command - possibly rework it to have an "Are you sure?" prompt that also shows which piece is being targeted, or add a /targetfurniture command that selects the closest piece of furniture, instead of instantly deleting it. Some items are impossible (glass) to select or just very difficult to select (selectable only at the item's 0,0,0 coordinates), and you can't touch them without either removing with /removefurniture or having a mod+ noclip and painstakingly select/remove the piece. There could also be a /selectnextfurniture (or something) command that cycles through nearby furniture, selecting it as if it were selected via the CTRL+X menu.
  3. I'd say add a delay to the on-screen card, so it appears at the same time as it's revealed.
  4. Pretty straightforward, add a "Deposit All" option to ATMs instead of having to type out the exact number. This can be implemented to work with cashing out casino chips as well since that also has a need for typing out an exact number. It would fit naturally next/under the already existing Deposit button.
  5. Synchronize your system date and time, should help with it! (Unsure if new VIP changes have much to do with random cutoffs, but the listed ones seem random)
  6. +1 but not instant, give it an action timer to prevent botting (or well, make it a bit more difficult). Could also add an action timer to reeling in a fish, makes sense really. Slightly bump fishing pay to compensate?
  7. ooga booga BBCode!!11!!11 Don't be discouraged from checking out the advanced guide, plenty of intermediate stuff there too! PS: There may or may not be a couple of easter eggs in the other guide :clueless:
  8. It isn't morphine, but I'm talking about overdosing on painkillers which currently has a script effect (you ragdoll randomly), so just an added effect.
  9. Pretty straightforward - Add drug effects of varying strength to Painkillers. Use one, none-to-light effect. Use two, add visual effects and some others that fall in line with other drugs. It should not be as strong as genuine drugs, however. Taking painkillers while hungry/thirsty would worsen the effects, making the negative effects stronger.
  10. Best of luck! Don't shoot me please I'm a medic and I will give you an icepack.
  11. Big +1, the game economy needs more natural sinks without inflating the cost of other more mandatory things.
  12. +1 A script limitation should be in place when you are hit by a tazer back to back, such as a movement slowdown and extended ragdoll. Also kicking while in cuffs should have a chance to ragdoll the player kicking, simulating losing balance.
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