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checkky

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Everything posted by checkky

  1. checkky

    VENOM

    I've been apart of a huge hacking group, and very much love the outcome of this RP. Much love and best of luck!
  2. I agree that lowering the criminal faction members cap would be beneficial to the server overall. I think it should be lowered to 25 or 30 members, as that would encourage more criminal groups to form and create more RP situations. I would also be in favor of introducing the cap in a gradual way, so that existing factions would not have to kick members in order to comply. Huge +1
  3. ALT RP should be somewhere within the rewards for each Tier. Meaning: Tier 2/3 could acquire ALT RP scenarios every 6 months Tier 4/5 could acquire ALT RP scenarios every 3 months. Tier 5/6 could acquire ALT RP scenarios every 2 months.
  4. Hello Eclipse Community! As I'm sure I'm not the only one who may think this, I personally think the "no shadows rule" should no longer be a bannable offense. Not everyone can afford a quality PC, and the fact ECRP admins are punishing players for not having a good enough PC to run shadows is quiet ridiculous. I understand people may acquire some "advantage" from this, however people can provide good roleplay without shadows. Players should have the right to choose their Graphic Quality whilst roleplaying on a GTA V server, and shouldn't be punished over their choice to not run shadows.
  5. Of coarse, if the proper escalation and IC motive is observed from a third party (such as a convoy of "meta" bikes), without a doubt this absolutely makes it redeemable to pursue an investigation as such. However... There are certain players that choose to skip any kind of observable escalation, and simply choose to park outside banks that are able to be robbed without any motive. I would very much have to agree with @ShawnsBeard that this issue is much more prevalent to PD than SD, as clearly there's only one bank on SD's jurisdiction and three in PD's jurisdiction. As I said above, this simply prevents RP to happen in the first place, and overall is demotivating. And just to be clear, I am not by any means slandering the amazing RP standards that PD/SD promote. I'm making this suggestion to just advocate an ongoing issue that's been witnessed by the current criminal factions for the past few months, due to the decline of criminal activity on the server. With all due respect, I really do not see how this relevant to this suggestion at all. All because I'm part of a faction on another character that may be at fault to a slight issue I'm trying to advocate about, doesn't mean I'm not able to openly speak upon them here. To be honest, I really can't understand how you're acquiring such an untrue number of 80%. Most of the time this isn't including a less than 25% success rate (meaning actually acquiring packed cash) without some kind of causalities such as, getting arrested or even killed. A third of the time, cops are in the area and the bank gets called off. Another third of the time due to desync or human error (which is completely understandable), the aiming aspect of the bank doesn't even sync correctly. On the attempts that everything is even done right, most of the time there is an officer/deputy ten seconds away ready to respond, due to the common patrols on the outskirts of banks or even being a block or two away from the bank. This really isn't reactive at all. You can really call it reactive, for when you examine these "meta" bikes convoying around a bank. However, most of the time it's more like preventative police work, as the only use for banks at the moment on the server are to be robbed. The second any kind of bikes are spotted, or anyone (civilian or crim) really, it's clear that patrols then start to be conducted in that area. However, (this is for another suggestion) applying another use for the current banks would be ideal. Such as making Paleto and LS Bank robbable, since people currently use it for actual bank purposes. Or even making the current robbable banks granted the same permissions that Paleto and LS bank have to players, such as acquiring cash and getting paychecks.
  6. Hello Eclipse Community! As for most players who engage in criminal roleplay on this server, they may be aware of the current situation that exists between Criminals and PD/SD. Due to the decline of criminal roleplay, there's not much roleplay for cops to engage in. However, recently because of this decline, criminal factions attempting to conduct banks has been much more tedious. PD/SD are trying to find more roleplay to engage in, and since there's not as much action on the server as there was, PD/SD tend to camp banks now. Going AFK/Idling nearby banks, trying to be the first responder to certain situations. However, them doing so, is almost preventing roleplay to happen in the first place. It's very unrealistic for cops in-real-life to be camping banks waiting for something to occur, whilst still having the duties to conduct as a PD/SD player. Correlations: Currently it's NRP for cops to camp entrances of labs Currently it's NRP for cops to camp near turfs The same should be applied to banks, as it's simply preventing roleplay to happen in the first place just like turfs and labs.
  7. Wagwan Daniel, pretty cool you are here with us innit bruv, im sure we will become really good friends.
  8. From this thread when I first started it, I got the responses in PMs from staff that the more of these opportunities that were to be requested the better the "trial and error phase" to the "new" system would be. I've encouraged this along with seeing more requests from the faction I'm in being requested, but we're back at square one of getting little to no feedback/updates from our Guides or SA's+ on these requests. Personally I feel as if some FS Guides have a little too much on their plate, and this should be apart of the Events Team or even create a Requests Team for requests such as this.
  9. Huge +1 Overall there needs to be more events for criminals in the server in general, whether it's public events for all factions or private events (A.K.A. requests) for certain factions.
  10. Bump Still haven't seen any kind implementation or urge from Faction Services to aid this issue.
  11. It's disappointing that interactions with players are declining also. Script can only help keep players active for so long temporarily, rather than upkeeping the player base that can help increase activity in players for the long-term.
  12. Bump With all of the updates coming out, I still firmly believe that this would aid the player count drastically. It'd give banned players coming back a refreshed experience, and hopefully a different outlook on the server with the new/upcoming implementations.
  13. Hello Eclipse Community! As for most players know who engage in criminal roleplay on this server, for all official status factions, players can reach out to Faction Management and make a request for Alternative Roleplay (Alt Rp). For those who don't know what Alt RP is, it's simply asking ECRP Staff for assistance, asking for them to play a role in the RP to add more aspects to the experience. This can include aspects of roleplay that cannot sometimes be done by regular players such as: driving a money truck, flying a plane in, and many more. However requesting these Alternative Roleplay scenarios can take months to approve, or even get a response for. I feel this is deterring for players who work countless days/hours to make their faction as fun as they can for their other members, but don't have the communication between Faction Management constantly to assure them some kind of interesting roleplay is to come for their faction. I have some solutions listed below to aid this issue. Problems: Lack of communication between players and FM on an Alt RP request and the status of it. (In my opinion) There is a lack of motivation for players to even send out Alt RP requests due to the low communication there is with FM. There is an uneven response rate/approval rate between players and FM for Alt RP requests. Solutions: Add a position within the ECRP Staff for this. (Ex: Head of Requests/Assistant Head of Requests) Create a form for official status factions to fill out, to better aid FM to understand the fundamentals of a player's Alt RP request. Make approving Alt RP requests a role within the "Events Team". OR Make a "Requests Team" for such requests.
  14. +1 Keep this thread alive, as it needs to happen!
  15. Never suggested allowing any flexibility on hacker's appeals in any kind of sense, as I fully agree that hackers or people leaking information should be banned permanently without an appeal. However there's a reason why I mentioned "Affiliation Bans" so much, as there's plenty of players with very clean admin records that cannot see themself coming back to something small as "Affiliation" with another player.
  16. I'd like to note I'm only making this suggestion since it was implemented on the LTU ECRP Server Here's the message from LTU ECRP Staff for reference: Translated to: After we have talked with the administration and founders, we have come to a conclusion to increase the punishment amount because we noticed that a lot of fairly new and experienced players do various mistakes. We have decided to increase the amount of punishments by twice the amount meaning that if today it took 6 non rps to get banned, now it will be 12. Also, we would like to inform you that banned players that had 6-7 non-rps or 2 dms, 2-3 metagaming punishments or 2 combat logs - you can appeal your bans and they will be looked at accordingly (accordingly meaning to the new rules) Most players are coming to conclusions that you need script on a roleplay server to have fun, however it's not always the case. Every old-school player misses the old times when ECRP (UK) would be at 600 players during "prime-times", and of coarse would agree this was the best time to play the server. Due the immense and fast decline in player count on the server, along with ECRP (LTU) founders (the same founders as the ECRP UK server) agreeing with this decision, it only makes sense to implement it to the ECRP (UK) server to help increase the player count. This could help a good amount of players who've been banned awhile back, or for "Affiliation" bans, have a second chance to come back. Along with the new drug update teasers, it could give some old players a chance to experience this update with the current players. Possible Implementations: Increasing the amount of Non-RP from 6 to 8-10 After the original 6-7 Non-RP punishment limit, to players coming back from their permanent punishments, every Non-RP punishment after that should be a temperamental punishment (such a one to three week ban), until they reach the max amount for a permanent ban. Increasing the amount of DM's punishments to a desired amount Increasing the amount of Metagaming punishments to a desired amount Increasing the amount of Combat Log punishments to a desired amount Adjust appeal flexibility on "Affiliation" bans from people: "Affiliation" of DSO / "Affiliation" to Not Here to RP Groups or "Affiliation" of High Command Not Here to RP Groups (TRCC, Narcos) /"Affiliation" of Meta-gaming Anything "Affiliation" should be re-thought from a permanent ban to a temperamental ban Give banned players with 6-7 Non-RPs more leniency on their appeal Give banned players with 2 DM's more leniency on their appeal Give banned players with 2 Meta-gaming Punishments more leniency on their appeal Give banned players with 2 Combat Logs more leniency on their appeal This does go along slightly with this Rule Suggestion: It's the same server (only difference between the two is a server region), under the same founders, so why not implement the same rules. Again, this suggestion is solely to assist the fast decline on the server's player count.
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