Jump to content

Oli

Member
  • Posts

    407
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Oli

  1. Oli

    (Buying) Drag

    Can you stop spamming already? Like wtf...
  2. This Oli dude is so cool, guys. Buy his shii.
  3. Check out my latest work (Logo, banner and thread) for the London mandem, Crime Scene Boyz.
  4. Last 2 signatures I made for @Fellex76 and @illin.
  5. I'm glad we all agree that its boring, now lets agree that its not healthier in any way.
  6. How are you even comparing A WHOLE GANG, having relations with another WHOLE GANG, whether that be allying or choosing to become enemies, to being AFK in a different dimension while making mills? Gang C and D wouldnt /s HANDS OR DIE without a reason and if they do, report them.
  7. You going solo is your decision, its not enforced on you.
  8. Texting X for lysergic, transferring the money and picking up the drop isnt enough RP to be able to make all the money private labs provide. This whole thread is solely made cuz you lost your main source of cash. A valid suggestion would be to half the prices for heavies as money would be harder to get now. I'm also against refunding people for the money they spent on their tables as they have already made quadruple that money from those tables.
  9. Private labs: 0 interaction, afk multitasking, 1% risk, and most importantly and the reason you're making this report, its easy money. You say the big gangs will smoke you if you go solo, that is correct, and it makes perfect sense. Maybe dont go solo? Gang up? And no, you dont need to be fully geared to go hold down a lab. As someone who played the server back when there was no such a thing as private labs, I can guarantee you its way better than private labs meta. The fact @PhenomenalX is +ing public labs and nerfing private labs is enough proof its better.
  10. Made the Royals logo, make sure to check their thread out!
  11. And how exactly are your suggestions focusing on what's better for the health of the game? Would you rather have crims get tired of your questionable suggestions and quit the server? Or keep things as it stands and start making suggestions that would actually help the dying side of the server? I've said it before and I'll say it again, would you have suggested that if you still played on your crim? I doubt.
  12. Every time you reply on this post you just prove to me that you dont actually know what you're talking about but just thought of making a suggestion for idk why. In your post, you mentioned how you've got 13k stamps in 60mins, can you give me tips? I beg. 13k stamps means you laundered (or threw away litter) 87 times. Even if you ideally filled the whole laundry machine, 6 pieces a time, you'll need to do that 14/15 times to get your 13k stamps. Do you know how much time does it take to run the machine 14/15 times? It takes 70 minutes. 70 minutes of just running the machine itself, not counting the time it took you to gather the dirty laundry, the existence of other people looking for the same thing you are, the times you were just bored and alt-tabbed and the times you had to RP with your surroundings. You then came back saying that 6 pieces give you 1350 stamps, suggesting it should give 800-850 stamps instead, which is the actual reward for 6 pieces (900, no big difference). I'm not against making suggestions but I am against doing so without getting your facts straight. The reward should not be tweaked but I agree it should scale based on how many prisoners are online at the time.
  13. I can argue the same in a gang vs gang interaction, why should the NLR be in "immediate effect" (Quoted from Aldarine's message) but for PD vs gang the gang has to wait until PD decide its the right time? (When all the activities die down, although the group has already been wiped, making sense for NLR to take place).
  14. I'm talking when the gang dies, not LEO units. If you successfully eliminate 20+ members of a gang, NLR should take place just like it does to gang vs gang interactions as realistically you've eliminated the gang you're suppressing. Using that same logic, why shouldnt gangs have the ability to build up beef and continuously harass a rival gang over and over and over, no matter how many times the later gang get wiped and just completely ignore NLR? I'm not saying to start treating us as legals after we die. But our characters have been killed while fighting the gang suppression, why would it not be NLRed? I agree, both sides definitely have the ability to becoming better.
  15. Irrelevant. I'm not against gang suppression. I'm suggesting it should be NLRed if the gang being suppressed die (most of them) to PD in a big scale fight. The same way it is for crims vs crims.
  16. And that's why I've asked for an admin to clean the thread of any off-topic posts, I'm trying my best to keep it away from a crims vs cops thread yet both sides have been going at it with points all irrelevant to the topic. What you're fighting should not matter. If the NYPD successfully killed/captured every single Crip member they know, why would they still suppress anyone in blue that hasnt done anything? Gang kill PD > PD responds > Gang dies > NLR should take place. I see no reason why NLR shouldnt take place after most of the gang dies, the same way it does when its gang vs gang. You're putting everything you do to a higher level while looking down at everything a criminal does, making one think you actually believe this crim RPer actually steals for a living IRL, he's roleplaying, same way you are. You claim that NLR shouldnt take place because you have casefiles built over months whereas gangs just kill over a few days beef. I have no clue who you are but it says you've been around since 2017 so you've seen how gangs in early 2020 used to fight back for months (NLA vs WCA is a great example), they used to suppress anyone wearing the enemy gang's colour, and it stayed the same until the NLR rule was adjusted to where you would need NEW reasons to hit said gang as said gang previously died for the reasons you've beefed them for. Smaller gangs were getting bullied out the server before the NLR rule was adjusted and it made more sense. I see no reason why shouldnt PD have the same rule apply to them whenever they win a big scale fight against a gang that they're suppressing as they have just eliminated all the threat that they've scared of ICly.
  17. An example of FM forcing an NLR state between criminal factions.
  18. When did I claim that cops have a win mentality in my post? Using the same logic of yours, why would cops use the highest AP and strongest weapon allowed them if they were fine with whatever RP happens? The criminals you've mentioned have been in the server enough to afford rolling with a heavy whenever they want to and the 2 cops that died on this specific scene could've easily avoided dying if they didnt engage on as many people, we have POVs, from both the sides, showing the cops' were at fault 100% for trying becoming hero cops. They would've lost the fight even if we had SNS pistols because they inserted themselves willingly in a 2v10. We couldnt care less whether you feel sorry for us not wanting to play or not, that really doesnt interest any of us. I'm also sorry for the lives you've lost in such a horrific way, my condolences. My suggestion isnt about IC actions but about gangs getting NLRed while interacting with PD, just like we do when interacting with other gangs in a big scale fight where we're FORCED to stop beefing as the beef was NLRed.
  19. Personally I have not been involved in any incidents that lead to shooting cops that past 2 weeks. Now as a gang, as I've mentioned to Bala before, we fought back whenever a few number of cops tried fighting 10 of us and they died for it, that's on them for taking a 2v10 just cuz they have AP and free guns (carbines or w/e). And no, I'm not aware of what you've asked. Call it whatever you want, I'm with what keeps the game fun to play. Both sides of the law need the other for RP opps and finding ways to fuck the other side over will just make less and less people play, evident by how the server pop decreased over time whenever a crim nerf happened.
  20. Dont like how this went off-topic much, if an admin can clean all the irrelevant posts it would be nice.
  21. Crims dont go out their way to shoot cops, gimme 1 reason why we would. If the 2-3 cops who come first dont get out their vehicle and go 2v10, we wouldnt have a reason to kill them. You cant expect us to surrender to 2 cops when we have more than 10 just because they're cops, that's not how it works. If that's the case for crims then the beef will never be NLRed cuz there will always be that 1 guy who survives yet FM tells us its NLRed because MOST people died. I see no reason why it should apply to crims but not for the 'higher RP standard" LEO factions. So what should OG crims do? People who've been in the server for multiple years, who surely had lots and lots of incidents with killing PD and multiple felonies? Get pulled over and searched every 2mins cuz multiple cops wrote his casefile bit by bit over the course of 3 years? It doesnt make sense! Its a GAME. As much as you can argue about realism, I honestly couldnt care less if it achieves your realism standard or not. Multiple gangs have disbanded because of gang suppression and that's in itself is an L, whether you admit to it or deny it just to have more people to fuck over. I ask you to ask for their POVs and make a FAIR judgement. As I've mentioned in this post, you cant expect 10 cops to surrender to 2 cops. If these 2 cops stay in their car, call for back up and wait for the right chance to engage and/or catch some lacking then such incidents would happen. It is roleplay, you're right, no one is denying that. But is it okay for it to be the ONLY roleplay one will have for multiple days straight? Wont repeat what I've said about the empty timezone cops, you can read what I've said 2 times above. Please report any "blatant metagame references to GBK around Jason/Grace", dont bring it up here, this is not the play report section.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and our Privacy Policy. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.