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Posts
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Everything posted by SteveD
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This is already on the Panel. Archived.
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Implement a way to 'export' character appearances.
SteveD replied to AtlasOLimbo's topic in Panel Suggestions
This has been added to the list. -
Allow players to see their face attributes visible on UCP.
SteveD replied to SykoZayn's topic in Panel Suggestions
This has been added to the list. -
I think there would potentially be too many issues from this. Personally I've liked the ingame notification at the time, and its brought a smile when it happens. I think that's enough. I will archive this for now.
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Unfortunately this is not something we wish to pursue at this time. I believe we'd prefer to keep as much in-game as possible. Thank you for the suggestion.
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I've added this to the development list, thank you for the suggestion.
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This has been completed, archived.
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Implement a way to 'export' character appearances.
SteveD replied to AtlasOLimbo's topic in Panel Suggestions
Does someone want to show me what format that Menyoo requires? Second time this has come up. Perhaps then I can look in to it. -
This is something we will look in to. Appreciate the suggestion.
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Since the introduction of the new panel, which is dark by default, I will archive this. Themes are not something we're currently supporting at this time, but I will keep it on an internal list, as I know that it's still a want of some.
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This is unrelated to Panel suggestions, and also, given the recent GTA:O drift additions, this has been somewhat implemented. I will archive this rather than move it, but if you wish to raise a suggestion again, please raise in the appropriate area.
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Have you resolved this issue? All ECRP accounts have a Panel account by default, it's the same as your ingame username and password.
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This will be implemented on the next panel release. thanks for your suggestion.
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These have been converted in to groups now. Thanks for the suggestion. Archived.
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Date and time (provide timezone): 31/AUG/2023 - 19:00 UTC Character name: Steve Smyth Issue/bug you are reporting: A scrapyard vehicle was bought by a criminal, who was then caught driving the unregistered vehicle. Police policy is to then give them a citation for doing this, and then impounding the vehicle. Expected behavior: In the past, this would basically "scrap" the vehicle, aka, delete it completely. It's unregistered. Instead, it now assigns it to the person who bought it's impound slot. So then, police have to /viewimpound and /releaseimpound the vehicle, but then, since its unregistered... technically we have to once again cite them for driving it, and then impound it again, leaving an infinite loop. Furthermore, since it's assigned to "their impound list", that logically means its registered to them... but its not.. which kinda defines the bug., Evidence, notes worth mentioning, steps to replicate: Buy a car from scrapyard, check on the MDC that its not registered, then, impound it, do /viewimpound to see its assigned to a player, and when released, they get charged a payment for it. Vehicle license plate number*: N/A
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Steve_Smyth 1 entry
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Steve Smyth - 5 Tickets
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Locked and archived, as per the original poster's request.
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[BUSINESS AUCTION] Los Santos Gun Club [ENDED]
SteveD replied to Kris's topic in Past Auctions and Raffles
4.9 Million Steve Smyth -
[BUSINESS AUCTION] Los Santos Gun Club [ENDED]
SteveD replied to Kris's topic in Past Auctions and Raffles
4.7 Million Steve smyth -
[BUSINESS AUCTION] Los Santos Gun Club [ENDED]
SteveD replied to Kris's topic in Past Auctions and Raffles
4,200,000 Steve Smyth -
[BUSINESS AUCTION] Los Santos Gun Club [ENDED]
SteveD replied to Kris's topic in Past Auctions and Raffles
Steve Smyth - 4,000,000 -
Date and time (provide timezone): 12/MAY/2021 - 16:56 UTC Character name: Steve Smyth Issue/bug you are reporting: Sirens bug out for passengers of the vehicles when turned off from code 2. If you are the driver, turn your lights and sirens on, then turn off the siren so your lights are the only thing on, then turn the lights off to go "code 4". Any passengers inside the vehicle at this point will hear a really annoying siren glitch noise, which can only be fixed by the driver turning both the sirens and lights back on, and then off from "code 3". This is causing immersion issues, a lot of /b etc, pretty annoying. Expected behavior: Code 2 -> Code 4 should not cause passenger noises. Evidence, notes worth mentioning, steps to replicate: Video recording a bit buggered at the moment, not picking up sound. But the replication is above.
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Date and time (provide timezone): 12/MAY/2021 Character name: Steve Smyth Issue/bug you are reporting: LEO Drop off of patients at any hospital is seriously bugged. We have to /drag them in to the back of a cruiser, and when dropped off, they re-appear either inside our cruisers, or in the middle of the cruiser in the outside. Quite frequently they get re-injured if you aren;t careful. Once we /undrag them, they're also then frozen and cant move. We have to /b OOC TAZE and then taze them. This is ruining a lot of RP, and making it a pain for LEOs to assist. Sorry if this was reported, I did a search and couldn;t find it already. Expected behavior: Patients should be dropped off to the front of the relevant hospital. Evidence, notes worth mentioning, steps to replicate: Injured player, /cpr them, /drag them in to a cruiser, drive through any med bay drop off point. They're then bug dragged. You can step out of the vehicle at that point and drag them out of the cruiser, then /undrag, then have to taze them to unfreeze them.