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Trenix

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  1. You say that the only way to initiate RP conflict is through robbery, but then you tell me that there is a lot of background diplomacy and it's not just "rob, kill, steal, talk shit". So cause RP conflict through those means, rather than robbing a random player in the middle of the street. You're not making any sense. If you think robbery is the only thing that can start an RP conflict, then you're just simply bad at RPing, especially when you just admitted that there is more to it then that. Rules specifically say you can kill someone with reason. It specifically says so in the rules, why are you making it seem otherwise? Above are "examples", that does not mean those are the only valid reasons to attack another player. Maybe you guys are just not understanding or are simply refusing to. It's what makes me think you just want a DM server. Maybe instead of hating someone and wanting to put a bullet in them, begin by talking trash to him. Instigate a fight, then pull out a gun. Be creative for crying out loud, otherwise yes I'll assume you're a griefer or DMer.
  2. I think a lot of people here don't understand what it means to be playing on the RP server. While that's fine, many of the same people choose to have no regard in trying to understand it and realize the potential enjoyment they may obtain by doing it correctly. So far on the server, most of the roleplaying I experienced always had rulebreaking involved. It was so bad that now I have to record my screen 24/7 to make people accountable for breaking the rules. So sorry, but most of these players aren't RPers but rather griefers/Dmers and therefore I don't have any regard to them or their playstyle. Robbing someone most likely with nothing, is stupid. I literally been robbed when I was a new player on the server. Told the guy in broad daylight, in the middle of the road, that he's stupid for robbing someone who has nothing and is doing it in a public area. He fled the scene, after randomly shooting me for nothing. Anyway, I think I sent a message more than he did. If your RP consists of revenge, then maybe you need to be a bit more creative. "I'mma rob people for the revenge RP", just sounds terrible. I don't see your point at all. There is also no revenge involved when about 99% wears masks, both criminals and citizens, which the officers literally do nothing about. I can't even figure out who anyone is because they're always masked. How you supposed to send a message when no one knows who you are, sad. Anyway, robbing someone is not necessary to create an rp scenario. Try talking with them instead of robbing them. There are better ways to follow someone. Most of these gangs are running with sports cars with neon lights and masks and somehow believe that if AI existed, that they wouldn't stand out. Trust me, even if the streets were full, I would notice you all. Cops can also shoot people at high speed spaces if they pose a threat, they also have sirens to make cars move out of the way. Furniture should be heavier and should require a truck for transportation, but I'm not the developer. Again, I am not the one in charge of recipes or how drug selling works in the game either, but I'm also against it. This is part of the reason why people go suggest new things for the server. As for killing cops and being arrested for the day, obviously at the end of the day we're still playing a game. Everything cannot be 100% realistic, but keeping it as real as possible without making someone be in jail for years should be something we seek to do. Not everything has to be realistic, sure. But the opposite argument is to completely ignore realism altogether. Basically let everyone kill each other and rob each other without any regard. Yeah that sure will be a fun game! Until people leave the server and join one with actual roleplay. It's only fun when you're in the faction with exclusive weapons to grief the public. Also the rules under non-roleplay, states you must promote quality roleplay and do actions which are realistic. Also if cops are using fully automatic rifles, that's pretty lame. You tell me to be civil, yet you tell me to put my head out of my ass. How about you guys learn to RP?
  3. All banks should be competing with one another and obtaining your salary, should be possible from all banks. We should have checking accounts, saving accounts, and being able to obtain loans from every bank. The interests are what they should all fight over. Furthermore, banks should compete over ATMs, where if you use an ATM owned by another bank you'll have to pay a service fee. ATMs inside of player's businesses can also charge users a fee for their own profit.
  4. Trenix

    Job progression

    As of right now, the only real way of making "real" money is being part of a illegal faction or government/server legal faction. We should be able to progress in scripted legal jobs.
  5. Suggestion Thirst should continue to drain faster then hunger. Add three types of food qualities, being low, medium, and high. Higher quality foods will drain your hunger slower. Gas stations and convenience stores should only be allowed to sell low quality foods. Fast food restaurants should sell medium quality foods. Restaurants should sell high quality foods. All foods, whether in the store or in an inventory, should have an expiration date. When a business buys more orders of a food, it will average the expiration date of current foods and the foods they're going to obtain. Expiration time can be different depending on food and should be for at least a real life week or longer. The cost for businesses to obtain higher quality foods will be more expensive than low quality ones. Should not be able to eat if you're full. Player's drain for hunger is based on the average of the last 5 foods you ate, so you need to keep eating high quality food to reap it's benefits. Reason Improves the economy, overall more food will be consumed and wasted. Adds risk to businesses where they cannot put absurd prices and contain food on their shelves forever. Adds new businesses, restaurants and fast food! Makes a difference between foods, which currently there is none. Taco bomb becomes more useful, selling medium quality foods allowing it to compete over convenience stores and gas stations.
  6. We need this, had a new player ask me for a soda and can't believe I couldn't provide it.
  7. No, I'm that guy that if you RP correctly, I'll pay you for it. I'm no where near rich either. I've even provided big wire transfers to people who gave me a ride and don't ask for money. Simple, if you're a good RPer, whether you're from a gang or just citizen, you're gonna like me. If you break the rules, I will be your worst enemy.
  8. Yeah not a fan of that either. Also when I did do my jobs, I did RP while doing them and corrected numerous of players for failing to do so.
  9. You guys get so triggered so easily with truth bombs. You don't even know what a griefer is I bet. In real life, people don't go to low key areas if they don't have to. You're wanting to force people to go their so you can grief them. Sad when you think RP means rob simulator.
  10. Or... maybe you can be more creative. You're not thinking like an Rper, but rather like a griefer or a DMer. Instead of treating this like a game where all you're caring about is getting money, think as if you were an actual criminal doing a crime while trying not to get caught. You can easily lure players to low key areas without the need of scripts or features to do it. I can come up with so many ways of doing it, but I don't wanna mention them because then people could use it against others and even myself. I also don't want to ruin my plans if I decide to become a criminal. However I'll give you a tip. Most players are not going to trust anyone that cover their identity, have visible weapons, and drive around in sports cars. So maybe try something different instead of blaming the rules. Think about it. Even in real life, if you see a bunch of gangsters, you're not going to want to talk to them and if they talk to you, chances are it's not for a good intention so you're gonna try to avoid the conversation and leave.
  11. There should be a priority in what officers take fist, not sure if that already exists. Robbing a store should be high on that list, above player robbery, speeding, or other minor offenses. Also that's not the point, it is not realistic for everyone to be running into public buildings with weapons and covered faces, therefore it is non-rp. If we don't have the officers to enforce it, scripts should assist them. Same how we use AI for stores.
  12. Here are some questions you guys should seriously ask before you let people in the server. "Explain in detail how you would attempt a robbery, both towards another player or business." A real rper would know how to properly rob within the game and it would test their knowledge about the rules. It's a very difficult question and that's the point. I get it that many people aren't going to be professionals, but we also don't want people getting on and breaking rules. You also know damn well that this is the main thing majority of players want to do once they enter the server anyway. So make sure they know how to do it, before they try it. "What does roleplay mean to you?" Another answer that would weed out players who think this is GTA Online. Many people, as an example by the forums and in-game, don't even know what RP even means. They don't even know what they're RPing as. Instead they keep saying they "want to have fun" and don't want the server to be based off of "real life".
  13. Except, that would notify the police. Or at least it should. And yeah, we should try to make it as realistic as possible because when I go into every store/bank/police department and there are thugs with bandanas, bats, and guns, you know there is a real issue in roleplay.
  14. That's like saying remove all GUI because it's an IC issue. Like a human should actually be behind a cash register for every store in order to purchase it. Or a teller should be at a bank in order to do transactions and whatnot. There are limits, which is where a script becomes handy.
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