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Aieos

Retired Administration Staff
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Everything posted by Aieos

  1. https://discord.gg/kz3zU8sdhB Join the Discord server and check out the #technical_support channel
  2. Archived
  3. What name are you trying to log in with? What is the error that results from trying to log in? Have you tried resetting your password?
  4. Aieos

    Broken jtime

    Make a /report 2 ingame and have a staff member check your charged crimes and time received to make sure it matches up properly if you believe it was bugged. Tell the staff member in-game to check this report. I'll leave info regarding it for them in a hidden post.
  5. please edit your post to follow the required bug report format.
  6. This post should have the information you're looking for.
  7. I like this, realistically the vehicles would have visible plates on them. You should be able to see them with your own eyes.
  8. Note: I honestly just kinda wrote this as ideas popped into my head, so sorry if it jumps around a bit. More script support for official factions would be awesome, but giving them unlimited spawnable vehicles/weapons isn't it. Having this would be insanely unbalanced and demotivating with current script capabilities. Here's my take on adding the ideas you've mentioned, but also making it fair to other players, not devalue currently available RP opportunities, and make logical sense in the RP world itself. Now if it cost money from a treasury to pull out individual vehicles or weapons, and returning them puts the money back into the treasury, and of course faction members can freely deposit money into the faction treasury to fund it, since obviously they have no governmental backing, (with only higher up members being able to pull it out as cash) then it'd be pretty cool. Maybe owning a specific territory with a chop shop can be a requirement for the vehicles spawns since they'd be reusing the chopped parts. And having a territory with a gun weaponsmith or something as a requirement to be able to buy the guns. Possibly make the weaponsmith require a stockpile of raw minerals from the mines to manufacture the weapons for faction spawning. Obviously don't make it a ton of materials required per gun, with how often crims lose weapons having to spend any more than 10-15 minutes mining to get enough materials for one gun would suck, especially since you still pay the weaponsmith money for it too. But at least it's something to give players the option of the faction treasury bought guns, or the current weapon import system. Go through the effort of depositing ore at the weaponsmith so you can buy cheaper homemade guns? Or just pay a higher price for an import. Depositing with the weaponsmith would be better than needing materials on hand at the time since players will be more inclined to spend time collecting and stockpiling materials with the weaponsmith for the future rather than having to carry it around or go get it every time they want to buy a gun from them. For example, (now idk what gun prices are like so sorry if this is unbalanced) an AK costs $10,000 of treasury funds to spawn, and consumes 6 iron, and 5 steel. But the weaponsmith doesn't have the materials available to buy an AK from him so you'll have to procure those and give them to him before he can sell you a fully built AK, or if your faction is ahead of the game and already gave him a ton of materials to work with you're good to go. Cops wouldn't need to give materials for weapons when spawning them, since RPly they have legitimate connections to obtain them. Or if crims want to be able to spawn the weapons via the faction loadout similar to PD, members can go to the weaponsmith and buy the weapons, and they'll be sent to their HQ and added to the stock of available to be spawned weapons. (this method might be easier to code since it'd partially reuse the already built in loadout system) Overall this would be a cool reason to have more power struggles over territory. Having the chops & weaponsmiths spread amongst them. All this would make criminals being able to just spawn in weapons and vehicles make sense RPly. Now I don't know about weapons being locked to the player or not. We don't want players to have the mentality of "Lets go kill cops to stock up on gear" so keeping them locked for LEO would be best imo. Maybe if the LEO dies the weapon is lost, and they'll need to spend treasury funds to withdraw another one. I do believe crims shouldn't get locked weapons though, as it makes much more sense realistically to ambush some rival gang bangers for their weapons if you see them than it would with a police officer. Maybe if players believe weapons should be unlocked for everybody cops can have a way to track weapons that are taken from a fellow officer (maybe with a global cooldown on the tracking feature usage similar to /showvehicles to actually make escaping feasable), and crims gain a way to take stolen police weaponry and pay a hacker NPC to remove the tracking from it. High risk, high reward. Obviously hunting down cops specifically to steal their guns should be considered non-rp, but in the event a criminal legitimately gets the opportunity to take a weapon from an officer it would be cool to do so, and allow for some interesting rp, as obviously police don't want their weapons getting into the hands of criminals, and criminals would realistically take a chance to secure some fancy new weaponry that they otherwise wouldn't be able to get if given a good opportunity. Obviously the same 'costs-money-to-withdraw-assets' system would have to apply for other legal factions as well, as currently the treasuries are really just massive money pools they use to pay employees. Not a whole lot actually goes into the treasury compared to what gets withdrawn for salaries, so they could definitely afford to have it apply to them as well. Like despawning a cruiser instead of returning it could not repay back the full cost of the cruiser to the treasury as a fee for the retrieval, and if the vehicle is below X health it pays back less money due to needing to cover repair costs. Obviously if it's destroyed completely it wouldn't return any money and just be a waste, or be very minimal. So players would actually have to take care to not damage their faction vehicles, being more careful as you would irl. Cars aren't cheap, and im sure recklessly driving a cop car and damaging it, or taking a gangs vehicle out and tearing it up wouldn't make your superiors very happy. As for the ownership of the spawned criminal faction vehicles, I'd assume the best way to handle it would be the same as any other faction vehicle where tracing the plate leads back to the player who spawned it. RP can be that with the connections the gang has, having grown to it's size ((gaining official status)) they have a connection with a guy who forges documents, registrations, and plates on the vehicles, making them completely legit as far as a cop can tell with their MDC. (they wouldn't be able to scan the plate and know it's a spawned vehicle created from repurposed chop parts as I explained in the idea in first paragraph of this post) Finally in regards to chop shopping criminal faction vehicles, the cost to withdraw the vehicle would need to be at least slightly higher than the chop payout to make it not worth doing at all, otherwise it would be an easy way to make money if it was profitable, or open up a potential RWT method if the chop payout is equal to the treasury withdraw cost. I believe if withdrawing it and having a friend chop it loses money it would deter people from purposely doing that. As for territory influence, I think the idea stated in the original post is good. If your faction vehicle gets destroyed, or stalled and left to despawn, it could hurt influence in your territory, adding yet another reason to rp with an enemy group. Custom clothing? That'd be epic. Just need to find somebody who actually knows how to make custom models/textures for GTA V.
  9. Archived
  10. Issue solved from latest patch. Archived.
  11. Aieos

    Unable to play

    Archived
  12. Solution given. Archived.
  13. The ban on the account spookbandit11 has been lifted now. You should be able to log in fine.
  14. Archived due to this being an intended feature, and the solution to the issue was given.
  15. Aieos

    VOIP not working

    Archived due to lack of response. If you need further assistance it would be best to reach out in our #technical-support discord channel. https://discord.eclipse-rp.net/
  16. I was just going to let this play out, but after seeing so much blatantly incorrect information thrown around I feel this should be explained proper so as to not mislead anybody with what NCZ rules are. If you are a coroner and you go pick up a body that somebody called for at a drug lab, you can go to a NCZ after if you want to. You committed no crime and are able to go where you please. If you get chased or followed after leaving the area you shouldn't go to a NCZ to use it as protection against the people following you unless you're going to the police for assistance in the matter. In which case visiting a police station would make perfect sense even though its a NCZ. (Implying you haven't committed a crime yourself, if you have, then your intentions should be to turn yourself in as defined specifically in the servers rules) If you decide to go to a NCZ, such as the bank to avoid negative interactions with your pursuers as a result of you being near a drug lab, then you would be "ruleplaying", which is against the rules. It wouldn't make sense to be pursued by threatening individuals and pull over at a nearby bank expecting them to not still be hostile towards you. It all depends on the context leading up to you going to a specific NCZ that would determine if a rule is being broken. Don't take a situation from this post as a ruling for you doing things, you could have a similar situation but the context slightly differs making it a rulebreak even though you were so sure you could run to that police station. This is just a "perfect world" example to help better understand what the rule means, not that every instance of going to a police station is okay. Simply stating that "being near a drug lab means you can't go to a NCZ" isn't correct.
  17. They mean automatically capitalizing the first letter of a sentence, not automatically adding question marks or exclamation points. Normal chat doesn't do that.
  18. Aieos

    VOIP not working

    Did the fix posted above help?
  19. Issue solved. Archived.
  20. If you have forgotten the username (error 404 means the username doesnt exist, so you would have forgotten it) you can check for the welcome email you received when creating your Eclipse Roleplay account, it will display your registered username within it.
  21. Seems different. They can still die from this one, and can walk around. Instead of doing the animation where they fall on the ground, they just, dont. And can still fully move around. They wont be able to enter vehicles while in this state though.
  22. I never said that I supported that way of thinking. Cops should make opening fire and injuring suspects an absolute last resort. Try to catch them without harming them and if they're putting lives at risk only then should force be used. But it's not up to me to enforce guidelines such as that, I'm not even a cop. Maybe some IC protests towards the government against the polices policy on use of deadly force could be done to help get them to change their violent ways.
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