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Posts
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Everything posted by Loafism
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There is no need for players to know what the punishments are for breaking a rule, all that needs to be known is what the rules are. I don't see how listing the punishments for the rules is going to change that. If people are getting slaps on the wrist for non-rp / fear rp issues then they're still going to slaps on the wrist, regardless of if it's publicly announced that they could receive a harsher punishment. And just like how you don't do it now, I believe that you'd most likely experience the same thing (as this change would do nothing to change what you see in regards to what punishments are actually handed out) where you'd see them not getting harsh punishments and thus end up in the same position of not reporting because you feel like there's no point. I can only speculate as I've got no knowledge of how things are actually done behind the closed doors, but it could be because they're guidelines and are not actually set punishment limits. If they are just guidelines it's possible that as one moves up the chain, that they may have a bit more freedom to go beyond what is listed and to issue punishments that are more severe, while of course lower staff members may be instructed to follow these as a policy due to lack of experience on the staff team. If they're guidelines then they're intended to be an internal thing to help staff carry out their duties and not actually the limits of what punishments are. On the other hand if they are actually the maximum punishments that can be issued for all staff, then I have no issue with them being listed publicly for all to see. As listing them when staff may go beyond what's listed just leads to the people caught violating the rules / their group bitching more. Yeah "permanent" bans are generally just indefinite bans as they're just bans without a set unban date, not that they always last forever.
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I don't really see the point, the first line of deathmatching makes your addition redundant for dealing with people shooting at vehicles without a good reason. On top of that your suggested addition would limit situations where it would be reasonable for a player to shoot at a vehicle.
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The biggest problem is with the example you provided, as there is a big difference in the likelihood that someone will defend themselves against a bladed weapon compared to a firearm. By adding your example to the rule it would be stating that any time a bladed weapon is pointed at you in close range you have to comply, which would not fit with a lot of player's characters IC behaviour. Though you could already argue that it is already covered by the examples, as it states "weapon" for the current ones, thus that would mean melee weapons as well by how it's written.
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I disagree with vehicles not being included, as this would punish those people who have decided to invest into their vehicles rather than other assets. Just for an example, if you have two people each with a total asset amount of 50k who have spent their cash on a single asset, the first of which owns a 50k house and second owns a 50k vehicle. Why should the first person be able to keep house but the second wouldn't be allowed to keep their vehicle if they both present a good backstory to keep them. Prohibiting a type of asset from being transferred only punishes those people who preferred to invest in that type of asset over other things.
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Or maybe you'd expect that the person with a lot more hours would know better and behave in a way which wouldn't get them punished. There is only 2 reasons you'd have to be concerned about getting the second warning, one being if your "RP" is shit tier trigger happy crap which generally sits close to the line of what would be classed as rule breaking. Or the second reason you don't have enough self control to stop yourself from actually DM'ing. Trying to call it a mistake to make what you've done seem like less of an issue in my view sits on the same level of those saying "IT WAS JUST A PRANK BRO" after doing something completely stupid.
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Considering the amount of time it's taking for applications to go through, I'd say we're already past the point where there is enough to overwhelm them. If anything it shows a fault with the current system and I don't think that a bandaid fix of shutting off new applications is going to be beneficial for the server. Why would it stop people who have already applied from complaining? It's not like the people applying after them are somehow jumping ahead of them in the queue. Yes, but in doing so they'll also loose potential players as well, so it wouldn't really benefit the server.
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And what problem would this solve? All closing applications off would do is drive more people away, closing them doesn't fix the problem of a lot of people wanting to get in.
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I like the idea of having a wear and tear system for vehicles, I believe it would also be beneficial for the economy if this system did eventually encourage replacement of vehicles after a lot of usage.
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Damn I didn't know that the server has scripted in multiple ways and also has other systems in place for ICly dealing with scams like real life does, guess the developers have done an awesome job with bring in all of the ways it could be dealt with in real life. Yep, having no scam limit when there aren't systems to deal with it is just plain retarded in an RP server, if it's going to be allowed without players having ways to get the cash back then there should be a low limit on how much people can scam.
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Yes the guy who is spamming +1 to get that post count really was a good person to thank, really supports your idea of only +/-1. Yes it's a simple thing but it's just like the "do not lick" on the tin can lids. It's something that any reasonable person should know and if they do it it's their own stupidity.
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Why should you be reviewed faster than anyone else? Yes waiting sucks, but that doesn't mean they should put in a system for you to be done before those who applied before you.
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I don't see how it is unclear, if you were allowed to AFK to farm paychecks there wouldn't be an auto kick for it. And I also don't see why we should cater to the people who are going to "seize opportunity" to do something which to any reasonable person would be clearly wrong. I'd rather let them try to "seize the opportunity" so they can be banned, as the server would be better off without those people who are going to push things to the limit just because it's not on the rules when common sense would tell you it shouldn't be done.
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Yep they have but they haven't added it to the server rules doc so by that it isn't
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But it is covered in the rules "A no crime zone is an area where players may not commit any actions considered crimes." A scam is a crime and thus by the rules it shouldn't be happening
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Why not? You've failed to give any good reasons to why you shouldn't be given both jail and a fine for excessive speed, as your "if we talking about real things" is false for the USA as you can serve time for excessive speed And I don't see why anyone should care, if your friend continued to rack up fines then that is his own fault. And if that has caused / causes him to quit then it's from his own stupidity that it happened.
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Use your brain and think about your actions, if they're banning for things like your case then there is clearly no real issue in them doing so. Anyone with common sense can look at what you did and see that it shouldn't be done.
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go back to making santa on bike video plz harm
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Scan functions are pretty common on radios, so you're not restricted to just listening to a single channel. Considering that this was suggestion was for 2 different radios, I doubt that the developers are that incompetent that they couldn't create some sort of indicator to which one is making sound.
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-1 Prison breaks should be an extremely rare event to be occurring and thus there shouldn't be a need for it to be scripted, as swifty said it'll most likely eventually end up in piss poor RP if it gets scripted in.