Jump to content

George Vern

Member
  • Content Count

    40
  • Joined

  • Last visited

Community Reputation

6 Neutral

1 Follower

About George Vern

  • Rank
    Lurker

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. +1 from me, realistically if you go to pay a ticket at a station or at the post office, they require your ID and credentials and if you have anything on your record it will flash the system and police will be called.
  2. George Vern here, additional evidence should you need it:
  3. Player(s) being reported: ID's 364 and 216 Date of interaction reported: 22/JUN/2020 Unix time stamp from HUD: 1592852735 Your characters name: George Vern Other player(s) involved: Jessica Nash, Belle Cavallera, Robert Vandijk, Elena Blake, Zoey Deul, Tom Brown, Elise DeLaCroix Specific rule(s) broken: 8. Non-Roleplay (NRP) Actions that are unrealistic or promote poor quality roleplay are considered as non-roleplay. Examples of actions that are considered as non-roleplay: • Baiting Government Services - Provoking a reaction from faction services without a realistic reason / or calling faction services to e.g. rob them. • Mercy Killing - Asking to be killed by a friend (Killing a friend falls under deathmatching). • Unrealistic stunt jumping or the use of an expensive vehicle to ram into other vehicles. • Spawning a scripted work vehicle and using it for anything other than its intended purpose. • Submerging any vehicle in water or unrealistically beaching any watercraft. • Swimming in water for an unrealistic amount of time or without a destination during a chase. Players who disconnect during roleplay must reconnect and inform other parties in order to resume roleplay. If you are unable to reconnect it may be excused after providing proof that would give you a valid reason not to return. Our official discord server has a channel dedicated to game crash notifications. In a situation where a player gets away from an incident where they're being chased/pursued, they must wait 15 minutes before they can logout. Players should not instigate roleplay situations if they do not have time to play it through. Players who ignore answering roleplay commands directed at them, e.g. /do. In a situation where a player’s game crashes or the player is kicked from the server, they should be allowed to have the same advantages as they have had before their leave. Players should not deprive other players of roleplay, e.g. early on the interaction asking them not to speak unless it makes sense in the roleplay situation. How did the player break the rule(s)? Both parties disconnected while being arrested. ID 216 somehow got injured and someone in /f chat suspected it could be a script to down himself. Logs revealed that it was Tom_Brown that downed him but as you can see in the footage, nothing that Tom did suggest that he downed the guy. Evidence of rule breach: Nash POV 1: https://streamable.com/xdn2yy Nash POV 2: https://streamable.com/lc310l My POV:
  4. Again, I'm not accusing you of anything, I'm just relaying what information I have about the scene. I think the whole thing was poor RP all around, I don't justify anyone shooting anyone here, it was a bit shitty if I'm honest with you
  5. Hey guys, George Vern here, ID 425, driver of the first cruiser there. Below will be attached footage of my POV for the situation mentioned here. As you can see, we saw your convoy chasing a vehicle (still not sure which one it was, I was told to respond and I did). ID 369, aka Clint Masterson, and I were just finishing up with a hostage situation at the prison and were responding to that situation. After a brief chase, we pulled up right behind you, with lights and sirens on, trying to pull over the first vehicle to gather information about what was going on. Upon pulling up, I noticed ID 112 pulling a gun and aiming it at someone, in front of at least 4 police cruisers and about 7-10 cops. I immediately called the firearm as I saw it and the SWAT operatives involved opened fire. I grant you, the fact that they opened fire without any verbal commands or demands is not the best RP, but on the other hand, ID 112 pulling a gun in front of that many cops and threatening someone's life is also really poor RP. I don't know and I don't care about what happened with the guy you were chasing, all I know is that ID 112 decided it was a good idea to pull that stunt in front of all those police cruisers. At the bare minimum, I would consider ID 112 for FearRP, however me posting this reply is not for that, I don't want him punished. Additionally, there were complaints about 112 stalling RP as he did die on scene from bleeding out while a police officer was trying to RP with him to discover his injuries. ID 112 was PM'ing 369, explaining to him that he would post a report, and he specifically mentioned that he "didn't hear or see any lights or sirens". During his time PM'ing, I don't see why he would not reply to RP but choose to PM. Again, nothing against ID 112 personally, I don't care enough to report any of that stuff. As to whoever else was engaged in the situation, I don't know who fired, I know ID 369 did, I didn't see who the other officers were. Footage attached:
  6. Player(s) being reported: ID 60 | Aaron_Gaylord Date of interaction reported: 14/MAY/2020 Unix time stamp from HUD: 1589421091 Your characters name: George Vern Other player(s) involved: Brianna Bacon Specific rule(s) broken: 7. IC and OOC Interactions Players are required to remain in-character (IC) at all times. Text chat, VOIP, radio, phone and commands like /ME and /do are to be used only for IC content. IC content must not contain acronyms like “lol” or “u” or smiley faces excluding IC SMS. For OOC content, players must use chat commands that encase the content in brackets. For example: (( this is OOC content )). OOC chat commands are /OOC, /O, /B, /PM and /F. OOC videos or screenshots can be used as IC evidence only if the footage contains the character using the /RECORD command to hold a phone in their hand. Property interiors can have cameras only if the owner roleplays installation and takes time stamped screenshots with the camera angle as evidence. Exteriors only if there is an object. You may roleplay a hidden camera, wire, or dash cam in a vehicle if recordings are unedited and include roleplay starting and ending. Attempts to search must be answered truthfully in /do. Sexual, torture, or extremely gross roleplay is allowed only if all involved parties (participants and witnesses) have agreed to it in OOC text chat, prior to the actual roleplay being performed. Only administrators are allowed force pause RP or investigate rule breaches. Only administrators are allowed to void roleplay scenarios at their discretion. Players are welcome to voice their opinion but should never disobey administrators. A /REPORT does not pause roleplay unless an admin does so. 9. Metagaming (MG) Metagaming is the act of relaying IC information through any method not considered IC that has the potential to change current or future roleplay scenarios or using that information. Mixing IC and OOC information without any benefit is a minor MG offense. For example, a player uses IC chat to call someone by their player ID displayed above their head. 10. Powergaming (PG) Forceful roleplay that does not give the other player a chance to roleplay their own response is considered powergaming. Other players must be given a chance to roleplay outcomes of actions. Roleplay of unrealistic actions like super strength is another form of powergaming. All statements in /DO must be factually true in the roleplay as it sets grounds for roleplay. Roleplay is required before forceful server commands which may be used without consent from the other party if they are unresponsive and not typing for 30 seconds or more. A player cannot use the faction management script to destroy a faction as it is OOC. Government funded faction members must not abuse the salary system and must go off-duty when they are not performing their faction duties. If you perform an action which will influence potential RP in the future, you must have OOC evidence of performing said RP. OOC evidence should consist of a recording or screenshot and it needs to be timestamped (/time). RP would only be valid for 48 hours or until your character dies and NLR is triggered. The time limit does not apply to rule 7. How did the player break the rule(s)? First of all the individual said that he was looking for his friend who was dying. I asked him how he knew and he said "I can't answer that" as seen in the video. Afterwards, he kept mixing ic and ooc and /me and /do. At the end, you can see him taking his clothes off while cuffed. I tried to explain to him that what he was doing was wrong, but he ignored me. Also, his name needs to be looked at. Evidence of rule breach:
  7. *delete this I wanted to edit but quoted instead*
  8. Player(s) being reported: ID 17 - Dylan Gerald Date of interaction reported: 14/MAY/2020 Unix time stamp from HUD: 1589403668 Your characters name: George Vern Other player(s) involved: A bunch of PD Specific rule(s) broken: 8. Non-Roleplay (NRP) Actions that are unrealistic or promote poor quality roleplay are considered as non-roleplay. Examples of actions that are considered as non-roleplay: • Baiting Government Services - Provoking a reaction from faction services without a realistic reason / or calling faction services to e.g. rob them. • Mercy Killing - Asking to be killed by a friend (Killing a friend falls under deathmatching). • Unrealistic stunt jumping or the use of an expensive vehicle to ram into other vehicles. • Spawning a scripted work vehicle and using it for anything other than its intended purpose. • Submerging any vehicle in water or unrealistically beaching any watercraft. • Swimming in water for an unrealistic amount of time or without a destination during a chase. Players who disconnect during roleplay must reconnect and inform other parties in order to resume roleplay. If you are unable to reconnect it may be excused after providing proof that would give you a valid reason not to return. In a situation where a player gets away from an incident where they're being chased/pursued, they must wait 15 minutes before they can logout. Players should not instigate roleplay situations if they do not have time to play it through. Players who ignore answering roleplay commands directed at them, e.g. /do. In a situation where a player’s game crashes or the player is kicked from the server, they should be allowed to have the same advantages as they have had before their leave. Players should not deprive other players of roleplay, e.g. early on the interaction asking them not to speak unless it makes sense in the roleplay situation. 13. Fear Roleplay (FRP) Fear roleplay is the concept of roleplaying fear for your character’s safety and life. Examples (but not limited to), where your character’s life is considered to be in direct danger: • When you are on foot or bike and a weapon is aimed at you at close range. • When you’re in a vehicle that is stalled or turned off and a weapon is aimed at you close range. • When the attacker lowers their weapon to type or roleplay, your life remains in direct danger. • Driving a vehicle into an active shootout more than once without the intent of providing cover for a friend or yourself, or fleeing with it. Examples (but not limited to), where your character’s life is NOT considered to be in direct danger: • When you are in a car which engine is not stalled. • When you have a firearm drawn and are facing the other person before they attacked. • When the attacker’s view is obstructed by an object or when they turn their back on you. As a victim, whose life is in direct danger: • You must display reasonable value for your life and comply with the demands of your attacker. • You cannot call 911 or call your friends or allies to aid you. 14. Deathmatch (DM) Deathmatching is the act of attacking a player without a proper roleplay reason and interaction. Examples of valid reasons to attack another player: • If they attempt to arrest or hurt you, an ally, or damage your property. • If they report you to the police for a serious crime. • If they are not in compliance with plausible demands, attempt to escape, or call backup. A player cannot kill their victim if the victim is in compliance with the demands. A player must allow their victim enough time to comply with the demands. If a player informs you that your VOIP isn’t working, you must either fix your VOIP using appropriate commands or use text to deliver your demand(s). Vehicles cannot be used to attack a player on foot more than once, including a failed attempt. Vehicles cannot be used as a weapon in an active shootout unless it's unavoidable when fleeing an active shootout. Killing a player that has obeyed all orders and demands during a roleplay situation is allowed, with roleplay, only within 3 hours of: Severe hostile or criminal action is taken against you, e.g. someone is robbing you at gunpoint. (Excluding police aiming a gun at you.) Someone is attempting to take your life. Someone is attempting to take the life of your close friend or ally, or if you have witnessed it happen. You must explain your reason to kill to the player IC and have OOC evidence proving your reason. How did the player break the rule(s)? Videos are pretty self explanatory, but I'll explain. First things first he stunt jumped (and stalled in the process) when he was fleeing from us. After he crashed his vehicle the second time, we surrounded him and pointed heavy weapons at him, at which point he decided to get on his knees. He then proceeded to get back in the car, run 3 officers including me over, and drive off, when approximately 10-15 people had weapons drawn and pointed at him. Evidence of rule breach: Here he is being Rocket Boy: https://streamable.com/otov04 Footage provided by Dante_Watson Here he is being Zoomy Boy:
  9. Player(s) being reported: ID 242 - Gerard Cutter Date of interaction reported: 08/MAY/2020 Unix time stamp from HUD: 1588974629 Your characters name: George Vern Other player(s) involved: Vuk Minkhalimov, Brian Chambers Specific rule(s) broken: 8. Non-Roleplay (NRP) Actions that are unrealistic or promote poor quality roleplay are considered as non-roleplay. Examples of actions that are considered as non-roleplay: • Baiting Government Services - Provoking a reaction from faction services without a realistic reason / or calling faction services to e.g. rob them. • Mercy Killing - Asking to be killed by a friend (Killing a friend falls under deathmatching). • Unrealistic stunt jumping or the use of an expensive vehicle to ram into other vehicles. • Spawning a scripted work vehicle and using it for anything other than its intended purpose. • Submerging any vehicle in water or unrealistically beaching any watercraft. • Swimming in water for an unrealistic amount of time or without a destination during a chase. Players who disconnect during roleplay must reconnect and inform other parties in order to resume roleplay. If you are unable to reconnect it may be excused after providing proof that would give you a valid reason not to return. In a situation where a player gets away from an incident where they're being chased/pursued, they must wait 15 minutes before they can logout. Players should not instigate roleplay situations if they do not have time to play it through. Players who ignore answering roleplay commands directed at them, e.g. /do. In a situation where a player’s game crashes or the player is kicked from the server, they should be allowed to have the same advantages as they have had before their leave. Players should not deprive other players of roleplay, e.g. early on the interaction asking them not to speak unless it makes sense in the roleplay situation. 10. Powergaming (PG) Forceful roleplay that does not give the other player a chance to roleplay their own response is considered powergaming. Other players must be given a chance to roleplay outcomes of actions. Roleplay of unrealistic actions like super strength is another form of powergaming. All statements in /DO must be factually true in the roleplay as it sets grounds for roleplay. Roleplay is required before forceful server commands which may be used without consent from the other party if they are unresponsive and not typing for 30 seconds or more. A player cannot use the faction management script to destroy a faction as it is OOC. Government funded faction members must not abuse the salary system and must go off-duty when they are not performing their faction duties. If you perform an action which will influence potential RP in the future, you must have OOC evidence of performing said RP. OOC evidence should consist of a recording or screenshot and it needs to be timestamped (/time). RP would only be valid for 48 hours or until your character dies and NLR is triggered. The time limit does not apply to rule 7. How did the player break the rule(s)? As you can see in the footage, the player ignored being restrained as he began to run away. Additionally, he got out twice out of the back of a police cruiser, which in RP has engaged child locks and can't be opened from the inside. At the end of the video you can also see that the player decided to log out, and he did not return after 15 minutes. Evidence of rule breach: Screenshots: https://imgur.com/a/ydmdpxY
  10. Player(s) being reported: ID 330 - Stevie White Date of interaction reported: 28/APR/2020 Unix time stamp from HUD: 1588126440 Your characters name: George Vern Other player(s) involved: Sebastian Papadakis, Torsten Church, Ash Slays, Felix Noonham and Jessica Nash Specific rule(s) broken: 8. Non-Roleplay (NRP) Actions that are unrealistic or promote poor quality roleplay are considered as non-roleplay. Examples of actions that are considered as non-roleplay: • Baiting Government Services - Provoking a reaction from faction services without a realistic reason / or calling faction services to e.g. rob them. • Mercy Killing - Asking to be killed by a friend (Killing a friend falls under deathmatching). • Unrealistic stunt jumping or the use of an expensive vehicle to ram into other vehicles. • Spawning a scripted work vehicle and using it for anything other than its intended purpose. • Submerging any vehicle in water or unrealistically beaching any watercraft. • Swimming in water for an unrealistic amount of time or without a destination during a chase. Players who disconnect during roleplay must reconnect and inform other parties in order to resume roleplay. If you are unable to reconnect it may be excused after providing proof that would give you a valid reason not to return. In a situation where a player gets away from an incident where they're being chased/pursued, they must wait 15 minutes before they can logout. Players should not instigate roleplay situations if they do not have time to play it through. Players who ignore answering roleplay commands directed at them, e.g. /do. In a situation where a player’s game crashes or the player is kicked from the server, they should be allowed to have the same advantages as they have had before their leave. Players should not deprive other players of roleplay, e.g. early on the interaction asking them not to speak unless it makes sense in the roleplay situation. How did the player break the rule(s)? Stevie White tried to climb a ladder, at which point he was tased off it. He proceeded to argue on /b and shortly thereafter disconnected. He never came back. Evidence of rule breach: Timestamps: https://imgur.com/a/RqcujVa
  11. Player(s) being reported: ID 101 Date of interaction reported: 26/APR/2020 Unix time stamp from HUD: 1587886963 Your characters name: George Vern Other player(s) involved: Vuk Minkhalimov, Jeff Gordon, Abel Montgomery Specific rule(s) broken: 10. Powergaming (PG) Forceful roleplay that does not give the other player a chance to roleplay their own response is considered powergaming. Other players must be given a chance to roleplay outcomes of actions. Roleplay of unrealistic actions like super strength is another form of powergaming. All statements in /DO must be factually true in the roleplay as it sets grounds for roleplay. Roleplay is required before forceful server commands which may be used without consent from the other party if they are unresponsive and not typing for 30 seconds or more. A player cannot use the faction management script to destroy a faction as it is OOC. Government funded faction members must not abuse the salary system and must go off-duty when they are not performing their faction duties. If you perform an action which will influence potential RP in the future, you must have OOC evidence of performing said RP. OOC evidence should consist of a recording or screenshot and it needs to be timestamped (/time). RP would only be valid for 48 hours or until your character dies and NLR is triggered. The time limit does not apply to rule 7. 8. Non-Roleplay (NRP) Actions that are unrealistic or promote poor quality roleplay are considered as non-roleplay. Examples of actions that are considered as non-roleplay: • Baiting Government Services - Provoking a reaction from faction services without a realistic reason / or calling faction services to e.g. rob them. • Mercy Killing - Asking to be killed by a friend (Killing a friend falls under deathmatching). • Unrealistic stunt jumping or the use of an expensive vehicle to ram into other vehicles. • Spawning a scripted work vehicle and using it for anything other than its intended purpose. • Submerging any vehicle in water or unrealistically beaching any watercraft. • Swimming in water for an unrealistic amount of time or without a destination during a chase. Players who disconnect during roleplay must reconnect and inform other parties in order to resume roleplay. If you are unable to reconnect it may be excused after providing proof that would give you a valid reason not to return. In a situation where a player gets away from an incident where they're being chased/pursued, they must wait 15 minutes before they can logout. Players should not instigate roleplay situations if they do not have time to play it through. Players who ignore answering roleplay commands directed at them, e.g. /do. In a situation where a player’s game crashes or the player is kicked from the server, they should be allowed to have the same advantages as they have had before their leave. Players should not deprive other players of roleplay, e.g. early on the interaction asking them not to speak unless it makes sense in the roleplay situation. How did the player break the rule(s)? So the gentleman jumped on his bike, I tased him, he the proceeded to jump back on his bike when I tased him again, and then did it for a third time. Did not give me any time to roleplay. Evidence of rule breach:
  12. Updated UNIX Timestamp: 1587004185 Name that comes up is Halo_Falcon
  13. Hey @krooks365 can we check the ID again please? I don't think that's miguel, Shadow (support) said it was a different person when he was on scene, I don't want Arroyo to get punished by mistake
  14. Hate to do this, but have we reached a verdict? It's been almost 72 hours. Thanks
  15. Player(s) being reported: ID 58 Date of interaction reported: 16/APR/2020 Unix time stamp from HUD: 1587004224 Your characters name: George Vern Other player(s) involved: Xoza Shadow Specific rule(s) broken: 8. Non-Roleplay (NRP) Actions that are unrealistic or promote poor quality roleplay are considered as non-roleplay. Examples of actions that are considered as non-roleplay: • Baiting Government Services - Provoking a reaction from faction services without a realistic reason / or calling faction services to e.g. rob them. • Mercy Killing - Asking to be killed by a friend (Killing a friend falls under deathmatching). • Unrealistic stunt jumping or the use of an expensive vehicle to ram into other vehicles. • Spawning a scripted work vehicle and using it for anything other than its intended purpose. • Submerging any vehicle in water or unrealistically beaching any watercraft. • Swimming in water for an unrealistic amount of time or without a destination during a chase. Players who disconnect during roleplay must reconnect and inform other parties in order to resume roleplay. If you are unable to reconnect it may be excused after providing proof that would give you a valid reason not to return. In a situation where a player gets away from an incident where they're being chased/pursued, they must wait 15 minutes before they can logout. Players should not instigate roleplay situations if they do not have time to play it through. Players who ignore answering roleplay commands directed at them, e.g. /do. In a situation where a player’s game crashes or the player is kicked from the server, they should be allowed to have the same advantages as they have had before their leave. Players should not deprive other players of roleplay, e.g. early on the interaction asking them not to speak unless it makes sense in the roleplay situation. How did the player break the rule(s)? The player was being arrested by Shadow and once I arrived to put cuffs on him, he disconnected. No chatter in the crash report channel on discord. Evidence of rule breach: https://imgur.com/a/GT5Gtzy Screenshots Video: I don't have the full footage as my GPU drivers crapped out and had to reinstall them (Thanks NVIDIA)
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.