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Ed Liebenburg

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Ed Liebenburg last won the day on June 18 2018

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About Ed Liebenburg

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  1. +1 on the suggestion. If your main problem is with the quality of RP which leads to these shootouts in the first place (as Alex rightfully says), your rules should be curtailed to address that problem itself, and not to essentially delete shootouts from the RP experience entirely, as the current NLR does. Treat the disease, not the symptom.
  2. This was the most photogenic parking area at the farms.
  3. For those interested, this is what was towed from a single intersection: Edit: full disclosure, the several buses there had to be left behind.
  4. Make it so that after some duration (say, 30 minutes) of being unattended, these occupational vehicles will de-spawn. Currently they litter every main road and highway, with buses entirely impossible to move via conventional methods. Also, I'm concerned that buses and other occupational vehicles are not despawning after players quit the given job (?), as I see several buses parked at the farm. Edit: Also, garbage truck and drug delivery cars. Best, Ed
  5. 10/10, already witnessed some of this. Their RP is legit so far! Very cool.
  6. Gael Force LTD experienced the exact same bug while finishing the final cap point on the Industry turf last night. @Dingus should have footage.
  7. +1, but ooh, what if they were built into the faction vehicle. That'd make even more sense and be less exploitable.
  8. You seem to be entirely talking about the mini-jobs and how people don't have a reason to stick with them. I told you why it's good that people quit them.
  9. Non-faction jobs are deliberately less desirable than faction jobs, because they involve virtually zero interactive RP. If you want promotions, do a faction job, and do it well. Your salary progress in those doesn't reset just from logging off for the night, so you can resume later.
  10. Glad you're here, Brendan! You'll enjoy Eclipse, I'm sure of it. Hope to see you around!
  11. It is a shame (and weird) that LSPD is more opaque to the news than criminal organizations are. I'd love for us to do this.
  12. In reply to @ItzKnight, as I said above, the price could be scaled many different ways. For example, upkeep could be $250 + .5%, or something like that, since the problem is mostly the lower-end houses being bought up. And @juniornyc, I think you just didn't understand what I was saying. Most of the cheap houses are taken up by inactives who grind for half a day and bought a cheap house; the problem is that houses are so easy to get, and keep indefinitely. @Triple Seven, that's good to know- I still think that, evidently, it's not short enough. And an upkeep cost seems like a more RP-friendly process that also allows players to trade intense spurts of activity (money in the bank) for time away (upkeep ticking away). Also, the eventual resale of the house should pay the selling price to the previous owner (the other part of my suggestion). And to be clear, I didn't expect the suggestion of people paying more money to be a popular move. But something's gotta be done to keep the housing market alive.
  13. 3% of $20,000 is $600, yep. That "3 percent" figure could be higher or lower for balance's sake, or a hybrid of flat and scaling components. I just think the idea of an upkeep is the important part.
  14. Many players earn just enough to buy an entry-level home and then quit for long periods of time. As a result, housing is somewhat less-than-abundant nowadays, especially in cheaper areas. A solution would be to charge a Real-Life-daily upkeep for houses equal to 3% of the house's default value; this upkeep could be taken directly from a character's bank account. In that way, a player who bought a $20,000 home would need to pay $600 per day to secure the house's ownership, guaranteeing that the person is either: A) continuously active, or B) works enough to secure funds to tide them over during an absence. Any lapse of payment would make the home once more available for sale to any buyer, but the money from that sale would be given to the previous owner. In that way, there are no real hard feelings leaving anyone in abject poverty. Furthermore, this aids RP quite a bit, by making sure welfare queens are unlikely to buy top-level houses, because it would dent their net income too greatly. Thanks for your consideration!
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