Toxine
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Everything posted by Toxine
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It would be nice if there was a feature that allows players to label their safes. Maybe having an option to actually name the furniture, so instead of saying "Furniture" on the UI, it's going to show the name of the actual safe. Having to sift through multiple safes just to find what you're looking for is kind of annoying sometimes, this would make things much easier for everyone, and I don't really see any downsides at all.
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Still for sale - can arrange a good price
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MAXXED 10F Widebody for Sale Reply here or message me 5849287
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Buffalo STX sold Added Dominator GTX for sale as well!
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First, I agree with the wait time at Mission Row. As soon as you get put into any kind of holding cell, whether its DOC or Mission Row, your timer should start. So if they wanna keep you there for 1 hour, let them do it, but it wont add to your sentence. Regarding lowering the max jail sentence, I only have a crim char, and I don't think having a max 1 year/hour sentence isn't realistic at all. Especially with the diamond membership, that's just ridiculous. Keeping the max jail time at 3-4 hours I think it's more than fair. There should be consequences to your actions. But on the same note, there should be consequences for PD as well.
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Cavalcade XL & Drift FR36 got sold Added Buffalo STX for sale as well!
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All Maxed Cinquemila Dominator GTX Reply here or message me 5849287
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Phone Features - Sort Contacts / Favorites / Ping Location
Toxine posted a topic in Game Suggestions
1) Would be nice to have contacts in the phones sorted out by alphabetical order. I'm not sure what the current criteria is, but for some reason, some contacts get created all the way to the end, and others get created randomly in the beginning. 2) Have a new "tab" in the contacts that allows you to add contacts to your favorites list, so they are easy to reach, instead of scrolling through all of your contacts list to find someone. 3) Ping Location app, which allows you to send your current location (as a blip on the map) to one of your contacts (or via Player ID) -
In an interior bro..
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BUYING Maxed BATI 801 Send offers - 5849287 Or reply here
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+1 Personally I don't really stay up in Paleto much, but I feel like there should be multiple docks around the map
- 40 replies
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- boat access
- boat
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(and 3 more)
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Everyone knows the struggle with freqs, between sharing them, having to generate new ones, binding up when something goes south, etc.. And honestly, I don't think it's that realistic, since nowadays a lot of instant transmission methods don't rely on specific wavelengths, it's much harder to intercept and/or discover by mistake. - Make frequencies have a wider range of support, with decimal points (up to 9999.99). - Allow Factions to decide 1 "clean" frequency that will need to be accessed through a passcode. Cannot be changed, nor it can be accessed by anyone without the password. This allows higher-ups to have a direct line of contact with each other without having to worry about someone being in there randomly. - Add a new item in the game that will scan your frequency for the number of current listeners. It could be balanced so only an X amount of scans can be done within an hour/day. It's a little too much hassle to always keep in mind that another individual might have generated the same frequency by pure chance. In real life, there are approximately 10^9 frequencies available, which makes it impossible (almost) for someone to stumble upon someone else's frequency randomly.} - Radio Interceptors for illegal factions, as the name suggests, a new item could be added that will intercept Radio frequencies within a set amount of range. It could be an item placed on the ground, which makes it hard to set up in the perfect spot, and harder to retrieve. Also, it could be an item that can be imported for a large amount of money so it's going to be used only in specific scenarios and gangs will have to think twice about using them.
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LifeInvader is IC. You can create groups there already. Also, crims can create notes inside their HQ with /fdo with the current freqs
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Let us use the duffle bag without dropping it on the ground.
Toxine replied to Superdizzle78's topic in Game Suggestions
Maybe guns can be implemented as part of the inventory first before having them equipped. So you are not able to insta draw it. But I would love to have the option to use the back as an extension of your inventory (something like the trunk of the car where you can see both at the same time). +1 -
3G in Vespucci Canals Send offers to > #5849287 - or - reply under here. https://ibb.co/mChnX7Z https://ibb.co/bHtnxjG There's a bunch of furniture inside, included.
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Yeah, RV’s should stay on forever, thats good The despawn time for shared vehicles can start after the last “shared-owner” logs out
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If you have a 1G in Chamberlain Hills / Forum Dr / Strawberry Dr Call me 5849287
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The following suggestion was part of a multi-suggestion thread I had posted before, but I think this idea deserves its own thread. I'm aware of the permanent keys feature, and that's cool and all, but if the actual owner of the vehicle logs out, the car will eventually despawn, not giving much value to the keys afterwards. It would be a nice addition to have the option to share ownership of a vehicle with other players / entire faction, so whenever one of those owner logs in, the vehicle will spawn. And as long as one of the owners of it is in town, the vehicle won't despawn. To make it balanced it could maybe only be vehicles under a certain value, so people don't end up sharing super cars and expensive motorcycle with each other. This feature would benefit a lot of people that need trucks, utility vehicles, vans, RV's and vehicles of this kind. It kinda doesn't make sense for each player in an illegal faction to own their own truck, since each gang would ideally want just 1/2 utility trucks to use them for shipment and such, and having to wait for the owner every time you want to do so, it's a little annoying. Additionally, it could be made so a shared vehicle cannot be sold until all additional owners give up the ownership (or the primary owner removes all sharing capabilities). So only vehicles with 1 owner can be sold. CMD's: /sharevehicle ID or ID's - (you have to be inside of it) /sharevehicle 102 or 102,103,104,105 /removeshare ID or ID's (only if you are the primary owner) /sharedvehicles - Shows all the vehicles you have shared / or it can just be part of /vehiclestats as [Shared] Limits: - Only 2 Vehicles can be shared per player (Can be increased with VIP levels 3/4/5/6) - Maximum 5 total shared players per vehicle (With this we can avoid overcrowding the server) - Shared vehicles will be reset after 1 month in order to prevent inactive players from abusing the feature and having access when they log back in again after months/years.. - Vehicles above $500k cannot be shared (This prevents players from sharing supercars, drags, etc.. with each other, allowing them to share utility/vans/SUV's/trucks vehicles only - Vehicles cannot be shared to or from NEW PLAYERS (under 5000 exp)
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Repairing a car you have perm keys to thats not yours
Toxine replied to Midorina's topic in Implemented Suggestions
+1 Or the repair can just be sent to the driver, regardless of the ownership of the vehicle. I don't see why someone wouldn't be able to repair a vehicle they have keys to. Or for that matter, any vehicle at all, even stolen ones. It's not like LSC can check whether a vehicle is stolen or not.. Just increases the RP scenarios where cops can look at CCTV from mechanics in case a car was spotted around there. -
This was implemented - can be closed.