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Toxine

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Everything posted by Toxine

  1. Oh yeah, absolutely, I don't doubt the ID's value. I was just trying to say that during actual RP scenes, they do more harm than good. So maybe if someone /report, then ID's can become visible for everyone, or as I said, only if you are within whispering distance your ID is visible. Which I think is a great thing.
  2. Whats your number? I wanna check it out right now
  3. Pictures? Price? Nothing??
  4. No, I personally think the alias thing is pretty neat. In real life you recognize people by their face, not their clothes. If someone doesn't want to get recognized, they can go ahead and put a mask on, which is what the mask is for IC. And regarding the issue @jason brought up, I believe that's what the UNIX time on the HUD is for, to report a specific instance in the server, so admins can take a closer look at it through the logs and whatnot. ID's serve almost no RP purpose, so I personally think in some situations it would be beneficial to have it removed. Again, maybe it could be so people within whispering distance are going to see your ID regardless. Chats should be including the ID regardless if you have toggled it on or off.
  5. How much?
  6. Probably an option to hide it using the U menu, so it can be hidden in cars and such..
  7. 1) Vehicle Sharing I'm aware of the permanent keys feature, and that's cool and all, but if the actual owner of the vehicle logs out, the car will eventually despawn, not giving much value to the keys afterwards. It would be a nice addition to have the option to share ownership of a vehicle with other players / entire faction, so whenever one of those owner logs in, the vehicle will spawn. And as long as one of the owners of it are in town, the vehicle won't spawn. To make it balanced it could maybe only be vehicles under a certain value, so people don't end up sharing super cars and expensive motorcycle with each other. This feature would benefit a lot of people that need trucks, utility vehicles, vans, RV's and vehicles of this kind. It kinda doesn't make sense for each player in an illegal faction to own their own truck, since each gang would ideally want just 1/2 utility trucks to use them for shipment and such, and having to wait for the owner every time you want to do so, it's a little annoying. Additionally, it could be made so a shared vehicle cannot be sold until all additional owners give up the ownership. So only vehicles with 1 owner can be sold. 2) Hiding ID's for X amount of time I've personally seen it myself, where in police chases there are cops that take advantage of the ID's above players head. (Can't really back up this claim with explicit proof, but I'm pretty sure that some scenes would've went differently if it wasn't for ID's.) What if we have an option to deactivate the ID's above the head for a limited amount of time (ex: 5 mins or 10 mins, or anything the developer feels balanced). There's no real disadvantage for anyone if those ID's are not shown during criminal activities. If you catch someone, the timer expires and the ID shows again to allow RP commands to be executed. 3) Removing the feature where the radio cancels actions In real life you can have your earpiece continuously stream your voice via radio, having to click your earpiece every time is kind of unrealistic since it's a dead giveaway in some specific scenes. I've had countless chops, picklocking, hotwiring, ATM's interrupted by trying to talk on radio. I'm aware of the cancelled action, but there's some information that are vital to communicate via radio in that specific moment. Also, some scenes require stealth and camouflage to pull off, trying to click your earpiece defies the purpose and effort of all of that. And if I'm whispering, that means I'm trying to not be seen or heard, why would I give myself away by trying to click my earpiece to talk on the radio in front of people? 4) Toggling Default Markers First of all, thank you for considering and approving the suggestion I made the other day, a lot of people seem to enjoy the new POI system. Adding to that, I think it would be nice if we were allowed to toggle off some blips from our map, or at least remove the long range option for the blips we don't need. I myself have created around 10 new blips, and with the default ones included, the minimap has become over crowded with blips 5) Increased Immersion and Realism This is probably going to be one of the most controversial ideas on this thread, and I don't blame you guys. If it ever gets implemented, there would need to be a lot of balancing done to it. And I wanna start by saying that I'm really enjoying playing on the server, and the players and staff have been very positive and pleasant to interact with, for the most part. But I believe that the rules are currently a little too forgiving on player deaths. At the moment, the only downside of dying is losing your inventory and your pocket money, with the addition of not being able to interact with the RP scene where you died for at least 30 minutes. And that's good. But I personally think that a lot of people don't deem this penalty heavy enough to prevent them from doing certain actions, for example people that run labs and/or try to rob other players while doing criminal activities, don't really mind dying per-se, since you would've cleared your whole inventory and pocket money before going in action. Same thing works for cops, cops on duty don't lose virtually anything at all, since their equipment and all is pretty much free and unlimited. In my opinion there should be a system in place to balance out deaths of a player, increasing penalties after each death, or after a specific number of deaths. For example, to be forgiving, it could be set so the first 5 deaths you don't really receive any penalties besides the default ones, but starting from 5 deaths, you will receive penalty accounts, not allowing you to play for X amount of time, locking you out of your character for lets say 20 minutes, 30, 1 hour, 2 hours and so on based on the amount of times you've died. Or it could be that after X amount of times you've died, the fines that you pay at the hospital are proportional to your net worth, increasing relative to the amount of times you've died. 6th death = 1% of your networth + base fee 7th death = 2% of your networth + base fee 10th death = 5% of your networth + base fee 15th death = 10% of your networth + base fee and so on.. Personally, I think that after a certain number of deaths, it would be rational and balanced for a character to be killed permanently. Probably after 20-25 IC deaths, or something similar. But I'm pretty sure a lot of players will be against this idea, and I honestly understand their point of view, not wanting to lose assets or such. But yeah, just my opinion on this. I understand that after all it is a game, and personally I don't think this would ruin the fun for anyone, it would actually increase the adrenaline and fun during RP scenes that involve shootouts or potential of someone dying. Then people will actually enforce the FearRP rule themselves, trying to avoid death at any cost, including cops. These are merely just ideas, whoever is in charge of revising and developing such ideas would probably be better than me at balancing and refining these raw thoughts.
  8. BUYING 1G/2G with ample building space outside. Preferably around East Los Santos, Jamestown, Grove St (If not, must be in the city or the very near outskirts of the city - NO SANDY OR PALETO or such.) - Hit me up any time #5849287
  9. exactly what your thread title says, thats what you should do
  10. Toxine

    Archive

    @Jaiden If you are willing to negotiate - 5954337
  11. Buying a Journey II - RV Hit me up #5849287
  12. Being a new player in town, and not having played THAT much GTA5 to know all of the city's alleys and spots by memory, I find myself opening the map to go to some specific spots plenty of times, even though it's kind of not that hard to start learning all the roads and stuff, but it would be amazing to have a set number of custom markers that you can put wherever you want on the map and then be able to set a waypoint on them so you get your GPS to guide you there. I know we currently have POI's, but it seems like they get removed after each relog, and that's kind of a bummer honestly. For example: Each player gets a specific number of custom markers (10 maybe? 20?) that they can put on the map, adding more than the limit will simply overwrite the first one that was placed. Also, it would be an amazing feature to be able to /gpsloc 1 > which will set the GPS directly to Marker #1 - /gpsloc 2 > which will set the GPS directly to Marker #2... and so on. (commands and such can obviously be whatever the developer feels like its the best option for players, or even in the U menu). If it is implemented in the U menu, it would be nice if there was an option to rename the markers so we can keep them organized. Like: Marker 1 - HQ Marker 2 - Drug Lab Marker 3 - Businessman #1 Marker 4 - Businessman #2 Marker 5 - John Doe's Apartment Marker 6 - Drop Location and so on.. Additionally, it would be pretty awesome if you could share these GPS locations with other players near you, something like /sharegps ID Marker#. I can't count the number of times I've let someone else drive just because it was too much of a hassle to direct each other towards the right direction. (Sorry if any part of the above is already present in the server in any form, I'm still kinda new, so I don't know ALL the interactions and cmd's. If so, please disregard that section)
  13. Hello guys! Been part of Eclipse since around 2020, never really played that much though! I'm here now. Looking forward to meet y'all on the streets.
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