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Diligo

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Everything posted by Diligo

  1. Do you think yourself or do others think for you?
  2. Thank you for this suggestion, I will continue to do just that. I can't wait, I am so excited!
  3. Strong word, strong emotions, big roleplay opportunities. I have not been betrayed recently so understand this doesn't come from a place of frustation but rather a place from observation of other factions. Main idea: Betrayal should be built up between factions. Not OOC discussed and agreed upon decision between gangs, but rather make it as an alternative roleplay request.(kind of) I dont think gangs betray each other that often, but OOC anger leads to small beefs which may lead to betrayals for small things, which is unrealistic (believe me I watch movies) I give example please treat seriously what I am about to say: Faction A encounters Faction B Faction A decides not to be hostile towards Faction B Faction B also decides not to be hostile towards Faction A Both factions form a relationship, later business and then later partnership. Some time passes, a small group of Faction A knowingly or unknowingly betrays a small group of Faction B in a public lab. That wouldnt be considered betrayal, more so the leaders of both factions later meet to discuss peaceful incident resolvement. Maybe some payments for damages. But still the small group of Faction B people still hold a grudge. Leaders of Faction B hear out the small group and understand they are not happy even with the recieved reperations. Can Faction B still decide to betray Faction A? Well per the rules there is nothing that would state that it would be Non-RP for Faction B to now betray Faction A in a larger scale. Family comes first, right? As we all strive for better roleplay and try our best to not drive our sports cars in labs, it is hard for us to understand what it would be like to actually betray someone in real life! Much less a criminal organization! So what do you lovely people say about that we need certain build up - recorded conversations over weeks, maybe even additional incidents involving small groups from both factions fighting knowingly or unknowingly (masks/clothing colour) that would conclude in ultimate betrayal! Example: Faction B continues business, maybe even cook and hold a lab together with Faction A, but after every operation they talk about how they still don't like what had happened previously. Then after a while and with recorded proof of growing dislike of Faction A - Faction B requests OOCLY to Faction Management for Betrayal option. So the Faction A wouldnt know when the betrayal happens they can only ask the FM after the fact if Faction B requested Betrayal option. Pros: Big piece of story added to each faction lore Betrayals wouldnt be every week or so just because someone called someone a bad name Relationships would grow stronger Friendships would be hard to be broken apart and every betrayal/break-up would be a HUGE DEAL Possibly less petty reports because gangs would be focused on the ultimate betrayal rather than hitting people with little admin jails here and there. Everytime a partnership would be up for establishing, people would take some serious thinking time before becoming friends (also a con) Cons: Admins have an additional query to investigate everytime(my guess is it wouldn't happen that often) Logically when betrayal happens - a good relationship between each and every member of factions would be forever hard or even impossible to achieve again. Footage for evidence for betrayal option. (wouldn't be that hard to store and then later edit it) Everytime a partnership would be up for establishing, people would take some serious thinking time before becoming friends (also a pro) Thank you for reading this, no need to compliment my time spent writing this and formatting this, it took me like 5 minutes, please just share what do you think but try your best to agree to my idea so admins would accept it and implement it, please!
  4. i want to become support staff and later advance to report handler position because a lot of times I agree with staff decisions when they are finalized so i think i have what it takes. also i am amazing roleplayer, never had a report against me. clear record and almost 4 months of active service. i saw that a lot of people just now have resigned from support staff role and i see this as a sign from the universe
  5. Diligo

    FPS issue

    I dont know if this is generally true, but if your CPU is a bottleneck, smarter is to go on high graphics. that is what i do, most computers built nowadays have a CPU bottleneck. In a game like csgo higher graphics dont make difference but in gta 5 more frames you get with higher graphics. also this server has a lot of trees to counter non-rp crim escapes and non-rp police cruiser usage of shortcuts. also if you new make sure you have recording software and a lot of storage unless you want to be civilian and work at pay toll job
  6. Just asking. I am gentle sometimes
  7. Diligo

    Graphics Mods

    i see in many reports these past days that people have graphics mod installed and i want to know what kind! you know not those cheating graphics mod where you can see through bushes, but those that like you can see in the night better you know! a lot of people have them, they dont even shame away from it, they post a clip when making report where you can clearly see a graphics mod being used! i want them too please, i want the same advantage as the other guys, please say someone what graphics mod is that and how to install!!!
  8. I know you don`t want to sell, but if you want extra money, i can give. Just say how much!
  9. Diligo

    why is this?

    why we say `welcome ladies and gentle men` why nobody say hello to rough men? i am rough but i can be gentle too sometimes. no one ever welcomes me..
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  10. (tl;dr at the bottom of post) We all just players on a RP server. Here to have fun. Not to let our frustrations out because we had a bad day at school/work or wherever. I come here to have a great time like someone would go to improv or dance classes. I like examples so here is another one - If a veteran dancer suddenly starts to become lazy and completely change their dancing style like on purpose to sabotage the whole dance groups image, then of course, gotta have a talk with the person, what is that all about, what is the issue, right? Has anybody ever asked - Why are you breaking the server rules? No one ever wants to understand the person who is breaking the rules, because why need to when you can educate them(give them a lecture like you would give to a kid). Because clearly they are so incompetent, that they need to be reminded not to deathmatch someone as if they didn't know it beforehand with their 100k xp. Listen, if you ever see me blatantly DM someone, give me the correct punishment. Im a considerably new player here, but if a vet makes mistake like that or does some other type of poor roleplay.. got to have a conversation about why has that happened.. I am sure there have been private conversations, but from those conversations has something been brought to light and changed in the rulebook according to the needs? It could not always be that the player broke the rules because well he didn't want to lose and is a scumbag pvp player that wants to win win win win.... I saw a crim player with about 2mil exp and maybe 6mil IC money net worth that lost his shit because of an ingame script losing him maybe 150k because there was PD in the vicinity who noticed the script bug unfolding.. to all the statistics nerds, the 2mil exp veteran lost 2.5% of his total wealth. you think he was mad because of the money? i was surprised he even got mad!! i was like chris pratt right down here! I was so confused, so scared but at the same time TOTALLY UNDERSTOOD HIS ANGER!!! The PD used the situation which had an OOC script issue to their advantage!!! it was not his mistake.. It is not about the money, it is about the message. Win/win mentality, poor roleplay, taking advantage of a situation just because you can; Baiting cops, baiting DM rights, "wait till they shoot first", tackling everyone at Bayview at any time because well "im bored" Everybody is doing it, and me pointing it out I do stand out like a weirdo for not joining in the literal poor roleplay(i actually tackle a lot at bayview, but that is besides the point, okay?? i was bored!!) Please! I am not trying to antagonize admins, players, vets and others, but just disregarding my post because of a fear of change or a possibility of player loss, would be little bit silly!! And we here sometimes are silly, but this is serious to me! 2-3 weeks ago I met a guy IC who has been banned multiple times - When I had my RP situation with him, the person seemed okay, fine - even what I consider an average good roleplayer. We talked, he had his whole character with its personality issues and it was fun even though I almost lost half my stuff, I enjoyed it. A week later he was banned. Why are these people breaking the rules? Why are they bending the rules to damage the quality of the roleplay? I had my thoughts on this in the OP, but surely not everyone who is commiting poor roleplay ''just has a bad day''. I come to have fun, if I get treated poorly, I take some rest. I do not go on a vengeance streak just to prove a point. But sometimes it feels that it would be the right thing to do. To go and break rules just to deliver justice to a poor roleplayer. Probably feels amazing.... maybe... i should.. nevermind, I know how I will get treated when I break the rules, will not attempt to. TL;DR Example leads to behaviour leads to habit and it becomes an endless cycle. I put out my idea on how to end this perpetual poor roleplay cycle. I have heard counter-arguments but also everyone being happy as it is. But now to remind everyone a famous quoute by Louise Erdrich - So now I would like to hear from people that support my idea or have even better ideas on how to grow the server. Yes, that is a fact that having higher roleplay standards(and enforcing them) will grow the server EVEN MORE. Please share your ideas, I am ready for them!
  11. Thank you all for focusing on what punishments would be good or bad, admins will take note of that. Though if you havent encountered or yourself indulge in activities that would be considered Poor roleplay, but doesnt break any of the rules, I would understand why this would be a very very bad suggestion. I will not name any names but seeing that admins also like to roleplay, I will assume that they love good roleplay. Also a lot of admins/moderators are in factions that are frequently engaging in poor roleplay. Which I understand that you cant control everyones actions at all times especially when people are from different timezones. But there is a way to manage poor roleplay. Firstly we have to understand how and why it happens There are multiple factors and I will state what behaviour that precisely is: Others are poorly roleplaying [Collective crowd behaviour] Stalling happening because someone is not happy with the situation or its fairness [Need for justice]AND/OR[Win/win mentality] OOC discussions while in an active roleplay situation [Need for justice]AND/OR[Win/win mentality]AND/OR[Not taking RP seriously] Roleplay that is taking place is not in a suitable location (e.g. robbery happening in daylight on a city street might make someone skip some lines of /me's and also skip some essential roleplay) [Win/win mentality] A person/group of people are breaking rules or broke them recently and the other party doesn't want to roleplay because that would put them in a disadvantage(e.g. ''if you dont play by the rules, i wont as well so i dont lose!'') [Collective crowd behaviour] So to repeat my original post and clarify what I just posted - Punish the actions that would be considered: NonRP Mixing Metagaming Stalling (These rulebreaks usually later led or immediately lead to poor roleplay from either side of the report.) In other words: Attack the root cause. For example - a staff member is watching a report's footage, noticed some poor roleplay, little bit of mixing, maybe stalling? Immediate punishment! Also a suggestion but it is very extreme and knowing that people are already used to behave in certain way when bad roleplay/rulebreak is happening around them, they wont like it. But it is a bonus suggestion And it is: If someone makes a report about DeathMatching or Metagaming or Backup breach or Powergaming, Staff members should look if the reporting party has broken any rules before/during/after the evidence provided. If yes, then punish the reporting party and nullify any punishments given or to be given to the original reported rulebreaker. This would force people to FULLY ROLEPLAY before, during and after a situation with a Rulebreaker. This behaviour would make a habit into people's brains to always roleplay even if you see a cheater or a troll or whatever kind of rulebreaker. In my humble opinion this method would fix the roleplay in the end. Good behaviour is a habit. If we have habit to stop roleplaying or bend the rules just because someone broke the rules or is breaking them in the moment - We will always be in a perpetual state of poor roleplay. Which is not what we are here for. Last note: Re-read what I said What are you going to teach a heavily experienced roleplayer about rulebreaks? With all due respect, this is funny. Let me give you an example - You own a plumbing company and also yourself are an expert plumber. You know how to fix stuff, but also you can teach others about your craft. Sadly today you have 2 accidents that happened because of your hard-working plumbers. The customer's are not happy and have made a report to your company's customer support. The situations: A) A young plumber, just starting off, comes to the house to fix a sink, makes a mistake, costs damages. B) An experienced plumber, a lot of good work under their belt, comes to the house to fix a sink, makes a mistake, costs damages. If you look from the perspective of justice system and good parenting - first mistake isn't that bad. But if you look from the perspective of business - any mistake is bad. You can always say "look you have worked a long time and never made mistakes, it is okay, but this cost us financially" so you appear more understanding - but completely disregarding an experienced plumber making a mistake is what (i am sorry) a fool would do. Not going to name names but if a high profile senior administrator or a veteran of this server makes a rulebreak or roleplays poorly, I consider that a deliberate action. And accidental rulebreaks or poor roleplays should never come from experienced players. So we can all be goody goody roleplayers, but if the server wants to become even bigger, we need to have higher standards, not additional new rules, but higher standards. If the community was like 100 players in total, I would totally understand and actually wouldnt care that much myself. But if we want to have fun while also growing, lets all roleplay better, learn how to lose and stop rulebreaking or roleplay poorly just because some PD, Crim or Civ is being a silly scallywag. I wanna hear your thoughts, but please refrain from using exceptions to the rule as arguments, i know that there are extremely rare cases of veteran roleplays discovering new ways to roleplay. but they are extremely rare compared to ammount of veterans Thank you for taking your time reading this.
  12. Police officers - chase us with as many units as you like and with all the help you can get thanks to the taxpayers of this city. (the taxpayer money isnt infinite though) Criminals - listen up! If you are chasing a warrener with 7 meta cars all in the same colours or the same outfits, you are putting yourself at risk of being noticed by the police! If somebody is chasing you for a valid reason (prior roleplay situation), you should fear for your life and start breaking traffic rules to escape the perpretrators! But what if... you are being chased because you remind someone of a rp situation that happened some time ago? Just because the person gave you demands on a public city street but you were in a vehicle with the engine running, gives the person the rights to chase you, call for backup, pit your vehicle? I guess so, because this happens often! And the backup chasers - you never fear for your criminals freedom? you never fear for your financial loss? license loss? all that risk to speed and chase after a vehicle that is driven by a possible(not 100% confirmed) suspect that robbed your friend previously? This is just one of 100 of examples of poor roleplay. Admins, I love good roleplay, but I am tired of seeing this text in player report conclusions: "..Even though we won't be issuing any punishments, keep in mind that both sides of this report showed poor roleplay in this situation.." Come on! Isn't this what it is all about? Good roleplay experience, so people have memories of playing at Eclipse and remember having amazing, funny, exciting, sad roleplay situations? Some people sit too much at the server and need to take a rest. DMing someone is probably a good reason to give someone some time to cool off. But so does Poor roleplay! All I am saying is that we are not issuing enough punishments! So my suggestion is: Make Poor Roleplay punishable according to the player's combined character exp. points Money taken away, License suspension, VIP suspension, Temporary cooldown period(day/week/month ban), Banned from making a faction, being in a faction. If the person has played for a long time and has a lot of experience in-and-out of the game, then the person should be heavily punished, while a new player should recieve a slap on the wrist and an explanation on how to roleplay better. Lets not kid ourselves here - in the reports we have mostly everyone with so much EXP points that it gives a bad image onto other experienced roleplayers here. Possible arguments that might come to mind and will be answered simply to save time for everyone- 1) ''there will be no people in the server'' - yes there will be no poor roleplayers in the server, very good yes 2) ''reports would take much longer to be concluded!'' - good things come with time, so does forcing people to roleplay not cut corners or play around the rules 3) "but what if it gets too subjective on the decisions and different opinions of how realistic the roleplay is or is not, and also favoritism and so on.." - Check the forum topic "Decision Appeal" and a new set of staff will review the situation once more. 4)"people getting banned or punished for every poor roleplay will just stop coming to the server" - 2 answers to this. 1) very sad that bad roleplay goes away. me cry 2)everyone always comes back. you will too. we love this server and everyone needs their own way of understanding why we are roleplaying. and for some - it needs to be a reality check. CLARIFICATION - i am not talking about breaking several rules. I am talking about the QUALITY of an RP situation. If an admin/moderator wants to ''note'' poor roleplay and/or give formal warning but because the player/-s did not directly break any rules and for that reason not issue any punishments - ISSUE THEM!!
  13. When looking at the main issue here is - cooking drugs is now more boring for solo crims and smaller gangs but especially boring when encountering a struggling hakuchou drag owner in need of 5 plants. A simple rule change to robberies - Robbing someone just because they are in a drug lab is not realistic. I get it - losing is not fun, but you cant just take and never give back right? Gotta lose some times.. Except when it gets annoying, every one robbing you before getting to know you, which creates a type of crowd behaviour. Everybody starts to rob everyone. That is annoying and poor roleplay - which makes experienced and appreciated roleplayers to stop coming into the server. Like a month ago I appreciated the tension of being in a drug lab - not knowing if the jugular driving in the chili lab is lost mc or esm or even midnight. Now if I hear a sound, I have to jump on my bike and head off or lose everything. Sometimes we just gotta ask ourselves - do we like the experience or are we enduring it? This last month I had to endure the crim roleplay so much that I just chose to be a civilian and wait for a pop-up event to come. I know, i am bad, i make mistakes and a lot of clappers probably think "git gud, noob" .. except this is what you say at a competitive multiplayer game where you play player versus.. player..
  14. please sir/lady offer still on table!
  15. @Kon am i dumb or something because i cant find where is this "rage multiplayer volume up" setting
  16. Still looking for the owner. Text me at this phone number #5735298
  17. you bought it for 250k and added some safes and now expect people to pay 395k. Come on man!
  18. Saar please
  19. yes still is!
  20. Still for sale. Contact me for any offers!
  21. Could you sell it to me, please, sir?
  22. What is the address?
  23. 200k at door / 180k cash - contact number #573-5298 There are like 2 safes and 2 toolboxes in it. ((/setgps 25 Forum Dr))
  24. Sounds like an endless back and forth. Changing a game mechanic like this would bring a butterfly effect. One after the other asking another change because of this or that change, just endless changes just because LEOs or Crims dont feel its balanced at any given time. LEOs are made to focus on actual important gangs/criminal organizations which are causing the most havoc in the city - big drug sales; bank robberies; high class vehicles stolen; illegal guns sold and yada yada. Like a crim myself I also like to take time off rolling labs or whatever and just do some freelance. I guess the same goes to LEOs - they want to take time off the big gangs to crush the small up and coming gangs. I rarely see big gangs complaining about LEOs available game scripts, vehicles or weapons, because they have found a way around it. (not talking about rule breaks) if you dont have a high speed car or good driving skills and/or knowledge on how to escape a chase, you will get rocked. And that is usually a problem for newer gangs/players. As roleplay is to have fun living out stories of different types of characters - I would suggest to both parties to improvize. You as a crim dont like a rule change catered to LEOs? Improvize, be creative. Find out how you can beat it. You as a LEO dont like a rule change catered to crims? Improvize, be creative. Find out how you can beat it. I am not talking about bending rules to your advantage, I am talking about innovating new roleplay. I wont give any examples, because I am doing them myself or I havent tried out - but I have my advantage over certain situations because I innovate and dont break the rules. TL;DR - And as for this example - cops deleting and taking new cruisers? well maybe a 10 second timer (pulling it out of the garage) when you first take out your vehicle. 10 seconds is not a lot of wait, it's realistic, you know, placing the trashed can of a car back in and taking out a new one. EDIT: I actually think taking stuff out the garage should have a timer whenever - whether its an appartment, a house, a mechanic taking out a flatbed etc.
  25. 225k offer price at door, 200k cash
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