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Posts posted by Celestial
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I can't really -/+ 1 this but I have an idea.
The alias command should be repetitively dynamic and not just fade away after a period of time, here's an illustration
- Ivy_Eriksen meets James_Eriksen for the first time. After a conversation, she aliases him 'James Eriksen', and the command goes on cooldown for 3 hours.
- The alias remains saved for the next 24 hours.
- If Ivy_Eriksen meets him again within the 24 hours after the 3 hours, she's able to alias him again, resetting the 24 hours to 72 hours, and can go up to a years based on how many times that person had been aliased.
Players will basically have to get used to aliasing others multiple times because this is how it should be. You can't just /Alias, remember forever.
- An /AME to appear above the player who is aliasing another player 'Ivy_Eriksen takes a look at the stranger's face, recognizing his facial appearance and scans him/her from head to toe.'
- After that, a message is sent to the chat or as a pop-up notification at the top of the screen saying that the alias will be saved for XX hours and that the command will go on cooldown for 3 hours to prevent spamming to reach the maximum alias duration possible.
Other than that and during the /Alias cooldown, you should rely on manual recognition.
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-1
You are not allowed to go AFK in public, only inside your homes and properties, and maybe if you have a partner with you but not for more than at least 3 minutes.
You have /Logout which sends you to authentication. You have around 15 minutes to come back or you'll be automatically set off-duty.
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I have an idea. Make calls work when you call offline players, very realistic.
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Not a bad idea but I'd rather see a new wheel in Eclipse that includes favorite set animations, unlocking/locking vehicle/radio binds/cruise binds/etc. than this.
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Lets be visionary. Here's mine, I see too many dogs swarming the streets and hunting cops or baiting them to get their shit.
We all know that it is not going to go well on Eclipse because of the players mentality and hopelessness.
I don't hate the idea at all, or even if it would just work on wounded cops, but it just won't work out. People will create stupid reasons and bait cops if they have the numbers to get what they want. It's not going to work because the players with a brain on Eclipse already know the shit that happens from time to time.
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Woah, very nice. Good luck!
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@PapadakisI'd assume unlocking a vehicle while handcuffed for an officer after rp is also unrealistic? But people need to be cooperative OOCly to make rp fun. The /Dice command has been used over the years to fairly decide the outcome of the performed rp, and it's completely optional; players ask each other if they want to dice.
The coinflip would be another great chance calculator method, or it can be used for IC decisions better than a dice and @DoubleAhas already provided an example but here's two:
- Heads, I'll finish him off. Tails, he lives.
- Heads, I'm going to use the Komoda today. Tails, I'm using the Raiden.
- etc.
On the other hand, the dice can be used for multi-option decisions.
What I find annoying when it's used in deciding rp is that people rely on it to see if they'd fail or not, without creating a reason of why they would have failed or not, and rather end the rp there. For example, kicking: Vixxey swings her right-leg backwards, then swings it forward at the man's groin. She lost the dice/coinflip and failed. So she adds a reason to why she might've failed, like slipping, etc.
Anyway, +1 from me. It's another good alternative.
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+1
Just remember guys, it will take more like a year for such a huge thing to be implemented. Hopefully we can get it in the coming updates along with the new admin commands that get added when an update finally happens.
So snap out of it and don't hope too much!
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Maybe the time should be extended once the paramedic reaches the patient to allow time for roleplay, so its more of a time race for the paramedic to reach the patient in time to offer more window for the typing.
Who would call MD after getting injured in a shootout anyway? They either get BLS from their allies then transported or get finished off by enemies. PD/SD already try to provide BLS to as many injured people as possible after a shootout, not all of the injured should survive, it just doesn't sound legit because its a fucking shootout, not paintball... And when they are given BLS, its inevitable that MD will reach them in time. Also @alexalex303 stated that injuries like a traffic accident and a melee fight would give the full timer, so it only applies for shootouts and it seems reasonable.
You're going to compare the bleed-out time of bullets to casual injuries? Try it in a real life experiment.
Still a +1 from me.
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+1
It will put an end to getting arrested in a Crim vs. PD shootout and the stalling that happens if PD wins the fight to avoid getting arrested. Also seems like a realistic suggestion to how long it takes to bleed out relative to the game time.
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16 hours ago, MrRabb said:
but just instead slow the starvation progress cause it does empty out fast.
I don't believe that it goes out fast, both in-game and real life time relatives. It's an issue with Burgershot being 95% the only source of food on the server. The food you buy from stores doesn't have enough bites to fully put you back in the full state compared to Burgershot's food.
Why change an entire system if there is not really much of script support to aid and backbone the players after the change? What is this mentality? And you talk about a play-to-win mentality? Lol.
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@Ash This can be archived. If people actually parked stolen vehicles in houses, this should fix it because it was very unrealistic - unless vehicles spawning at houses is real.
17/06/2022
[NPC Cars] Stolen vehicles will be deleted after 3 hour
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+1
I hate being sent to PD from the Impound Lot after going there with a taxi to pay my tickets at PD then go back to Impound...
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@Ranger This can be archived.
17/06/2022
[BurgerShot] Fixed bug that allowed receiving hourly salary by joining seconds before the hour ends
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-1, I personally have no idea why the script removes your mask if you go on-duty on any job because it should rather be something Law Enforcement ought to deal with if they catch an individual concealing their face. I'm glad that there's finally one job that doesn't forcefully remove your mask for no reason, like what if you have to take it off at the job point then put it back on once you leave?
The script doesn't remove your mask when you join the roadworks job like other freelance jobs, that's really what's the suggestion is about I believe.
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I think they should let us use Discord groups and add an admin in each group to moderate the texts, would be very cool since this is never getting implemented!
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On 12/31/2019 at 3:46 AM, clickclack said:
Welcome to Gotham city myfriend, you need batman.
please!
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No.
You can search for a cop and ask for help or just wait like everyone else and one will assist eventually.
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Drag is fine. Nobody has even complained since steering was improved after the first nerf. I can't believe you're tryna bring back the Drag talk again in 2022 xddd
You can still evade cops in a Drag, no problem. If there's anything going wrong in your evading, it's on you, not the bike.
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another ad that went past my ad blocker
but looks good!
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Add an action timer of turning your phone on/off. A phone doesn't instantly turn on/off and a command that you type in an average time period of one second is not enough.
There is a boot screen and its boot animation. People shouldn't be able to use their phone a second after turning it on. An action timer that doesn't interrupt with what you're doing of at least 15 seconds for turning on after typing the command should appear saying 'Your phone is turning on...' and 6 seconds for turning off.
Gunstore update!
in Civilian Suggestions
Posted
Damn. I was expecting to see one of these trillion good suggestions into one suggestion post, you tricked us!
+1 though