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Celestial

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Posts posted by Celestial

  1. My opinion is that all walking animations should be free for everyone, or a couple of them by default at the very least. The way someone walks is bound to their character/persona and is one of the important key factors to build a good character and shouldn't be linked to whether a person is a VIP or not. Or maybe players can be choiced to select the walking animation they would like to use for their character upon creation.

     

    +1 to the adjustment you're suggesting either way.

    • Like 1
  2. +1

    People shouldn't go AFK for a long time while playing but one could miss the afkmath mark (sometimes if you're in an active roleplay scene with waves of texts, coming from multiple players).

    A timer can be started again for another 5-10 minutes after getting kicked to the login screen. If a player fails to connect through the login screen, then its their stop and they get kicked out of the server where they would have to F1 – that way, people wouldn't face issues with RAGE and connect back immediately if they miss it.

    If a relog through the login screen wasn't made, resources will be freed up when the second timer is over by fully disconencting the player.

    Getting kicked to the login screen is no different to opening RAGE and staying afk on the login screen.

     

    I believe that a kick timer on the login screen itself is rather a better idea as an addition to this suggestion, where you'd also get a user-friendly pop up like -

    • When you get kicked to the login screen beceause of an afkmath, "You've been kicked due to in-game inactivity. Please reconnect back in x minutes or you'll be fully disconnected from the server."
    • If a user opens Eclipse and stays inactive on the login screen (hence kicked), "You've been disconnected from ECLIPSE Roleplay due to inactivity. Please use F1 to reconnect back to the server."

     

    Also a duplicate, they can be merged: https://forum.eclipse-rp.net/topic/58137-afkmath-sending-you-to-login-page/

  3. Date and time (provide timezone): It happens whenever you feel like doing it.

    Character name: Ivy Eriksen

    Issue/bug you are reporting: A mass amount of empty water bottles (0.1 vol.) goes over the inventory limit when refilled.

    Expected behavior: The inventory should not allow a player to hold more than 50 volume, even if you refill, and should refuse to refill or drop the excess quantity that can't be held.
    When the water bottles were at a constant volume of 2, when you use them on drug tables with a full inventory, that one bottle would drop down on the ground.

    Evidence, notes worth mentioning, steps to replicate
    1. Stack 48 empty water bottles. (more can be stacked obviously)
    2. Refill them.
    3. The inventory goes above 50.
    JOOs2iP.png

    • It works with crates.
    • It works with car's trunk so you can fill your car's trunk with empty water bottles and be close to water then refill, resulting in a mass refill but difficulty in moving them.

    Vehicle license plate number*

  4. Adding a search function to the furniture store menu would be nice because its really annoying to scroll through section(s) to find a specific item.

    It should look similar to the picture below, we would just have to type a name and the slider would then move to match what's in the box (or the closest). An arrow to the left of the bar would be cool too, to show the list of displayed items with similar tags instead of just selecting one.

    oDgUOZv.png

    Even changing the UI to a long list in each section with the search function would be nice, so its easier to see names and just use the arrow keys to navigate through each item.

    | Item #1 |

    | Item #2 |

    | Item #3 |

     

    • Upvote 1
  5. Date and time (provide timezone): 

    • First /GoodRP: Sun Aug 15 2021 18:53:58 GMT+0000 (1629053638)
    • Second /GoodRP: Mon Aug 16 2021 15:45:15 GMT+0000 (1629128715)

    Character name: Ivy Flair

    Issue/bug you are reporting: /GoodRP doesn't allow you to commend a different player within the 24 hours of the first.

    Expected behavior:  Commendation should be issued within the 24 hours of the first to a different player but not to the same player.

    Evidence, notes worth mentioning, steps to replicate
    1. Send /GoodRP X
    2. This message will appear: The message "You just have rated your roleplay experience with another player!" will appear.
    3. Within 24 hours, send a /GoodRP Y: The message "You have already rated this player in the last 24 hours!" will appear.
    X and Y are different players.
    I'm not sure if it applies a /GoodRP or not and its just a false message and I think it's also the same for /BadRP since they do the same thing.

    Vehicle license plate number*:

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