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CaesarSeizure

Animation for Trying to open car doors

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When you press E to try and open a cars door, it should have the same animation as pressing F on a car - You try and fail on a locked car, you open the door on an unlocked car. There would also need to be an animation for the trunk and hood, as people would just switch to checking those while searching for unlocked cars.

It is too common for players to run around checking for unlocked cars, without any visual indication that they are doing so, just looking for cars to steal without anyone really seeing any action performed.

I would rather have this as a feature, rather than implementing additional rules for an action like this, as it is very much PG due to it not requiring you to even be facing the car to try and open a door.

Or just a /ame upon doing that based on what they're trying to open if it's not possible; E Door > Player tries the door handle (if locked), E Door > Player opens the door (if unlocked)

Edited by CaesarSeizure
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+1

Or just a /ame upon doing that based on what they're trying to open if it's not possible; E Door > Player tries the door handle (if locked), E Door > Player opens the door (if unlocked), with also the need to be close to the doors just like when people try to enter RVs from a far distance - the new change for RVs and I believe that the reason why they need to be near is that they ought to be close to that interaction menu.

People tend to lie in /ldo with PD whenever surveillance camera tapes are reviewed to get out of a situation, knowing that they can't be accused of anything because there's no animation or proof of that process.

Edited by Asterisk
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