CaesarSeizure Posted December 18, 2020 Report Share Posted December 18, 2020 (edited) When you press E to try and open a cars door, it should have the same animation as pressing F on a car - You try and fail on a locked car, you open the door on an unlocked car. There would also need to be an animation for the trunk and hood, as people would just switch to checking those while searching for unlocked cars. It is too common for players to run around checking for unlocked cars, without any visual indication that they are doing so, just looking for cars to steal without anyone really seeing any action performed. I would rather have this as a feature, rather than implementing additional rules for an action like this, as it is very much PG due to it not requiring you to even be facing the car to try and open a door. Or just a /ame upon doing that based on what they're trying to open if it's not possible; E Door > Player tries the door handle (if locked), E Door > Player opens the door (if unlocked) Edited December 18, 2020 by CaesarSeizure 3 3 Link to comment Share on other sites More sharing options...
Whitney Posted December 18, 2020 Report Share Posted December 18, 2020 (edited) +1 Or just a /ame upon doing that based on what they're trying to open if it's not possible; E Door > Player tries the door handle (if locked), E Door > Player opens the door (if unlocked), with also the need to be close to the doors just like when people try to enter RVs from a far distance - the new change for RVs and I believe that the reason why they need to be near is that they ought to be close to that interaction menu. People tend to lie in /ldo with PD whenever surveillance camera tapes are reviewed to get out of a situation, knowing that they can't be accused of anything because there's no animation or proof of that process. Edited December 29, 2020 by Asterisk Link to comment Share on other sites More sharing options...
CaesarSeizure Posted December 18, 2020 Author Report Share Posted December 18, 2020 31 minutes ago, Asterisk said: Or just a /ame upon doing that based on what they're trying to open if it's not possible; E Door > Player tries the door handle (if locked), E Door > Player opens the door (if unlocked) Added to the main part as an /ame would be a lot easier to add. 1 Link to comment Share on other sites More sharing options...
alexalex303 Posted December 18, 2020 Report Share Posted December 18, 2020 I like the /ame variation better and feel that it is indeed needed, to show an action that is otherwise invisible. +1 3 Link to comment Share on other sites More sharing options...
UKSeanJ Posted December 18, 2020 Report Share Posted December 18, 2020 +1, Personally I find myself typing /do's to check anyone that's conveniently walking along multiple cars. A bit NRP to be trying trunks on a row of cars and people do it because they know there's no indication to them doing it. Link to comment Share on other sites More sharing options...
CaesarSeizure Posted December 22, 2020 Author Report Share Posted December 22, 2020 This should also extend with bikes as well. Overall, interactions that have no animation should have an /ame. Because people walking around pressing "E" and calling it "checking if the keys are inside" with 0 RP is just PG. 1 Link to comment Share on other sites More sharing options...
HighTV Posted December 22, 2020 Report Share Posted December 22, 2020 +1 to an /ame that shows failures to open locked doors! I think it should also apply to properties and houses. 2 Link to comment Share on other sites More sharing options...
Jerzy Mceden Posted December 24, 2020 Report Share Posted December 24, 2020 +1 for sure needs to be some indication of this action Link to comment Share on other sites More sharing options...
Puzzling Posted July 12, 2022 Report Share Posted July 12, 2022 /ame was implemented for checking door handles! Awesome suggestion Locked and Archived. Link to comment Share on other sites More sharing options...