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inorigj

Trucking - Player orders

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Posted

for a while now. since the update to trucking most people simply do the NPC orders for trucking. as its shorter, making the "pay for the time spent" way more worth it. People accuse players who made the player order of being responsible for this (I don't own a job that can order, so I'm not one of them) but, even though yes, they control the money you earn from those tasks. they're keeping the pay low, to keep the price of the product they sell low.

 

I think the best way to resolve this. is to make use of the new "bonus" system that trucking has. Where you should get a flat bonus on top of the task reward for taking Player orders.

 

That way, they can still earn money of their products, Fuel, items, cars etc. And, truckers gets paid a fair amount for doing a Player's order instead of a NPC order.

I think that Player orders should be more tempting then NPC orders. and Player orders actually affects the player base unlike the NPC once that's just there to grind money and xp.

  • Like 2
Posted

Or move the depots back in the city, for example  90 % of dealerships are in the city so having to go to paleto, then back down for 1k is not worth it.
 

#MakeTruckingGreatAgain

  • Like 1
Posted
5 minutes ago, Asbo said:

Or move the depots back in the city, for example  90 % of dealerships are in the city so having to go to paleto, then back down for 1k is not worth it.

VERY true.

This is a screenshot I took doing a Motorsport order. So frustrating, not worth 1k
94a12759e980bf53e0c4f5b896d27aee.png

  • Like 1
Posted

+1

I am now in the shameful habit of going through the order details to see exactly where I'll be going and where to determine if it's worth it or not, even on the NPC orders.

Admittedly, the prices set are usually set to the minimum, and they don't get to decide where the vehicle is imported from. I've picked up a few from the docks, so I know that spawn does exist.

Posted

+1, ALSO please add a way to make it so you can see where you have to go for the player order, before you take the order (like how you can with NPC orders). As it's depressing taking a $1000 order and having to drive to Paleto and back

Posted

I believe this is firmly in-character actions and repercussions. People have been paying min price for years now, sooner or later they should have to increase them.

Desperate players still fill them out, but slower. We shouldn't subsidize businesses that are already doing well enough financially.

Posted

 

1 hour ago, alexalex303 said:

I believe this is firmly in-character actions and repercussions.

Sort of yes, but this goes deeper then "it's ic bro" as this also effects new players. something we should try to avoid. up the price on already expensive things 100%. but dealing with this as ic. is a bad idea. A Script change caused this issue. A script solution is needed.

 

19 minutes ago, alexalex303 said:

sooner or later they should have to increase them.

 

on some products such as mid to high value vehicles and items. 100%

but on low value vehicles and items. basically everything $150-$30k. no? that would be silly.

 

They're supposed to make money on selling things. kind of the entire shtick with a "business"

If they pay truckers more for low value items. The low value items go up in price due to import cost+tax  being added on top of it.

who gets hurt by this?

The dealership/store owner? Nope, they'll just adjust the prices to match.

The truckers? No, They'll just do NPC Orders instead.

Your everyday player? Yeah, kind of. unless they grind money instead of RP'ing (RP'ing anything else then a GOV job)

New players? 100%

Making it easier to get started and get a foot hold for new players should be a priority as a community.

 

Your thinking makes sense. if it wasn't for the fact that basically 95% of the current players. only do stuff for money. and with truckers having NPC Orders to grind instead. As that pays more compared to Player Orders, then why should they care?

Posted

Maybe a fix for the vehicle deliveries is either have the vehicles come from the closest pickup spot to the delivery spot or allow you to pickup more than one vehicle at a time. So instead of 1k per car you could pickup 3 cars at once for 3k.

Posted
20 minutes ago, Earl Mud said:

allow you to pickup more than one vehicle at a time. So instead of 1k per car you could pickup 3 cars at once for 3k

Last time I checked. you can load more then 1 vehicle at the time. Unless this was changed

Posted
1 hour ago, inorigj said:

 

Sort of yes, but this goes deeper then "it's ic bro" as this also effects new players. something we should try to avoid. up the price on already expensive things 100%. but dealing with this as ic. is a bad idea. A Script change caused this issue. A script solution is needed.

Can you explain how this hurts new players? I see this a lot in suggestions with players that have been playing here for 8 years requesting things for themselves and going "new players". I think if dealership owners wanted to help new players they'd more in trucker orders.. not have the server give them spawned money to run their business.

Posted
37 minutes ago, alexalex303 said:

I think if dealership owners wanted to help new players they'd more in trucker orders

Why they're not putting more then 1 vehicle per order. I don't know,  I don't own a dealership.

Posted
1 hour ago, inorigj said:

Why they're not putting more then 1 vehicle per order. I don't know,  I don't own a dealership.

It's not the amount they order, it's the reward money; it's set by the business owner manually. They could pay each new player 100k for their car delivery, obviously they will not, but it is not a script limitation.

Business owners choose to pay the minimum allowed by the script. They should not have that money supplemented by the server artificially, because that money is used to give priority to their orders, which provide them with in-game currency.

Posted
2 hours ago, alexalex303 said:

It's not the amount they order, it's the reward money; it's set by the business owner manually. They could pay each new player 100k for their car delivery, obviously they will not, but it is not a script limitation.

Business owners choose to pay the minimum allowed by the script. They should not have that money supplemented by the server artificially, because that money is used to give priority to their orders, which provide them with in-game currency.

Ahh I see what you mean.

 

I assume my post with a lot of text a few posts up had to much text and you didn't read it.

I also assume you haven't asked what some vehicles cost to import. And how much they make per vehicle with their CURRENT tax+import.

2 hours ago, alexalex303 said:

because that money is used to give priority to their orders

This logic here is flawed. why would they up the pay to truckers when they end up losing money on the product.

 

lets use Warreners for example.

A warrener imports for 8k. and transport with trucking is 1k

making the Warrener 9k. if you then sell the warrener for example. like Motorsports. for 9.5k

After tax that's $300 profit for 1 warrener.

 

And if you ask me. that's stupid. do I think stores, gas station and dealerships should get a rework to make them less of a IDLE money maker. yea. I do, its ridicules how its a AFK money maker, but at the same time. its made to make money. Personally If I made $300 for a warrener. I wouldn't sell warreners. I'd up the price. And that's before paying more to the truckers. And again. that's what we should try to avoid. Inflation is real yeah. but we have a vehicle cap. No matter the amount of money you have. you can't buy 1000 Warreners.

 

Cheap vehicles should stay cheap for the people who CAN'T afford a ton of cars. case and point, new players.

 

4 hours ago, alexalex303 said:

I see this a lot in suggestions with players that have been playing here for 8 years requesting things for themselves and going "new players"

I'm far from the only person who's been here for 8 years now, so I'm not 100% sure if you're referring to me. As I'm not gaining anything from this being changed. only reason I know this issue is a thing is because I was talking with MarcoD and Lewis and we noticed that there is a crap ton of Player orders dating back months. Where Lewis ended up telling MarcoD to start posting weazel ads about trucking needing orders completed.

 

But I'm getting off topic. The core of this post is about that NPC orders take priority over Player orders. 

And player Orders weren't a problem before NPC once came in and became more enticing.

 

Do people think business owners should pay them more? hell yea they do. the amount of Unions and Protests they've had ICly about it is countless at this point, but that's the same for almost any Freelance job.

  • Upvote 1
Posted

if you think this is going to change then look closely at the oil drilling job, used to be a heaven for people grinding their extra cash, when nothing else was going on, now its been deserted for 3 years, they made the circle timer on it and pretty much called it a RIP stone, 

i dont ectualy even know if despite a fair amount of suggestions they ever took a look at it ? 
because how could you have such a thriving thing ruined for so many years. genuinly dont know 

Posted (edited)

Honestly, the system concerning player-made orders is kind of ass, and I think this needs attention, preferably under the quality of life umbrella in the roadmap, whenever we may get to that. Having this topic ignored or unacknowledged for the better part of 4 months, or since the trucking update came out, is detrimental.

From my understanding, there is no reason for anyone to pick up a player order, unless it is a bulk order made by a fuel station, general store, gun store, etc., as they tend to order in larger quantities, meaning that the minimum trucker fee is higher. Higher fee typically results in a trucker picking up the order faster.

I own a vehicle dealership. These businesses use the oldest script that exists on our server to date, verifiable by developers, specifically Osvaldon. We have no choice but to order ONE vehicle at a time, and cannot order multiple vehicles, even of the same type, in bulk. What this means is that when we have to stock cheaper vehicles, say, a Warrener, the profit margins are so insignificant that we are basically forced to stick to the minimum trucker fee to make our money back at all, nevermind a profit.

What does this do? Well, if I want to import 5 Warreners, 5 Aseas, and 5 Faggios, this means I have to now flood the order market with 15 orders at $1000 each, which also offers ZERO experience points for the job (there is no EXP listed on player orders). These orders are NOT going to get picked up when there are way more lucrative NPC orders that pay you $4k for a lesser drive, or $1k, but it's coupled with 120 experience to increase your trucking level. The only orders that are worth it are now the orders for more expensive cars.

This isn't even really about the money; this is about it negatively impacting the ecosystem of the server, and I fear that these aspects of updates are not well-considered by developers, and when players raise these valid concerns, they fall on deaf ears.

One can say that the server shouldn't supplement this income, or that there are alternatives, such as prices, but for dealerships and likely other businesses, the only way you're able to survive in the current economy and market is by shilling out enough money to be a high tier of VIP to negate a large portion of your taxes, and even then on some of these vehicles, there's no way to even it out so that it is more enticing for truckers to actually complete your orders.

The way I see it, this needs to be addressed, and I would suggest it is addressed as follows:

  • Server supplements income on lower-paid trucker fee jobs, through a multiplier, either 1.5x or 2x;
  • Add experience gain to player-made orders, significant experience gain to make someone choose a $1000 player-made order over a $4000 NPC order because it benefits their overall level and progress more (these orders are, after all, real and affect the server ecosystem);
  • Auto-complete outstanding player-made trucker orders if they remain untouched for, say, 24 or 48 hours.

It was phenomenal to see long-term aspects introduced to the trucker job, and it was even greater to have NPC orders to provide opportunities during player-run downtime, but the server should not allow this to result in a dwindling of operations for businesses, especially when it is the script's fault that bulk orders cannot be made for vehicles and thus orders aren't as lucrative for truckers, and it was a developer oversight to not consider the impacts of these changes.

We're already bleeding players slowly; let's not fool ourselves, so it's not like we have a lot to work with, as is. There has to be an incentive to do these player orders, or the server economy will just end up collapsing. The handful of people who pick up these $1000 imports are the true unsung heroes who deserve praise for keeping the vehicle market afloat.

 

Edited by Pazz
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