ArcAngel Posted July 22, 2025 Report Posted July 22, 2025 Date and time (provide timezone): 22/07/25 20:00 GMT Character name: Jessica_Nash Does this issue appear again after a full game restart?: Yes. How many times did this issue appear for you?: 95% of the time. Issue/bug you are reporting: When you taze someone, you should be able to Shift + E to cuff (Triggering the minigame) - It doesn't work whilst they are on the floor. Sometimes it doesn't even work, even once they've stood up. Expected behavior: You should taze someone and be able to cuff them using Shift + E whilst they're on the floor. Evidence (MUST provide either UNEDITED photo or video) , notes worth mentioning, steps to replicate: (Hidden as contains staff chat) Vehicle license plate number*: N/A
AnnoyingOne Posted July 31, 2025 Report Posted July 31, 2025 Video of it https://streamable.com/zypb7y Its flaky, the solution is to make it so that /cuff does the same minigame as SHIFT+E
Danny_V Posted August 1, 2025 Report Posted August 1, 2025 (edited) I am going to play devil's advocate and disagree with this for the following reason: Tasers are currently 15 seconds if i'm not mistaken? that's plenty of time to put someone under FRP by swapping to a lethal weapon, just get backup. Going in and touching someone that is actively being tased, with an ongoing electrical current, is a risky move. So if we're going to allow people to be cuffed. I think we should at least build in a % chance of the LEO getting a secondary shock. Otherwise it's super unrealistic and in my opinion would just turn tasers into a guaranteed arrest tool? What's next, we're going to argue that the minigame shouldn't even pop up, because how can they resist a cuff when their muscles are contracting? In my opinion, the 95% it doesnt work is not the bug, but the bug is the 5% you CAN do it. Not touching people having a high-voltage current shot through them sounds like pretty realistic roleplay to me. But maybe I'm just missing something entirely. Edited August 1, 2025 by Danny_V didn't like the way I worded my point ;) 1
ArcAngel Posted August 1, 2025 Author Report Posted August 1, 2025 Hey! This isn't a discussion about tazer effects, it's a bug report, advising the current system isn't working as intended. You're more than welcome to post a discussion in the discussion section however! 1
Demonmit1 Posted August 14, 2025 Report Posted August 14, 2025 it was fixed for a bit, but its now broken again
Timmaayy Posted October 25, 2025 Report Posted October 25, 2025 This issue will be brought to the developers’ attention.