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Change the SD checkpoint barriers.

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Posted (edited)

I want to see the orange undistructable barriers SD uses during their checkpoints to be changed to the blue breakable ones

 

Reasons?

1. The orange barriers are indestructible, this prevents players from have additional forms of escape.

2. Currently, the only way to escape a TSD checkpoint is by "Ramming" the SD vehicles out of the way.

 2a. By only having a chance of escape of the checkpoint by ramming a SD vehicle, you grant all units there DM rights on yourself, and since some of them carry rifles during this, you have little to no chance to escape, especially if your tires are shot out immediately.

 2b. Depending on the type of vehicle you are driving, your only chance of escape, involves potentially violating the ramming rule, based on vehicle size etc (Say you're driving a itali GTO, you can't ram a SD Scout or terminus, kamacho or Caracara)

 

3. Having the blue barriers instead of the orange ones make it more fair and allow for more RP. Say a drunk driving accidentally rams through the barriers.

This also prevents immediately granting DM rights to the LEO involved.

 

With the way this is currently set up, it's designed to catch any and all criminal players, and offer them little to no opportunity to escape. 

I personally feel as though it's borderline power gaming, as it essentially just forces players to give up and take away any and all RP.

Especially where they are set up on the bridge.

You can't avoid them. You turn around to try to leave, they will drop everything to chase you.

You drive through it and the K9 sniffs your car, even if they have 0 probable cause icly, you are forced out of the car.

You can "try" to run, but again, you are forced to grant DM rights by having to ram them out of the way.

 

TLDR: Change the orange barriers with the blue ones in the check points, to allow alternative escape routes instead of having to grant DM rights.

image-55.png

Edited by Nathaniel Shenheizer
image added for reference
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  • Upvote 3
Posted

Something also to consider is that these objects don't spawn in at distance so if you are travelling at a high rate of speed, you might as well be driving into a tree or a wall.

The blue barriers, unlike their orange ones, are fragmented so they will break upon impact. It will effect the speed of the vehicle, of course, but it won't be so drastic.

As far as I'm aware, PD doesn't do this for this reason.  SD shouldn't either, if they do.

Posted
Just now, Bala said:

Something also to consider is that these objects don't spawn in at distance so if you are travelling at a high rate of speed, you might as well be driving into a tree or a wall.

The blue barriers, unlike their orange ones, are fragmented so they will break upon impact. It will effect the speed of the vehicle, of course, but it won't be so drastic.

As far as I'm aware, PD doesn't do this for this reason.  SD shouldn't either, if they do.

I believe the blue ones also have a chance to stall the vehicle out, however, I could be mistaken

  • Like 1
Posted (edited)
On 2/20/2025 at 3:16 AM, Nathaniel Shenheizer said:

By only having a chance of escape of the checkpoint by ramming a SD vehicle

Its a security checkpoint. your chances of escape rapidly go down the closer to it you go. not fun ill grant you but its valid RP and this is where criminals can deploy big brain, get on radio, get on their phones and be like "yo, SD are doing a checkpoint at DOC . dont go there" and there you go, crisis averted. the checkpoint dosent move and its never up for very long so youre just required to drive around it for the hour or so its up. no big deal.

 

On 2/20/2025 at 3:16 AM, Nathaniel Shenheizer said:

This also prevents immediately granting DM rights to the LEO involved.

Im hearing alot of "gives DM rights" in general in this suggestion, which just sounds like ruleplaying. blocking the road is a legitimate tactic for law enforcement to use. its used in set locations, no TSD checkpoints outside sealabs or braddocks etc. you know where they set up. if you get caught welp i guess you shoulda been more cautious driving down the number 1 major arterial freeway in the state. I really dont know how you can look at this as unfair. its 1000% predictable and if you run into it while running hot you have no one to blame but yourself for not scouting it before going down a freeway in a car with hot items.

On 2/20/2025 at 3:16 AM, Nathaniel Shenheizer said:

I personally feel as though it's borderline power gaming

Nonsense. This is a reactionary faction doing their job. its hardly powergaming for them to want to secure the busiest part of their juro.

On 2/20/2025 at 3:16 AM, Nathaniel Shenheizer said:

You drive through it and the K9 sniffs your car, even if they have 0 probable cause icly, you are forced out of the car.

This is just factually incorrect and an ignorant statement. K9 Does not sniff every car at a TSD stop. They will however select cars and sniff them. there are strict rules regarding how many cars, what and how we search them to the point we let 4 stacked masked kamachos through without a sniff because, once more with feeling, we do not sniff every vehicle that comes through. This is slightly disappointing as I seem to remember on an alt you were a former K9 trainee. I would have hoped you would remember your training better that probable cause has nothing to do with an open air sniff. If probable cause was required, an OAS would not be, we could just ask you to step out of your vehicle at that point and forgoe the K9 altogether. All of this being backed up with IC actions, IC consequences. if you have an SIB file, ofcourse youre going to be a person of interest, once more, through your own actions.

In summary I'm not sure what we could do to satisfy you. The primary complaint LEOs get is that they act as cowboys and a law onto themselves. Yet this is one of the most legitimate ways to conduct proper police work in the server. it requires alot of organisation, resources, manpower. it only covers a very specific part of the map. and it vastly reduces the amount of resources SD can put into other parts of their juro as a TSD stop requires 8-12 deputies, meaning that the opportunities else ware are extremely lucrative.

 

Edited by Quietthecutie
Posted
12 hours ago, Quietthecutie said:

Its a security checkpoint. your chances of escape rapidly go down the closer to it you go. not fun ill grant you but its valid RP and this is where criminals can deploy big brain, get on radio, get on their phones and be like "yo, SD are doing a checkpoint at DOC . dont go there" and there you go, crisis averted. the checkpoint dosent move and its never up for very long so youre just required to drive around it for the hour or so its up. no big deal.

 

Im hearing alot of "gives DM rights" in general in this suggestion, which just sounds like ruleplaying. blocking the road is a legitimate tactic for law enforcement to use. its used in set locations, no TSD checkpoints outside sealabs or braddocks etc. you know where they set up. if you get caught welp i guess you shoulda been more cautious driving down the number 1 major arterial freeway in the state. I really dont know how you can look at this as unfair. its 1000% predictable and if you run into it while running hot you have no one to blame but yourself for not scouting it before going down a freeway in a car with hot items.

Nonsense. This is a reactionary faction doing their job. its hardly powergaming for them to want to secure the busiest part of their juro.

This is just factually incorrect and an ignorant statement. K9 Does not sniff every car at a TSD stop. They will however select cars and sniff them. there are strict rules regarding how many cars, what and how we search them to the point we let 4 stacked masked kamachos through without a sniff because, once more with feeling, we do not sniff every vehicle that comes through. This is slightly disappointing as I seem to remember on an alt you were a former K9 trainee. I would have hoped you would remember your training better that probable cause has nothing to do with an open air sniff. If probable cause was required, an OAS would not be, we could just ask you to step out of your vehicle at that point and forgoe the K9 altogether. All of this being backed up with IC actions, IC consequences. if you have an SIB file, ofcourse youre going to be a person of interest, once more, through your own actions.

In summary I'm not sure what we could do to satisfy you. The primary complaint LEOs get is that they act as cowboys and a law onto themselves. Yet this is one of the most legitimate ways to conduct proper police work in the server. it requires alot of organisation, resources, manpower. it only covers a very specific part of the map. and it vastly reduces the amount of resources SD can put into other parts of their juro as a TSD stop requires 8-12 deputies, meaning that the opportunities else ware are extremely lucrative.

 

No. My primary complaint is the usage of none breakable barriers.

If this was real life, I'd just send it over the orange ones, breaking them, knocking them over and damaging my vehicle. 

With the physics of GTA 5, the orange barriers, all though appear nicer and more aesthetically pleasing in this scene drastically reduce the amount of plausible outcome of roleplay.

 

Having the only options of avoiding the road in general or having to ram a vehicle out of the way is completely ridiculous.

We all know how it works. You ram a deputys cruiser, you will get shot at.

All I'm asking for, as a way to run, that doesn't immediately result in gunfire.

Posted

I'm 100% fine with TSD holding checkpoints, infact I love it, I love the RP it provides, but i want to see ways for players to attempt to run, without having to resort to methods that start climbing the DM Escalation rings.

Posted

-1 crims will just run through the blue barriers if they have anything illegal every time which is quite disruptive to the RP since you're going to be repairing the checkpoint and chasing every other car coming down the road.

There's more realistic alternatives to avoid it such as simply U-turning before you enter the checkpoint (you'll get chased either way if you U-turn or ram through the barriers)

Also if you change them to blue barriers then the LEOs will just adjust by placing vehicles with the barriers and then you get an NRP if you try to ram through them with your sports car

Posted

I think the suggestion of removing this is quite silly. I came to one of these the other week while on my way to a lab. I had a SMG and weed in the car. I went towards it and even tried backing up away from it however SD of course stopped me. I however played it cool thinking it was blocked off, and they let me go to the checkpoint regardless. Once i got to the checkpoint, they simply checked my license and then let me go. My reaction was of course, "oh no im cooked, i will be caught with this SMG" however i also thought "Damn, this is a really cool setup from SD".

In conclusion, this is very easily avoidable. The only issue i can see is the fact that it takes ages to load if you are going fast. But other than that i think this is some very very cool and efficient RP from SD, and i actually wish they held these way more often.

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