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PD's Holding cell RP

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Posted
On 10/14/2024 at 1:28 AM, Demonmit1 said:

the problem isnt hours in prison takes away from the fun of playing a video game. having to spend hours in prison is a problem cause there's nothing to do. it wouldnt be a complaint if there was interesting and fun things to actively participate in at DOC. 

the entirety of DOC RP is, you fight other inmates for stamps, or you do laundry for stamps and then people fight you for them. theres nothing interesting about that gameplay loop.

the waiting sucks a bit, but you should also be interacting with and talking with the officers to pass time while waiting for charges.

if DOC was revamped to have interesting things to do, people wouldnt complain about how long they have to be there.

The DCC nees more rework. I really appreciate the upgrades over last 4 years Im playing but the prison RP didnt changne that much overall

Posted
On 10/14/2024 at 3:19 PM, Aldarine said:

Prison time comments aside because let's be real, they've been lowered already and the time should serve as a deterrent to doing crime, there's no need to lower it further right now, I do understand the concerns regarding detainment and do think there is possibility for improvement.

The perspective I am looking at it from is simply from an interactive side. While being detained or pending transport, yes there can be outside factors that slow down the process which is understandable, however, this delay usually come with a lack of interactive roleplay with the people whom are waiting. I respect investigation, managing a scene, and all that goes with it, and want to encourage people to continue going about their roleplay. I also do understand that waiting in a holding cell or bus twiddling your thumbs with no roleplay or engagement is not what anybody wants to do or subject anybody else to. I think we can all agree that there have been times where people have waited for a very long time of no fault of their own to only then serve their sentence which they would have ideally started serving a while prior and it can feel "unfair" for lack of better term.

That said, if there was a way (via script) to formally detain somebody and count that time towards their overall sentence (within reason - more on this below) I think that would be a decent compromise. It would still give the ability for investigation, scene management, etc. while at the same time give acknowledgement to the time that individuals are waiting to start their sentence.

Example....

A shootout takes place where two (2) suspects are apprehended and three (3) officers sustained injuries. The suspects are cuffed, all the other fun LEO jazz happens and they are placed in the back of a cruiser. When the suspects are cuffed, LEOs do /detain PLAYERID. 

Medics arrive on scene and attend to the injured officers. The two cuffed individuals are still in the cruiser waiting as this roleplay takes place. The injured officers provide in depth back and forth medical roleplay which takes a decent amount of time.

Three (3) new players (remember we love them) arrive on scene and act like little silly peanuts, hindering the ending stages of the investigation and available officers on scene spend a significant amount of time getting them under control. The cuffed individuals have now been waiting in the cruiser for 30+ minutes.

Transport finally takes place and the individuals are taken to DOC where they go through processing and all the other fun DOC jazz. When /prison is done, the amount of time under /detail is subtracted from their overall prison time remaining to be served.

A "cap" would be in place so no matter how much time you are detained, you are still required to do X amount of time of your sentence, only X% of your time in detainment is removed from your sentence, or some other way to balance it. I do not support the idea of time fully served and think there should still be the DOC part of every sentence. This gives the balance of roleplay still coming to those within DOC so the faction members are not simply glorified inmate processors (compare this idea to the offline time reduction with required time served in DOC).

BIG +1

Posted
On 10/14/2024 at 6:04 PM, PufferBulletin said:

I think reform on charges would be a good place to start where it would benefit PD, SD, JOB, Crim.

Simply add a charge modifier  ''pleads guilty'', to which officer would apply if the suspect pleads to a charge and in exchange give him 20% off the total time/money, although  this would prevent criminal disputing the charges with JOB later on as they plead guilty.

This would give a reason for criminals to admit the charges and get something in exchange as well as JOB would get less cases (which lets be real they are already struggling with the sheer amount of applications)

+1

Posted
On 10/15/2024 at 6:53 PM, padpilot said:

The crims would be on "remand" so serving time whilst the investigation is going ahead... i dont see any benefit from a crims view for trying to break them out, maybe i am missing your concern?

If they succeed and they free the crim, and the crim was found guilty, then a warrent is issued and the crim when found would have added sentences for escaping jail

if they succeed and the free the crim, yet the crim was found innocent, then a warrant is still issued fro fleeing police custody.

If they fail, and the crim is found guilty, then the crim has already served their time, and now his friends in prison also

If they fail and the crim is innocent, then tbf, it was a dumb move anyways haha

Actually what do you guys think about idea of adding expiration to warrants. Like if you break ur buddy free from prison and cops cant find him for a week his charges will dissapear.

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