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Job / Duty Incentives

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Someone mentioned an idea about adding some kind of bonus or incentive to encourage workers to work during less common hours. There are a lot of incentive ideas out there but a monetary one could be the easier to script as it's automated and wouldn't require the leadership to check regularly to see who works what hours.

Don't know all the details about salary, but two options can be added "Population Ratio" and "Ratio Offset Bonus"

For example. You run a mechanic shop. For every 100 people on the server, you think your shop runs pretty well with 2 people.

  • You would set your population ratio would be 2%

Then you can set the amount of an offset bonus for every person the duty is short.

  • If you set it to 25%, a single mechanic at 2% ratio with 100 players with a salary of $4000 would instead earn $5000


A major change besides the proposed though is salary would need to trickle or count every minute or percent. Salary would need to be divided by 100 or 60, depending on how it's set up, then add the bonus or % bonus since players can come on and off duty at any time.

  • If salary is $1000 and bonus is 10% and based on Salary progress percentage.
  • Every percent you would receive. (1000*1.1)/100
Edited by Xoza
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